PKS (MAP/HCM (MT5) Model & Level Data) Archive
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PKF (Chara.CHT & PVR Textures) Archive
Most PKS+PKF containers are compressed in a Gzip container (Gzip only works with a single file)
Shenmue IPAC Browser bypasses the GZ compression and can Import & Export data from PKS
When opening a PKF it only shows a Chara.CHT
Currently PKFs can be modified by Hex Editing and swapping PVR data (but the size and attribuites must be the same)
I'm not sure why PKF modifiation has been ignored, being able to use IPAC Browser (or a tool like it) to swap PVRs would be Epic
The sources for IPAC browser are here
http://svn.code.sf.net/p/shenmuesubs/code/Packages/IPAC Browser/src/
MT5 Texture Editor works in the same way
Whatever the future of Shenmue PC modding will be, I personally prefer a direct 'bare-bones' approach rather than workarounds or injectors. Creating one of these for PKFs mean It would also remain a tool for Dreamcast modding
&
PKF (Chara.CHT & PVR Textures) Archive
Most PKS+PKF containers are compressed in a Gzip container (Gzip only works with a single file)
Shenmue IPAC Browser bypasses the GZ compression and can Import & Export data from PKS
When opening a PKF it only shows a Chara.CHT
Currently PKFs can be modified by Hex Editing and swapping PVR data (but the size and attribuites must be the same)
I'm not sure why PKF modifiation has been ignored, being able to use IPAC Browser (or a tool like it) to swap PVRs would be Epic
The sources for IPAC browser are here
http://svn.code.sf.net/p/shenmuesubs/code/Packages/IPAC Browser/src/
MT5 Texture Editor works in the same way
Whatever the future of Shenmue PC modding will be, I personally prefer a direct 'bare-bones' approach rather than workarounds or injectors. Creating one of these for PKFs mean It would also remain a tool for Dreamcast modding
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