Shenmue AM2 Podcast
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- Joined
- Jul 28, 2018
- Location
- Saint John, New Brunswick, Canada
I wanted to create a place for everyone to share obscure game quirks. Please keep in mind that these must be FACTUAL.
I will get us started with a few:
Did you know that if you win the stereo in the raffle draw more than once, the second stereo will replace the first one that you won in Ryo's bedroom. The third will replace the second one, and so on and so forth.
Did you know that if you buy an item that gives you a raffle ticket and the clock moves past 11:30 PM while you are paying for the item, the game automatically draws a raffle ticket (Ryo still puts his hand the raffle box, but the game automatically draws a ticket for you, it won't prompt you to hit the "A" button) and if you get either 1st, 2nd, 3rd, or 4th prize on the raffle ticket draw, the game does not allow you to choose which prize you want. It will default to whatever corresponding prize Ryo's hand points at. For example if you win third prize, Ryo automatically picks the Hang-On cassette.
Did you know that various moves that Ryo performs have more than one animation. An example would be a the Windmill Kick. Ryo can perform that kick spinning clockwise or counter clockwise.
I will get us started with a few:
Did you know that if you win the stereo in the raffle draw more than once, the second stereo will replace the first one that you won in Ryo's bedroom. The third will replace the second one, and so on and so forth.
Did you know that if you buy an item that gives you a raffle ticket and the clock moves past 11:30 PM while you are paying for the item, the game automatically draws a raffle ticket (Ryo still puts his hand the raffle box, but the game automatically draws a ticket for you, it won't prompt you to hit the "A" button) and if you get either 1st, 2nd, 3rd, or 4th prize on the raffle ticket draw, the game does not allow you to choose which prize you want. It will default to whatever corresponding prize Ryo's hand points at. For example if you win third prize, Ryo automatically picks the Hang-On cassette.
Did you know that various moves that Ryo performs have more than one animation. An example would be a the Windmill Kick. Ryo can perform that kick spinning clockwise or counter clockwise.