SliverOfSand
I see...
- Joined
- Nov 20, 2018
- Favourite title
- Shenmue II
- Currently playing
- The Great Ace Attorney Chronicles
I think that there have always been rating systems for entertainment. There are always reviews for something, an opinion about the latest movie, TV show, or play. Although, 20 or 30 years ago rating systems and reviews were more for the industry than for the general public. It was almost like at an art exhibit, where the general public goes and enjoys what they like, and they have no idea what sort of criticism the artist may have received from a journalist or critic. The general public usually forms it’s own opinions on things, mostly because they don’t really know about the art industry or where to find reviews.Do you think the video game industry puts way too much focus on Metacritic?
I was talking with a friend of mine today. He mainly writes about the film industry but he said something of interest to me today.
"Remember those pre-social media days when people into genre cinema didn't care what other people thought and when we didn't need IMDB or box office numbers to judge a genre film's quality? I probably miss that more than anything."
And it got me to thinking about the video game industry in general and how both fans and those in the industry put way too much focus on Metacritic scores because the higher your score is, the more likely your game will sell.
It got me to thinking, was it ever different? Before social media, it was video game magazines and what not, but did it matter less back then than it does now? Have we always dependent on score? Are we too dependent on score?
I've said here a few times before that I miss days of AA games because AA games were where developers tried the most interesting of things. Where as AAA has become so bloated and so samey in many regards that it feels like we haven't had a genuine new idea in a long time as we just keep doing the same type of games over and over.
I don't know, I guess I'm asking did the reliance on Metacritic fuck things up?
These days though, with the internet, anyone can look something up and the first thing on their screen is a metacritic score. Suddenly, they already have other people’s opinions that affect their own. And in a world where people want the best results as fast as possible, the reviews and opinions of other people can tell them what’s worth their time and what’s not.
It seems a lot of people these days don’t want to take the time to form their own opinions on things. That’s why there’s suddenly so much weight put on metacritic scores. Because now, a bad score can mean the end of studios or companies, because people will take 5 seconds to look up the movie or game on the internet rather than risk their time and money to try it for themselves.
A recent example that comes to my mind is Balan Wonderworld. Sure, it’s definitely not on the level of Nintendo games, but it’s not unplayable. The demo seemed to rub people the wrong way, and then people on social media started ranting about it, and soon it seemed everyone had a negative opinion about it. I’m not saying their opinion is wrong, I just think there is a problem in having that hive mentality. There were people who formed negative opinions about the game only based on what other people said. They hadn’t tried playing the game themselves, and yet they already decided that it was a bad game. Even all that is fine, but that’s where the scores come in. People who might be interested in a game look to the internet first, and then they see all this negative press and an opinion is already ‘given’ to them. So a month after it released, it went on sale, and in general underperformed globally. That could mean the end for Balan Company, since, like was said before, big companies like Square Enix are mostly risk-averse.
So long story short, I don’t think it’s solely metacritics fault for big companies being less experimental and creative; it’s because the internet allows people to state their opinions for everyone to see, which snowballs and makes it harder for people in any industry to be successful with new and creative ideas, because people now have higher standards than ever.