It shows the memorisation of a move far more deeply over a more significant period this time around. It's far more fleshed out than, say, Ryo mastering Demon’s Drop from Master Baihu just by watching. Granted, you cannot use the Body Check/Reverse Body Check in-game, which is a fair criticism, but neither could you use Demon’s Triangle or the Predictive Explosion in S2 – both moves are pretty much useless. In S3, Ryo uses two moves in the game’s QTEs which is at least trying to make the moves more purposeful.
I don't dislike learning moves more in depth in theory, but S3 didn't do a good job justifying it. For one, Ryo is an adept martial artist, he is easily able to master moves simply by reading them on a piece of paper and learning moves has never really been portrayed as an issue for him so it's very weird to suddenly have it be something that takes
days. For another, the move isn't anything special, it's a basic hip check; Ryo has mastered far more complex movements. And finally, again, the way the move is inserted into the storyline is haphazard at best, it's what you spend much of your time in Bailu Village doing instead of learning about the mirrors, the poem, Phantom River Stone, or Iwao and Sunming's time there. I would not like Xiuying's training either if was totally divorced from learning about the wude, learning about Ziming, the Wulinshu, and the Chawan signs and only resulted in Ryo learning CEA.
I don’t think criticising S3 for putting the player through hoops is fair. From the forklift job in S1, to the halting of any progress until the player earns money, to the book airing in S2 – this series has put players through a grind from the beginning. It's just that now, it's being applied to a section of the game where Ryo is learning some kung fu, and…suddenly this is all a bit too noticeable and far too egregious for you?
Because it brings the story to a grinding halt as opposed to the instances in S1 and 2, which are woven into the story. Ryo gets a job in S1 to infiltrate a gang, not to grind for money. He trains in S2 to learn about Yuanda Zhu, and also learns about a bunch of other interesting things along the way. In S3, the story stops till Ryo learns a move then it's allowed to continue.
Besides, Ryo has been put through a grind to learn moves before in the series: he learns the Horseshoe Kick at Man Mo Temple if the player manages to air out 10 piles of books. Where's your criticism there?
It's an optional reward? The story doesn't stop till Ryo successfully airs out 10 piles of books to get the move.
If you have a problem with “magic counter moves” that the plot hinges on, I advise that you never play this game:
I almost don't even want to respond to this because I've already addressed it.
1. Ryo learns the move before he even
meets Dou Niu.
2. It's not the move that beats him, you can use the move throughout the fight.
3. Do you notice how that cutscene ties everything together thematically? Everything that Xiuying teaches Ryo becomes relevant; he clears his mind, focuses on himself, and uses his skills to protect his friends.
That's why he's able to defeat Dou Niu, because he's learned and evolved as a martial artist.
In S3, Ryo loses a fight to 2 Muscle-y guys and has to learn 2 bizarrely similar moves in order to defeat them. And that takes up the bulk of the story in S3.
OK, he breaks JIE because he’s forced to by a street performer (?), then learns what JIE is before engaging in several street fights for money with buzzing crowds screaming in amazement. I’m confused as to what is being ‘shown’ here?
JIE is shown to us as a martial artist who has left the life of training to pursue money by performing his moves (who makes Ryo perform for him). All the other wude are similarly shown to us, but JIE is the only one that's about
not doing something, so it has to be shown in a different way. Ryo fights in street fights but he doesn't give up his quest to become a street fighter; that's a pretty big difference. Also, Ryo is not some kind of wude master at the end of S2.
Also, isn't Ryo learning a move in gameplay instead of a cutscene, and feeling tested in the wine/bun quest (just like how forklifting simulated mild feelings of labour) not also “show, don’t tell” storytelling?
I mean, he has to bribe an old man several times to learn a move, if you want to argue why it needs to take the amount of time it takes to get the point across and argue that it's a well told story be my guest. I don't think that it is.
In Shenmue 1, Ryo receives a letter from Zhu warning of impending doom and putting him in touch with Yaowen Chen. You would have thought that Chen would have reached out in secret to Iwao given that the Hazuki residence is just down the road and people are coming to kill him for a mirror that will bring about the apocalypse. It's not like they can’t leave the Warehouse lest they be seen, Gui Zhang even travels one day as far as Sakuragaoka! However, Chen does nothing. Ryo uses his father’s passphrase on the phone, even saying in some versions of the conversation “Isn’t this the Chen residence? I received a letter – Oops!” so it's clear who this young guy must be. Yet Ryo has to jump through hoops to track down Chen who clearly knows who Ryo is (“Wait Gui Zhang!”) and what happened to him (“But it would appear this letter arrived too late”). You would have thought Chen would be more proactive given that Iwao’s life was at stake and he holds mirrors that could destroy the world, but he rests Ryo’s safety on a guess (“Perhaps [Lan Di] did not realise your father had both [mirrors]”).
I think you should play S1 again. Zhu's letter is to
Iwao, with instructions on how to contact Master Chen so what makes you think that Iwao and Master Chen know each other? Master Chen knows
Yuanda Zhu and knows about the mirror but he didn't even know that the mirror was stolen (how would he?). So I really don't understand your point.
So I struggle to see why Sun testing Ryo’s determination here in the story when Shenhua’s father is in peril is now suddenly such a glaring problem when we could at the previous games where characters are acting a bit irrationally when compared to how someone in real life. Heck, Ryo can choose to waste time buying capsule toys or playing arcade games in Kowloon while knowing that Yuanda Zhu is in danger!
Because the story in S1 and 2 is never at odds with the player's goal as it is in S3. The one glaring oversight in S2 is when Zhang suddenly knows the location of Yuanda Zhu when he's in Kowloon when he didn't in Wan Chai. Buying capsule toys by choice is different than the story requiring it. In the story of S2, Ryo is shown following every possible lead to find Zhu as fast as possible (and he does!).
But we as fans understand that Shenmue is a life simulator and there are challenges in life that test your patience, whether it be forklift jobs, book airing, carrying crates, walking planks, grinding for cash, getting robbed, or repeatedly fetching someone food. This is nothing new.
Those parts are indeed annoying but in S1 and 2 they serve a broader narrative purpose (except the paywalls in S2, which are far less intrusive). In S3 they serve only to pad the length of the game.
Ryo buys Lao Ju at Tao-Get and the owner stops him saying “This isn’t something for as young as you.” Ryo uses persuasion on the owner saying he desperately needs it, and the owner irresponsibly lets him off while making a profit considering its an expensive item. The scene is brief (and could be longer), but it's there.
So he's asked to buy expensive wine, then he grinds enough money to buy expensive wine and then buys expensive wine. By that logic, I "get crafty" several times a day! This really is grasping at straws: if Ryo was to show his "craftiness", surely he would need to get the wine in some other way than the way that
literally everyone obtains wine.
Ryo uses a “magic counter move” to defeat Dou Niu when all hope is lost because the immovable tank is just too powerful ("Damn...what shall I do?!). After clearing his mind, Ryo switches his strategy to insert the magic move into the fight at the appropriate time. He is being strategic, or "crafty". Dou Niu had the raw strength, but Ryo had a clearer mind and could make better judgements to call upon the right move when Dou Niu least expected it to finish the tank off "magically” in one-hit.
See above.
Also, I brought up that Jaden is being crafty in the scene, I never said it was all about a magic move, read my post again…
I know. I said that Jaden was being crafty in that scene, you were comparing him to Ryo's craftiness in S3, but he
isn't being crafty; he's using a magic move that he learned specifically for that purpose!