Rikitatsu's latest activity

  • Rikitatsu
    Rikitatsu reacted to Dewey's post in the thread Development Log #4 with Like Like.
    Well with atmosphere, as much as we can recreate, there's a lot we're limited on, as raytracing makes it harder to stylize things along...
  • Rikitatsu
    Rikitatsu replied to the thread Development Log #4.
    I understand this is early WIP, but thought of putting my two cents out there in case you were looking for feedback. Post Processing...
  • Rikitatsu
    Rikitatsu replied to the thread Development Log #4.
    This is truly astonishing The materials and lighting makes this look like a current gen game, wow! If I had to give feedback thought...
  • Rikitatsu
    Rikitatsu reacted to LemonHaze's post in the thread Development Log #4 with Like Like.
    This devlog showcases the progress made for both Dragon & Phoenix Edition, including the fantastic art and assets created by Francois...
  • Rikitatsu
    Rikitatsu replied to the thread Random Shenmue IV Thoughts..
    I can't speak on how widespread this is, but I do know of people who refuse to play undubbed games. Aris (Avoidingthepuddle) is one of...
  • Rikitatsu
    Rikitatsu replied to the thread Random Shenmue IV Thoughts..
    English dub is pretty important to me. I bought an Xbox to play Shenmue 2 in the English dub. To me, Corey is Ryo... It just won't be...
  • Rikitatsu
    Rikitatsu replied to the thread Random Shenmue IV Thoughts..
    There is a good concept behind S3's combat system, but they didn't nail the execution. I like how it emphasised distance management...
  • Rikitatsu
    The quest marker bit is worrying, probably why I subconsciously deleted that interview from memory. Adding quest markers to Shenmue is...
  • Rikitatsu
    Rikitatsu replied to the thread Random Shenmue IV Thoughts..
    FTFY
  • Rikitatsu
    Rikitatsu replied to the thread Shenmue IV Models (MetaHuman).
    Ryo with Lumen looks like the (pre-rendered?) scene at the end of Shenmue 3 on top of the great wall.
  • Rikitatsu
    Rikitatsu reacted to Spaghetti's post in the thread Shenmue IV Models (MetaHuman) with Like Like.
    Metahumans come rigged out the box using the control rig tools that are now in UE4 and UE5. The facial controls the Metahumans team have...
  • Rikitatsu
    Rikitatsu replied to the thread Unreal Engine 5.
    Not 100%, I think people like LemonHaze who are devs and did extensive modding for Shenmue 3, would tell you for certain, but AFAIK...
  • Rikitatsu
    Rikitatsu replied to the thread Unreal Engine 5.
    Because using dynamic lighting for stationary light sources is massive waste of system resources. Shenmue 3 would run several orders of...
  • Rikitatsu
    Rikitatsu replied to the thread Unreal Engine 5.
    I assure you Shenmue 3 use baked lighting extensively, save for maybe the Sun/Moon light. Most last gen games relied on lightmaps to...
  • Rikitatsu
    Rikitatsu replied to the thread Unreal Engine 5.
    Lumen alone will save tremendous amounts of time while looking better. I'm no developer, but I used to play around with UE4 creating...
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