Okay here's something that should get some brainstorming and work done: Replacing the wrong music tracks in I&II's Shenmue II.
The intention here is not to fix how the rerelease make some tunes sound slightly wrong, though it would be cool if that was possible and what I have in mind might require some work in that direction.
When Shenmue II was ported to the Xbox, they used the wrong assets in a couple of places and that also affects the music.
In particular, these are (some of) the tracks that sound noticably different in the Xbox version and 100% for the worse.
This is very much possible in concept, as the audio system are pretty much the same and files are interchangeable.
I have already tried messing around with this and the result were... well not pleaseant to the ears.
I did manage to get music from the Dreamcast version into I&II cutscenes and while the melodies were played correctly there were some harsh, loud and really irritating noises in about every track I tried. I also tried pulling some files from the Xbox version just for testing. As they should be identical to what I&II uses, they still sounded exactly the same way wrong as the DC files.
So bummer... Shenmue I&II must have some adjustments to each of the music tracks so they play right in the rather iffy sound engine or the engine itself has specific adjustments per track. Remember how random areas of the game got improved music with each patch? It must be either one and that causes an unmodified track from the original to not play correctly at all.
There are some issues beyond that. Zhangyu's music is a file with multiple tracks. There are a bunch of these in the game and they did this to save space where instruments were very similar between more than one piece of music. There is a single byte in the scenes file that defines wich of the tracks should play and of course also what file to load for that area/cutscene to begin with. Luckily for this case there is also a standalone file with exactly the music needed. I was able to tell the game to use this music for the barber shop and so far this works, but with the afformentioned sound problems.
As for the Guilin arrival music, I have no idea where that is even stored. I'm talking about the erhu tune that plays when Ryo steps off the boat.
The Xbox version reuses the erhu music of Shenhua's memories instead. This isn't from a split track, even though they are very similar and I haven't found this piece of music in the Shenmue II DSF music collection. Didn't find the correspoding scene file for this cutscene either.
Obviously there is way more research required for this, hence why I put it in the title. Unfortunately I didn't quite manage to get a hold of a music file from Shenmue I & II as the process of extrating these kinda went over my head with the tools there are.
I can of course provide more information on where the music tracks in question are stored, their file names and how the whole thing about telling the game what track to play works.
Hope we can improve the music in the rerelease of Shenmue II eventually!
The intention here is not to fix how the rerelease make some tunes sound slightly wrong, though it would be cool if that was possible and what I have in mind might require some work in that direction.
When Shenmue II was ported to the Xbox, they used the wrong assets in a couple of places and that also affects the music.
In particular, these are (some of) the tracks that sound noticably different in the Xbox version and 100% for the worse.
- Zhangyu's Wude lesson
- Beverly Hills Wharf
- Guilin arrival
- The Saga continues
This is very much possible in concept, as the audio system are pretty much the same and files are interchangeable.
I have already tried messing around with this and the result were... well not pleaseant to the ears.
I did manage to get music from the Dreamcast version into I&II cutscenes and while the melodies were played correctly there were some harsh, loud and really irritating noises in about every track I tried. I also tried pulling some files from the Xbox version just for testing. As they should be identical to what I&II uses, they still sounded exactly the same way wrong as the DC files.
So bummer... Shenmue I&II must have some adjustments to each of the music tracks so they play right in the rather iffy sound engine or the engine itself has specific adjustments per track. Remember how random areas of the game got improved music with each patch? It must be either one and that causes an unmodified track from the original to not play correctly at all.
There are some issues beyond that. Zhangyu's music is a file with multiple tracks. There are a bunch of these in the game and they did this to save space where instruments were very similar between more than one piece of music. There is a single byte in the scenes file that defines wich of the tracks should play and of course also what file to load for that area/cutscene to begin with. Luckily for this case there is also a standalone file with exactly the music needed. I was able to tell the game to use this music for the barber shop and so far this works, but with the afformentioned sound problems.
As for the Guilin arrival music, I have no idea where that is even stored. I'm talking about the erhu tune that plays when Ryo steps off the boat.
The Xbox version reuses the erhu music of Shenhua's memories instead. This isn't from a split track, even though they are very similar and I haven't found this piece of music in the Shenmue II DSF music collection. Didn't find the correspoding scene file for this cutscene either.
Obviously there is way more research required for this, hence why I put it in the title. Unfortunately I didn't quite manage to get a hold of a music file from Shenmue I & II as the process of extrating these kinda went over my head with the tools there are.
I can of course provide more information on where the music tracks in question are stored, their file names and how the whole thing about telling the game what track to play works.
Hope we can improve the music in the rerelease of Shenmue II eventually!