But you could just buy chocolate, caramel, or chips to guarantee yourself a raffle ticket. You could also originally exchange winning cans for Shenmue Passport goodies before the servers went down, but the same cannot be said for Shenmue II obviously.
So yes, there was a point but not much of one. It was mostly just one of those weird little details that Yu Suzuki likes to put in these games.
I don't know what confuses you about face off so much. No, there is no real point to it. It's just a type of a rock paper scissors game that you can optionally play. It gives Ryo and Shenhua more personality. Yes, it's a bit silly but they are just 18 and 16 year old kids after all.
Also, it might have originally been intended to have an effect on the scrapped affinity system.
Well, that's fair enough and I can't really argue with it if that's how you feel. It's not the same thing that you were saying before though.
As for myself, I suppose that I do enjoy the tedium in Shenmue to an extent. It contributes to the life simulation and world building aspects of the games and it's all part of the special atmosphere that the series possesses (which I feel is still intact in Shenmue III). I will admit that Shenmue III does not have the payoff that the other games had though. Shenmue I & II were indeed the total package, while Shenmue III really excels in some areas but is really lacking in others.
I definitely do fall in the camp of people who are happy that Yu Suzuki is out of touch with "gaming standards." Then again, I also absolutely love Fumito Ueda's games and consider all three of them to be masterpieces. And they probably stray even further from gaming standards than Shenmue does.