Yes i noticed that too, when using the mobile site replying includes any [QUOTES] that were included in previous messages, they all start adding up. How do i notify a moderator?@Aman I've noticed a few double posts. I'm not sure if this is deliberate or an issue, which some have had before.
Keep an eye on the posts and if theres any issues please let a moderator know.
Drop me a PM and I'll get it looked into.Yes i noticed that too, when using the mobile site replying includes any [QUOTES] that were included in previous messages, they all start adding up. How do i notify a moderator?
I feel like Shenmue slides around too much, like he doesn't take a step to move but just glides around, sort of like the Batman Arkham games but not nearly as bad. I don't remember that in Shenmue 1 or 2 I'm pretty sure his feet were solid unless you moved him or an opponent knocked you.I'd say the combat and just how Ryo physically moves in general. While I was glad Ryo no longer controls like a tank, he still controls like a U Haul truck(mainly when running). I dont need some GTA Euphoria physics level shit, but I wanna feel like the character have a circuit board and wires underneath. Im playing Judgement right now and I'm loving the way the character can walk and run with ease. I would like a "looser" fell to the controls. Funny enough, the game gives me Shenmue vibes(and I dont just mean the while Yakuza comparison and judgement is in the Yakiza universe). The main character wears slim blue Jean's, white sneakers and a leather jacket.
The combat was pretty fun in S3, given the limitations, but the rigidness of it kinda took away from it.
Incoming, another Judgement comparison:
I'm also really liking the combat im judgement and would like to see similar mechanics implemented in 4(minus the over the top moves you see in yakuza/judgement). For example, you can freely run around in combat and choose when you want to lock onto someone, so if you want to get yourself out of a corner and get some space, you can do that.
Id also like to see enemies react to attacks better and more realistically(by video game physics standards). S3 has this issue when you knock someone down, they stiffly kinds fly back at normal speed, land on the ground ass first, then SLOWLY rest their back on the ground as if they are in an electric recliner. There is in combination with how poorly the ragdolls physics were implemented because the engage at the ass end of the knockdown animation. For a game heavily focused on marital arts, I like the damage of my attacks to really be conveyed convincingly. The shoulder bust in the first two still sound awesome today.
Yeah, you can't really cover much ground in combat. It's like a 2d-plane fighting game when you glide. But given how you can hit or get hit when the moves may not necessarily connect should given you a little more freedom of movement.I feel like Shenmue slides around too much, like he doesn't take a step to move but just glides around, sort of like the Batman Arkham games but not nearly as bad. I don't remember that in Shenmue 1 or 2 I'm pretty sure his feet were solid unless you moved him or an opponent knocked you.
I think ragdoll physics were part of the Kickstarter goals that were not reached.
I want to be able to enlarge the text and HUD elements (or disable the HUD entirely)
I had a bizarre amount of trouble with them in III; the timing felt really tight, and I almost never got them on my first go. It's strange, because I replayed the previous games in advance, and had little trouble there.
I think it's being in the moment. I'm really good at the QTE arcade game because i know it's what I'm about to do and with the boxing one you can see which part comes up and it correlates. When catching ducks, fighting etc there's more to lose so there's more pressure and no clear indication when it's going to happen or which button it's going to be.You weren’t the only one. The timing window for QTE’s in Shenmue is mercifully short and really broken in it’s current state. The fact I can clear and get pretty substantial scores as super expert in QTE arcade game yet failed 90% of QTE’s first time. There’s clearly a disconnect and again something that should have been extensively play tested.
I think it's being in the moment. I'm really good at the QTE arcade game because i know it's what I'm about to do and with the boxing one you can see which part comes up and it correlates. When catching ducks, fighting etc there's more to lose so there's more pressure and no clear indication when it's going to happen or which button it's going to be.
As someone who grew up looking forward to and then playing Shenmue when it first came out I am curious what people who have never played any of them think about each one and how 3 compared to the first two.What we have to remember, without sounding arrogant, is that we're a select minority of the fanbase. There's a few thousand of us on here and the kickstarter had 70k backers more or less.
So I'd say we're among the hardcore fanbase who will tend to criticise more harshly in some areas. Not saying it's not deserved or one view is better than another etc but my point is we represent a small portion of the fanbase.
Over on social media I keep seeing new people finding the older titles and then picking up Shenmue III. Most seem to like it so there's definitely a desire in the wider fan base IMO
I don’t think the voice acting is charming, more something we’ve come to expect and begrudgingly accept.I would like the voice acting to be better. I know bad voice acting is part of Shenmue's charm but at this point, it's just not doing the game any favors. The story would feel much more impactful if the voice acting was better.
It’s a difficult reputation to shake as that’s now what people have come to expect. I have to say, I did think some of the voice acting was better in Shenmue 3 (Corey really nailed that Lan Di encounter, for example), but there are times where it felt like the actors were reading the script blind and had no idea of the context.I will make this point until I'm dead. Shenmue could have the best actors/script/direction in the voice acting department and you'd still have mindless neanderthals say "The voice acting is so cheesy and bad and over the top lolol" because that is all that they are programmed to say.
Oh, I agree. All three games are kinda hit and miss. But I tend to think most of the main stuff is done fairly well. But don't go saying that out loud, or else the Shakespearean Scholar Shenmue Society will tear you down for it.It’s a difficult reputation to shake as that’s now what people have come to expect. I have to say, I did think some of the voice acting was better in Shenmue 3 (Corey really nailed that Lan Di encounter, for example), but there are times where it felt like the actors were reading the script blind and had no idea of the context.
I was surprised to see that they did actually have somebody directing the actors in the studio this time around. I don’t want to criticize him as I don’t know the circumstances, but the whole process definitely felt a little disjointed.Oh, I agree. All three games are kinda hit and miss. But I tend to think most of the main stuff is done fairly well. But don't go saying that out loud, or else the Shakespearean Scholar Shenmue Society will tear you down for it.
For III, I think most of that was bad direction and scripting...and localization. You can tell there is context missing for example when Ryo says he is looking for Yuan and the other character says "No, I haven't.", for example. Clearly those two voice actors weren't in the studio recording that conversation together in one take...it was lazy localization and placement of the lines that were likely recorded our of context and just cut and pasted together in a rush. That's my take on it anyways. Makes for some super awkward lines, but I don't blame the actors and actresses.