- Joined
- Oct 6, 2018
I guess you’re right, but many ideas have been incorporated from the Shenmue days and either been improved or adjusted in other games. I think the map marker thing comes down to preference. I prefer the Shenmue style, though I found the side tasks a bit difficult in Shenmue 3 without map markers, mostly because I got side tracked with the main game and earning money. That’s my own problem of course.
Many adventure games and RPGs feature full VO (and have for years before Shenmue). The lack of map markers is something that used to be a technical limitation but is now sometimes provided as an option (BotW and Deus Ex come to mind) for players who want a more "immersive" experience. I'm of the mind that Shenmue wasn't really doing anything super different on the gameplay front (much less inventing a new genre), its main advancements were in the size/scope/detail of its world, characters and story, which were orders of magnitude better than its contemporaries even on PC. I would argue its combat system was the only real gameplay innovation; it's crazy deep but ultimately not a huge part of the game and for some reason something that is/was heavily criticized even at the time.
It’s not so much the existence of map markers, but how the player progresses the plot. I just started playing BotW and the map at least seems to be essential to the progression (I could be wrong I’m still very early in the game). Shenmue has always been about talking to people and being pointed in the right direction as if it were ‘real’ life before mobiles and google maps. I’m not a huge gamer anymore and might be totally wrong but I was under the impression most games don’t work this way. Whether adventure or RPG’s or anywhere in the middle. Again, I might be wrong.