- Joined
- Jul 28, 2018
I have about 60 hours in Elden Ring now
and yes, i can agree that it is a really good and interesting game. Like a 8 or 8.5/10
BUT
i still think that it has some of the same open world game problems as every other modern open world game.
And thats the 'too much land to fill' problem.
Even Elden Ring is FULL of 1:1 copy pasted ruins, towers, churches, gravestones,
village houses, statues, whole dungeons and other stuff.
And i'm not talking about the look of the setting, i'm talking about copy pasted areas, 3D models and elements.
Not kind of same looking, literally the same.
So in the first and maybe second region of the whole game its like
'woah, secret dungeon, woah, secret teleport, woah secret boss room ...'
which makes you think My god this whole game is going to be like this, surprises around every single corner!
... not, its not. All of these elements in these first 15, 20 hours are exactly the same elements
in the hours and regions later. 'Oh this optional dungeon is kind of creepy, i wonder how the rest is going to look like?'
I can tell you, most of them almost the same, some of them literally the same.
Its the exact same type of dungeon, teleport, estus upgrade, optional boss arena
and so on. The ruins of this little village that was 'just destroyed recently'
are exactly the same ruins in other areas. So you will reach a point where you can already tell
whats going on in front of you or by the shape on the map, even tho theres no help in terms of game UI on the screen.
There is 100% unique stuff, especially the areas that you have to enter because they are not part of the open world.
The really big shielded off parts. Those are great.
But everything between were you are running and riding around from one place to the next on the surface
has exactly the same amount of copy paste elements and repetition as every other modern open world game.
Same thing as Odyssey, Forbidden West, Tsushima. These game worlds are so big
that the developers can not fill them with 100% unique elements.
and yes, i can agree that it is a really good and interesting game. Like a 8 or 8.5/10
BUT
i still think that it has some of the same open world game problems as every other modern open world game.
And thats the 'too much land to fill' problem.
Even Elden Ring is FULL of 1:1 copy pasted ruins, towers, churches, gravestones,
village houses, statues, whole dungeons and other stuff.
And i'm not talking about the look of the setting, i'm talking about copy pasted areas, 3D models and elements.
Not kind of same looking, literally the same.
So in the first and maybe second region of the whole game its like
'woah, secret dungeon, woah, secret teleport, woah secret boss room ...'
which makes you think My god this whole game is going to be like this, surprises around every single corner!
... not, its not. All of these elements in these first 15, 20 hours are exactly the same elements
in the hours and regions later. 'Oh this optional dungeon is kind of creepy, i wonder how the rest is going to look like?'
I can tell you, most of them almost the same, some of them literally the same.
Its the exact same type of dungeon, teleport, estus upgrade, optional boss arena
and so on. The ruins of this little village that was 'just destroyed recently'
are exactly the same ruins in other areas. So you will reach a point where you can already tell
whats going on in front of you or by the shape on the map, even tho theres no help in terms of game UI on the screen.
There is 100% unique stuff, especially the areas that you have to enter because they are not part of the open world.
The really big shielded off parts. Those are great.
But everything between were you are running and riding around from one place to the next on the surface
has exactly the same amount of copy paste elements and repetition as every other modern open world game.
Same thing as Odyssey, Forbidden West, Tsushima. These game worlds are so big
that the developers can not fill them with 100% unique elements.