Yep, many people are so narrow minded about what type of demographics is in a studio when it comes to making a game, movie, song, etc. People who love something or have passion always do the best job in creating something. You can tell the people at SuckerPunch are really passionate about the Japanese Samurai culture, otherwise Ghost of Tsushima would've ended up being as obnoxious as Sekiro or Nioh. I'm incredibly thankful this dude and his studio didn't work on this game. He doesn't seem to have the capacity to do that given the way the Yakuza games present themselves. Ghost is an entirely different story but at least we can compare the energy and feel of it's journey to Shenmue. It's about time we can actually say something like that. Personally, I haven't found a new franchise since Shenmue that has excited me like Ghost of Tsushima has.
Yes! Ghost has a vibe that is really doing it for me, kind of like Shenmue.Yep, many people are so narrow minded about what type of demographics is in a studio when it comes to making a game, movie, song, etc. People who love something or have passion always do the best job in creating something. You can tell the people at SuckerPunch are really passionate about the Japanese Samurai culture, otherwise Ghost of Tsushima would've ended up being as obnoxious as Sekiro or Nioh. I'm incredibly thankful this dude and his studio didn't work on this game. He doesn't seem to have the capacity to do that given the way the Yakuza games present themselves. Ghost is an entirely different story but at least we can compare the energy and feel of it's journey to Shenmue. It's about time we can actually say something like that. Personally, I haven't found a new franchise since Shenmue that has excited me like Ghost of Tsushima has.
Yeah! I never rate games on technical specs or technical perfection, unless they're so broken its unbearable. Ghost has camera issues while fighting at times as many critics have pointed out..so what? It has a freshness and spirit to it that hasn't existed in a new franchise since around 20 years ago. Shenmue 3 has some issues, I loved it all the same regardless. Even Shenmue 1 had issues for its time regardless of it being 10-15 years ahead of everything else in 1999. Ghost seems to have an energy and spirit to it that other lesser Asian based warrior games don't have: Sekiro, Nioh, Way of the Samurai, Ninja Gaiden, Dynasty Warriors and even Tenchu are all for the most part ranging from passable to really good entertainment based games, but they're all flash no substance on a higher purpose level, spiritual level or heroes journey level. Ghost of Tsushima is a great game that stands alone regardless of its flaws. I cant believe people are comparing it to Sekiro or Assassins Creed...the WWE 2K20 of open world third person games.Yes! Ghost has a vibe that is really doing it for me, kind of like Shenmue.
Hard to explain. The world feels so special. I am kind of overlooking things like there being no pedestrians wandering around, etc, but they made the world so beautiful and peaceful that I hardly think about the game’s shortfalls.
You're making me want this.
I have too many games to play.
STOP IT!
Breath of the Wild or Monster HunterHey mjq, now that you've played through Ghost and I see you're loving it, what other games were you going to pass it up for originally?
Hmmm... perhaps Nagoshi will use his upper management weight to get at least Ishin, if not also Kenzan localized/remastered for PS5...
I might be wrong; but in my opinion this guy is only saying these things because the game is breaking record sales everywhere even in Japan.
Its hard to explain and of course i dont want to spoil anything.
Its just that the world feels very rich, well designed, really immersive, high production value.
There are all of these well made camera shots and small details everywhere
which all makes it feel like a very expensive high end polished product in the beginning
and you immediately think "wow, this games has so much to offer, i wonder where the story is going".
But to me after finishing the game it felt like the overall quality of the game world
and the overall quality of the main storyline (the writing, the length, the structure)
dont match. The game world is clearly the winner,
the story is too simple, short and predictable. The game world, the setting
has more character than the storyline. I was expecting a really deep, meaningful and long journey with Jin
and not ... i dont know "GTA mission structure".
so you found a copy of the special edition?
The GTA 3 comparison is on the money. That’s exactly what I was reminded of. I don’t mind them all the much either. Just surprising to see. And those wide shots during side-mission cut scenes kind of feel like a creative choice. At least, with the game being as beautiful as it is, I’d like to think that.
And fully upgraded keisei armor with white dye. My favorite armor so far. Jin looks like a samurai pimp.