14 More Tweeted Anecdotes from Former Shenmue Developer Morio Ashizuka

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Shenmue analysis at www.phantomriverstone.com
Joined
Jul 28, 2018
Location
Japan
"Morio Ashizuka" is the pseudonym used on Twitter/X by a former developer who was deeply involved with development of the first two Shenmue games, in particular character animations and motion capture. He tweets prolifically about video games, SEGA and other topics - along with occasional fascinating insights and anecdotes from the day.

This is a second bunch of anecdotes relating to his time on the development of the first two games.
  • Revelation #15: A Stand-alone Forklift Racing Arcade Game Was Floated
  • Revelation #16: The Scrapped Alternative Forklift Racing Start Scene
  • Revelation #17: Actor Photos: Fujioka and Matsukaze Meet With Yu Suzuki
  • Revelation #18: Notebooks Were Used for Cut Scene Management
  • Revelation #19: Shenmue II's Motion Capture System
  • Revelation #20: There Was a Slider Tool For Ryo's Facial Expression
  • Revelation #21: Sleeping at the Office
  • Revelation #22: "Open-Door" Policy
  • Revelation #23: Ryo's Wooden Motorbike
  • Revelation #24: Suzuki Wanted to Make a Shenmue Alarm Clock
  • Revelation #25: Why There's a Saturn at the Hazuki Residence
  • Revelation #26: Shenmue II's Distinctive Characters
  • Revelation #27: Yu Suzuki's Theme for Shenmue II
  • Revelation #28: Ashizuka's Most Satisfying Animation
  • Bonus Revelation: Fujioka at the Motion Capture Studio
https://www.phantomriverstone.com/2023/11/14-more-tweeted-anecdotes-from-former.html

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"Morio Ashizuka" is the pseudonym used on Twitter/X by a former developer who was deeply involved with development of the first two Shenmue games, in particular character animations and motion capture. He tweets prolifically about video games, SEGA and other topics - along with occasional fascinating insights and anecdotes from the day.

This is a second bunch of anecdotes relating to his time on the development of the first two games.
  • Revelation #15: A Stand-alone Forklift Racing Arcade Game Was Floated
  • Revelation #16: The Scrapped Alternative Forklift Racing Start Scene
  • Revelation #17: Actor Photos: Fujioka and Matsukaze Meet With Yu Suzuki
  • Revelation #18: Notebooks Were Used for Cut Scene Management
  • Revelation #19: Shenmue II's Motion Capture System
  • Revelation #20: There Was a Slider Tool For Ryo's Facial Expression
  • Revelation #21: Sleeping at the Office
  • Revelation #22: "Open-Door" Policy
  • Revelation #23: Ryo's Wooden Motorbike
  • Revelation #24: Suzuki Wanted to Make a Shenmue Alarm Clock
  • Revelation #25: Why There's a Saturn at the Hazuki Residence
  • Revelation #26: Shenmue II's Distinctive Characters
  • Revelation #27: Yu Suzuki's Theme for Shenmue II
  • Revelation #28: Ashizuka's Most Satisfying Animation
  • Bonus Revelation: Fujioka at the Motion Capture Studio
https://www.phantomriverstone.com/2023/11/14-more-tweeted-anecdotes-from-former.html

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Cracking work @Switch some proper gold nuggets in there.
 
Great to see another fantastic update by @Switch

Some really cool revelations the one about his satisfaction with Ryo’s waving animation perfectly crystallized the amazing attention to detail and effort it appears all staff poured into the games.

The part I was most pleased with was how his action of waving then lowering his hand turned out. I aimed to convey Ryo's uneasiness and loneliness through that movement. I wonder if anyone noticed.
 
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