- Joined
- Aug 8, 2018
- Location
- France
- Currently playing
- SupCom FA, Rocket League, Football Manager, VF5, Myst-Riven
I wonder how true those stats are. How do the majority of people NOT finish a game they purchased?
You have pretty the same phenomenon in literature at the point it leaded to some serious studies by intellectuals like the famous book of Pierre Bayard ("How to Talk About Books You Haven't Read").
Repetitiveness and time-consuming are the most common flaws in video games, even the great. Like arcade machines, you don't have to beat a game to appreciate most of its essence. Meanwhile, it's so easy to buy ton of games at once nowadays, more than we can play in one life.
Being stuck at a boss or level is maybe the number one reason people end to give up quickly.
Another reason: when the game fails to continue the sense of escalation (gameplay, story, growing sense of feeling powerful, etc) leading to a general lack of interest. We can suppose many people gave up when Ryo had to work in the port of Yokosuka.
One in four people for Shenmue III is a great percentage considering all the flaws. That means the game has still the quality of being basically enjoyable and not "stressful" as Suzuki likes to sum up. I would say it's the magic of Shenmue core formula.