- Joined
- Jul 28, 2018
- Favourite title
- Shenmue IIx
- Currently playing
- Ghost of Tsushima
- PSN
- mjqjazzbar
Curious about the Magic Maze as it relates to Bailu. What exactly does it do?
ended up less fleshed out than what we had in Shenmue II.
Curious about the Magic Maze as it relates to Bailu. What exactly does it do?
So... speedtree occlusion culling?
Are there any special scripts for it ? because UE already has procedural foliage and grass out of the box.
That's what doesn't make sense, that approach is used for procedural games, where you can have different paths and have predictable environments generated, in Bailu it's always the same.
Why creating a procedural system for a static environment ?
Dude I didn't call anybody anything. There is a slang term called "haters" that was not the term I used. I said "Shenmue III haters" as in "people who hate Shenmue III and doggedly criticize it every day". That is not a pejoritive or an insult. It is simply a statement of description based on their behavior. I changed my "tone" and I am not actively or passively violating the terms of service.@Dehone Apologies for missing that.
@Godokunodan quite simply stop calling people who don't like Shenmue III haters. That language isn't welcomed. You've been warned previously anymore will result in a 24 hour ban.
It's still asking for an arguement. Please be mindfulDude I didn't call anybody anything. There is a slang term called "haters" that was not the term I used. I said "Shenmue III haters" as in "people who hate Shenmue III and doggedly criticize it every day". That is not a pejoritive or and insult. It is simply a statement of description based on their behavior. I changed my "tone" and I am not actively or passively violating the terms of service.
I was given false information from this forum that the affinity system was cut. I found evidence from Yu Suzuki himself that the affinity system was in fact not cut. I am merely correcting false information.
Thank you sir! Now can I please be exonerated of this 24 hour ban warning? I've done nothing wrong. This is ShenmueDOJO . A dojo is supposed to be a place of learning. I am merely trying to get accurate information to the dojo. I should get a medal, not an admonishment.I've been saying this for a long time lmao.
My point about S3 being a Kickstarter game is just highlighting the inherent issues that come with a Kickstarter project.
I don't think it's logical or reasonable to expect a sequel of this series, born from a Kickstarter, to be exactly on par with its previous games. Yes, times have changed and arguably a lot of this stuff is easier nowadays.. but it still doesn't excuse the fixed budget mixed with the large scope of the original project vision which Suzuki had. I guess that's why they ultimately had to cut some aspects.
Magic Maze for example was actually implemented, and AFAIK, it is in-use in Bailu. I think if you put yourself in Suzuki's shoes while thinking about this, it becomes a little clearer.
I don't either...hence why my expectations were way lower when it was first announced as a Kickstarter project. Hence why I was surprised they even delivered as much as they did given the budget. But at the same time, the budget doesn't automatically excuse every last thing about it either (i.e story woes, some presentation woes and so on.)
I agree so hard, especially about Shenmue not having meters. I can't believe how many people are cool with a "kung fu meter" in S3. 2006 dojo would find this unrecognizable.Why not look at the way Persona does Social Links and try to do something similar? Just in Shenmue fashion (meaning no on screen meters and just gradual progression the more you interact with them much like building the friendship with Fang Mei in SII)
I read about the Magic Maze in the KS and as I was playing S3 it occurred to me that I had no idea what it was or where it would be implemented.Curious about the Magic Maze as it relates to Bailu. What exactly does it do?
Preach.But at the same time, the budget doesn't automatically excuse every last thing about it either (i.e story woes, some presentation woes and so on.)
I agree so hard, especially about Shenmue not having meters. I can't believe how many people are cool with a "kung fu meter" in S3. 2006 dojo would find this unrecognizable.
This isn't the same thing as Ryo leveling up, opponents having level stats that you have to grind to beat, and an actual "kung fu" ranking being referred to in-game. Ryo's moves "evolve" the more he uses them in S1 and 2, it's not tied to his ability to win fights. I remember very strong opinions against Ryo having a level (or RPG elements in general) in the old dojo.View attachment 7556
View attachment 7557
And yet Shenmue Dojo 2006 had zero problems with these?
To be clear...I don't see why anyone is annoyed at the Kung Fu meter when the game was always slyly showing you level progress in your moves as you trained them up Hell when you finished your practice sessions in Shenmue 1, it literally brought the move scroll up automatically and showed you the progress you made.
The thing is that UE already handles that automatically, grass/foliage density, fade distance, lod bias, material quality (and also uses seeds for fast iteration).Here, though, I'm fairly certain it's just used to control foliage per the graphics settings, but perhaps there was more content which intended on using this more extensively.
I was able to Face-off with her at the table in the back of the Save Shenmue building. I don't recall ever seeing Shenhua at the prize cafe. Are you saying that's where you played Face-off?Has anyone else encountered Shenhua in Niaowu and played "Face-Off" with her? I made sure to play Face Off with her as much as she wanted in Bailu, to please her because I had the affinity system in mind. Is there a direct correlation? Has anyone ever encountered Shenhua sitting in the cafe under the New Paradise Prize exchange?