I think I found a new bug. I went to the scroll section to change layout for the fighting moves. I want to assign different keys for each attack moves, but it said "Do you want to assign Big Wheel to CTRL". This is the case with every attack moves. I can't change to the keys to the keys I want. It just asks if I went to assign CTRL key for every moves.
This is on the PC version
Platform: PC
Version: Shenmue 1 ONLY
Build Version:108434
Title: Cannot change the control layout in scroll moves menu. It always asks if I went to assign move to the CTRL key
Category: Attach moves layout change
Status: Not fixed
Priority: High
Reproduction Steps:
- Boot game> continue and boot so you are now in-game.
- Open the game menu by pressing TAB and to to the the "Scroll" by pressing the E button, where it displays Ryo's Kung Fu moves.
- Highlight any attack move, like Elbow Slam, and press enter. It says "Do you want to assign Elbow Slam to CTRL". I want to assign different keys for each attack moves, but it always asks if I want to assign to CTRL". This is the case with every attack moves. I can't change to the keys to the keys I want. It just asks if I went to assign CTRL key for every moves.
Observed Result: It is not possible to change the keyboard layout to my desired keys on my keyboard. It always asks if I want to assign to the CTRL key. It's not asking for any other key.
Expected Result: You should be able set your desired key for attack moves. It should not ask if you want to assign CTRL all the time. It should ask which key I want to assign the moves too.
View attachment 1016
Pretty certain this is intended behaviour. You have one hotkey for the game, and you can choose a move to bind to it on the original game, and this is replicating that behaviour.
Anyone had this issue yet? Saw it posted on Resetera:
Title: Inverted Camera Settings are Applied Inconsistently
Platform: PS4
Title Version: 1.01
Reproduction rate: 5/5
Category: Controls
Status: Not Fixed
Priority: Severe
Observed Result: Setting the "Invert Y Axis" setting to "yes" only affects the right analog stick whereas all first-person camera controls performed with the left analog stick remain completely uninverted.
Expected Result: The "Invert Y Axis" setting should apply to all camera controls.
Anyone had this issue yet? Saw it posted on Resetera:
Title: Cannot kick enemies while applying hammerlock during free battle (Shenmue I only)
Platform: PS4
Title Version: 1.01
Reproduction rate: 25/25
Category: Gameplay
Status: Not Fixed
Priority: Low/Medium
Reproduction Steps:
1- Begin any free battle with multiple opponents in Shenmue I
2- Press the throw button to counter an enemy's punch > Ryo will put enemy in a hammerlock
3- Hold down a direction and press the kick button to kick other nearby enemies
Observed Result: Kick will never connect no matter how close the enemy is.
Expected Result: Kick should connect with and knock down any enemy that is close enough to Ryo's leg.
For more information, I already posted about this here.
Seems so. Did not have this issue before on the older versions. Just like how Beta v1 messed up the UI when playing in 4K when it worked fine on launch. Shame.Wait, does that mean new bugs are being introduced in the new patch?...
Title: Weird sound playing over and over on a cutscene.
Platform: PC
Title Version: Beta v2
Reproduction rate: 2/2
Category: Sound
Status: Not Fixed
Priority:Medium
Observed Result: After you complete the tutorial on the forklift with Mark the scene that follows it where you get paid for the first time has a constant sound fx playing over and over throughout the scene. This continues even when the scene ends and into gameplay. Saving and exiting fixes it but there isn't currently a way to view that scene without the audio problem.
Expected Result: The Sound FX should not play at that scene over and over.
Really? On PS4? It works fine for me in Shenmue II, but I can't for the life of me do it in Shenmue I. When I try it on my Dreamcast, however, it works like a charm.Cannot reproduce, I just tried it and it worked. Incidentally, in the original DC version, this worked the same way. The kick has limited direction, and only works if someone's coming towards you. If you just kick and kick, enemies will back off and thus, the kick won't connect because they don't approach.
So I'd say close as this is as designed, and also, I cannot reproduce on either S1 or S2. Tested this about 20 minutes ago on both, latest patch.
Do shit right or don’t do it at all. I should not have to wait for a fucking month to get this fixed. This is why I have lost interest in gaming this generation, and Sega should have known this was going to bite them in the ass.
Yep, it does seem like the battle system has been altered a little sometimes in S1, there's a bit more of a challenge I think in some battles, and I've noticed when you've got them by the arm, if you let the enemy move towards you then kick, they'll get a boot to the face, but if you kick, they back off, and you don't connect. On DC I think it's a bit less complicated AI, but I could be totally wrongReally? On PS4? It works fine for me in Shenmue II, but I can't for the life of me do it in Shenmue I. When I try it on my Dreamcast, however, it works like a charm.