Random Shenmue III Thoughts

Joined
Oct 31, 2019
The lack of story/character development is a difficult thing to qualify since it's hard to say how to do it better, in what areas etc. since we don't know where the story is ultimately going.

I liked the Shenhua conversations but I also feel like they could have done more to flesh her out and allude to things to come. Although I can't really say what I'd do better.

For me it really comes down to the question why does Shenmue need to be so long? Why does it need 5 installments to tell its story. Shenmue 3 didn't set up enough or fill enough gaps in the large threads that were already developed (as seen on numerous story threads) to make it seem like this story is very big. While there are a lot of unanswered questions the importance of them feels understated compared to the minutia of the game. I think this adds a subtle undercurrent to how we're all feeling but are not able to articulate that Shenmue 3 didn't have "enough" story in it.

It really comes down to what is important. A lot of people say S3 really felt like a Shenmue game, and in some sense it did. But for me Shenmue is about exploring these story and character moments like Shenhua's past, the Shenmue tree etc.

I would like to see these things grow and expand more in the next installment.
 
Joined
Aug 8, 2018
Location
France
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Motorsport Manager, Rocket League, Supreme Commander FA
Am I the only one who constantly take the wrong door to sleep in Shenhua's house? Deep old habit from Shenmue 2 I guess. 🤦‍♂️
 
Joined
Sep 12, 2019
Am I the only one who constantly take the wrong door to sleep in Shenhua's house? Deep old habit from Shenmue 2 I guess. 🤦‍♂️
Why did they have to add a second room that clearly didn't exist before they went into the Cave and dropped acid?

Maybe people thought it was scandalous for them to sleep in the same room?
 
Joined
Nov 23, 2019
I think this adds a subtle undercurrent to how we're all feeling but are not able to articulate that Shenmue 3 didn't have "enough" story in it.
For me it was articulated best by saying that S3 is all about finding the next objective and never making those objectives interesting. It's what gives the pacing (and thus the story) the feeling of busywork that doesn't really mean anything. The biggest thing that happens in Bailu, for instance, is when you have to do the bell tower puzzle and what does that result in? A map that tells you to go to Niaowu (which you already knew was your next destination) and shows some treasure that's hidden away (which you already knew about). S3 has this problem with nearly every major story beat.
 
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