Work paused as I'm dealing with family illness now and free-time and general enthusiasm has withered. The method I was using at the time to get the textures in-game (SpecialK) is really not going to work for full-scale replacement. It absolutely chugs with a whole scene using new textures, and...
Sure thing, nothing mind-blowing, just what I could get a before and after of. Added a shot of Passport Ryo's texture WIP (ignore the bandage, that area's UV mapping is super warped and needs more work)
Niiiiice, I think I've got all of Shenmue 1 textures unpacked! I'll have a mess about then see if I can get them back in the game with Forklift. I'm so excited :D
I've been experimenting with using various AI-upscaling methods (and adding detail by hand) to make Shenmue look a little more up-to-date and have been making good progress. The way I've been doing it is with the SpecialK mod, which dumps out textures it finds in the scene that need a mipmap...
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