So is there any new info on the state of YSnet? Last year someone posted that they moved into a bigger office or something?
Do we know how Air Twister did? Or how much revenue they would get from Apple? I really hope they are fully staffed and busy, more work = more devs staying, which = better...
I just picked up Shenmue 3 on steam and was able to install the classic camera mod and the reshade mod from Nexus mods individually but when I tried to run the game with both mods installed, the game crashes. Any way around this?
I mean regardless if Shenmue 4 gets announced or not. 110 did say there was a big announcement and to "fasten your seatbelts" that's a big tease and whatever it is, it hasn't happened yet. Even if it isn't 4, I hope it comes soon, it's the anticipation that's hardest.
Overall really enjoyed the Anime, as a fan this has been a real treat. Objectively however, it's an ok anime at best, the pacing is what kills it.
While I absolutely loved the new character development that we never see in the games, overall there is still a lack of character development. The...
I was wondering if anyone had a link or quote to where Yu Suzuki stated the budget was $12 million. I've read the most recent IGN Japan interview and it doesn't seem like the budget was mentioned there.
1.Did the large scale of Niaowu affect the amount of NPC's that could inhabit Niaowu? And were there originally plans to have the city more populated than it is in the final version?
2. Were there difficulties in limiting the amount of pop in/load in in the environments, particularly in Niaowu?
It's because it's a seemingly minor thing, but what modern game does not have an option for that? The point I was trying to make is when you go into options, there is almost no options to do anything. No way to remap buttons, no way to adjust the camera etc.
You might be think I'm being...
I guess you can say he's "out of touch" he doesn't play games and therefore probably doesn't keep up with current industry trends and design philosophies. This is why you get something like the terrible stamina and combat systems. Anyone who plays or has played a 3D fighting game knows that the...
Is it just me or does it seem like the ragdoll animations have been tweaked a little. I noticed enemies get knocked back way farther and faster after a knockdown move (breakout, counter elbow assault)
Where before they would fall ass first and their upper bodies would slowly lean back.
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