Random Shenmue Thoughts

As far as I know. I'm not into speedrunning, but there are plenty of variations on YouTube. If you did the skip disc 1 glitch, I think in theory you could get to the harbor on the first day of the game.
 
I love bumping into old discoveries from the past courtesy of @LanDC

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During the final credits of Shenmue The Movie, we can see images of Shenmue II, identical to the final version except for one detail: on the very last image, we see Lan Di in a scene reminiscent of the roof scene in Kowloon . We notice that the sky is blue and that it does not seem to hang on the scale. Did he initially have to get off the helicopter to set foot on the roof? A theory reinforced by the presence of a hidden dialogue in the files of the game "So you are Yuanda Zhu" when it is necessary to find in six minutes the key to the elevator discovered by LanDC on the forum of Shenmue Dojo
 
Crazy. I remember that find...makes you wonder why Zhu was such a priority only to be left on the roof, when Lan Di clearly could've taken down everyone up there. He wasn't in a hurry to Bailu either, because my theory is that Yanlang and the Red Snakes are Niao Sun's doing, not Lan Di's...could their rift already be a thing and she beat him there, forcing him to go into a "holding pattern" in Niaowu?
 
someone is not a fan lol

:LOL:
I got a pretty good laugh out of that. It's too bad that he won't be playing the sequel at all, since it would likely address most of his issues with the first game, but I think it's clear anyway that Shenmue probably isn't the series for him. Sure reminds me of a lot of the criticisms of a much more recent game, though. That's not even really a new hot-take on the first Shemue, though, unfortunately. I've seen those sentiments crop up since it was released, and I can actually agree in some small part with some of his particular gripes.

He really should play the sequel though.
 
:LOL:
I got a pretty good laugh out of that. It's too bad that he won't be playing the sequel at all since it would likely address most of his issues with the first game, but I think it's clear anyway that Shenmue probably isn't the series for him. Sure reminds me of a lot of the criticisms of a much more recent game, though. That's not even really a new hot-take on the first Shemue, though, unfortunately. I've seen those sentiments crop up since it was released, and I can actually agree in some small part with some of his particular gripes.

He really should play the sequel though.

I will never understand the issue gamers have with Shenmue I's pacing. The whole point of the first game was to create a believable world. Much like in real life, not everything revolves around your wants and needs. Secondly, the point of the scheduling system was to get the player to interact with the world more.

There's plenty to do in Shenmue Chapter One: Yokosuka. You can level up your moves, there's plenty of collectibles to collect, or you can have fun with a variety of mini-games. Then there are hidden cutscenes you can unlock, so no two players' playthroughs are the same. The fact that fans are discovering things twenty-one years later says a lot. The level of detail Shenmue I has is unparalleled and gives the whole world its life.

That being said, I can understand where this person is coming from. By today's standards, the average gamer will see Shenmue as nothing special. It really is one of those "you just had to be there" kinds of moments.
 
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^Not only the average gamer but the average people I would say. 2000 was the time when Japan was still a mysterious and eccentric country from a West perspective. It still is today but not as much as then since the satellite television & internet new era.

Coupling that with eyes of a child, Shenmue I was a revolutionary way to immerse yourself into another planet while you're stuck in your home. Same appeal could be found in Tokyo Xtreme Racer on Dreamcast (Tokyo Highway Challenge in Europe). Both were extremely fascinating for their realistic depiction of a then inaccessible place.

Beyond the culture interest, it's understandable the game has lost most of its appeal if you don't have the technology context in mind.
I think the main issue with Shenmue 1 is the lack of dialogues. The game invites you to fit yourself in the village, to explore its deepness but you quickly run out of interactions with the surrounding folks.

Nozomi is symbolic of the disappointment newcomers may feel. She's known to be iconic in the game but they are often left underwhelmed by her repeating sentences.

That said, S1 is still a very special game with an intriguing atmosphere that only Japanese developers can convey. It's hard to believe you feel nothing at the point of hating it. I reckon some people are just victims of their gaming bulimia.
 
I will never understand the issue gamers have with Shenmue I's pacing. The whole point of the first game was to create a believable world. Much like in real life, not everything revolves around your wants and needs. Secondly, the point of the scheduling system was to get the player to interact with the world more.

There's plenty to do in Shenmue Chapter One: Yokosuka. You can level up your moves, there's plenty of collectibles to collect, or you can have fun with a variety of mini-games. Then there's hidden cutscenes you can unlock, so no two players' playthroughs are the same. The fact that fans are discovering things twenty one years later says a lot. The level of detail Shenmue I has is unparalleled and gives the whole world its life.

That being said, I can understand where this person is coming from. By today's standards, the average gamer will see Shenmue as nothing special. It really is one of those "you just had to be there" kinds of moments.
I agree, but even in the early 2000s I would get myself into massive arguments on the internet about whether Shenmue was a good game or not. His issues with it are mostly the same as what was said about it back in the day, too. In my "old age" I've grown accustomed to the fact that, even if I can find more than enough that I want to do in between plot progression, for a certain segment of people those things just won't keep their attention at all. Even if I love the deliberate, and dynamic cutscene craft, a lot of people aren't captivated by the subtlety of it, and will find the plot boring, thin, or not entertaining. Personally, I find that enjoyment of the first game is mostly a matter of how much people are willing or able to invest in a whole bunch of things that initially seem overly quaint, and, from a general video game perspective, kind of pointless. It's a transcendental game, and that can make itself at odds with some people's desire for a standard video game.

The thing I was most surprised about was his apparent acceptance of the controls. That's something detractors have always seemed to lean hard on when talking about it.
 
Read that comment on a 2018 article:
I learned about Shenmue from watching Funhaus play it and walked away thinking it was a total mess.

Years later I sat in a game design class with a professor who lectured an entire hour about what a marvel Shenmue is.

I still don't know if either of those viewpoints were wrong.
 
Honestly, this is a pretty standard take even at the time Shenmue released. Thing is, the guy's pretty spot on.

The wait mechanic alone probably dissuaded so many people from playing the sequel, not to mention the poor bloated pacing of the game's second half. It's unfortunate to say but the source of all Shenmue's woes basically stems from the first game's missteps. It failed to capture the greater audience of gamers and convince them this is an epic quest worth taking.

To this day so many people don't even understand what these games are about and still parrot "basic revenge plot", the game where you drive forklifts all day etc. Because that's what you do for half of Shenmue 1 and most people dropped off after that.

It grates my gears a bit when S3 was coming out and so many people discovering or rediscovering the originals in the HD re-release were asking why anyone would want a sequel to this game. Like, we don't. We already got a sequel to Shenmue, Shenmue 2. What we want is a sequel to THAT game. But no one cares because Shenmue 1 convinced them that this series is a boring life sim with slavish realism that saps the enjoyment out of playing and would never consider giving the second or third game a chance.
 
Honestly, this is a pretty standard take even at the time Shenmue released. Thing is, the guy's pretty spot on.

The wait mechanic alone probably dissuaded so many people from playing the sequel, not to mention the poor bloated pacing of the game's second half. It's unfortunate to say but the source of all Shenmue's woes basically stems from the first game's missteps. It failed to capture the greater audience of gamers and convince them this is an epic quest worth taking.

To this day so many people don't even understand what these games are about and still parrot "basic revenge plot", the game where you drive forklifts all day etc. Because that's what you do for half of Shenmue 1 and most people dropped off after that.

It grates my gears a bit when S3 was coming out and so many people discovering or rediscovering the originals in the HD re-release were asking why anyone would want a sequel to this game. Like, we don't. We already got a sequel to Shenmue, Shenmue 2. What we want is a sequel to THAT game. But no one cares because Shenmue 1 convinced them that this series is a boring life sim with slavish realism that saps the enjoyment out of playing and would never consider giving the second or third game a chance.

I am not going to deny that the slow pacing in the first game turned some gamers off. However in my opinion, the narrative flowed naturally and everything made sense. If you embraced the slow pacing, you were rewarded with an amazing experience. Also, I do find it kind of ironic that people complain about the forklift sections for two reasons.

From a narrative standpoint, it was ultimately about trailing the Mad Angels to the Chi You Men (thus leading to Longsun Zhao) via the Long Zha. From a gameplay standpoint, the forklift segments are broken up with plenty of fighting, learning new moves, and action. Then it all culminates on Ryo's fifth and final day where the stakes are seriously raised.

I don't know about anyone else, but I remember Shenmue Chapter One: Yokosuka not for the forklift segments.I remember it for its incredible opening. I remember it for its surrealist dream sequences. I remember it for the awesome motorcycle ride to and from the harbor. I remember it for the awesome fight between Gui Zhang and Ryo and the seventy man battle afterwards. I remember it for the adamant look of vengeance in Ryo's eyes as he was meditating in the dojo. And finally, I remember it for the melancholy feel of Ryo leaving everything in Yokosuka behind.

For me anyways, the minute day to day details added up in the end; making the larger events much more impactful. Also please speak for yourself when you say "everyone" wants a sequel to Shenmue II (a great game don't get me wrong). My problem with Shenmue III's narrative was not its slow pacing. My problems with the narrative were ideas not being fleshed out, no culminating tension that pays off, and rushed pacing. Something the first game did not have an issue with since it told its story with intricate detail.

I get that Shenmue (especially the first game) isn't for everyone. However, I honestly believe the first game has just as much merit as the second game. It's this long road that Ryo has traveled on that makes Shenmue so memorable. And for me at least, it started with the first game. It's not about being a life simulator, asking for sailors, or forklifts.
 
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I found the forklift driving really nice. Just wondering, can you keep on doing the forklift job everyday without progressing the story up until you get the bad ending. Got all the achievements on Shenmue PS4 and would like to find other cutscenes, collect more things and then unlock the bad ending.
 
I found the forklift driving really nice. Just wondering, can you keep on doing the forklift job everyday without progressing the story up until you get the bad ending. Got all the achievements on Shenmue PS4 and would like to find other cutscenes, collect more things and then unlock the bad ending.

I have actually never tried that. Though the bad ending takes place on April 15th so I guess you could. Most people just fail at the Warehouse #8 QTE.
 
Agreed with some of the posts above, I found Shenmue I's world and life building to make me feel like I was in that game, like I cared about and sympathized with Ryo and others. I hated leaving Yokosuka at the end because I knew it would be the end (at least for now) of most of those characters' stories. Mark's brother, Guizhang's leg, Ine - san and Fuku - san doing everything they could, Nozomi leaving to Canada and Tom leaving to the USA, Eri, Naoyuki, Ichiro, Yuji, Noriko and more being left behind...Yamagishi - san, feeling like a nice but strict grandpa....and yes, I enjoyed the forklift driving. The waiting can be a bit tiresome, and I can see how others would simply look at the game at a glance and think its slow and boring, but they can't see the forest through the trees.
 
I am not going to deny that the slow pacing in the first game turned some gamers off. However in my opinion, the narrative flowed naturally and everything made sense. If you embraced the slow pacing, you were rewarded with an amazing experience. Also, I do find it kind of ironic that people complain about the forklift sections for two reasons.
Slow pacing can turn people off for sure. I don't have a problem with games that have slow pacing, or that Shenmue starts off slowly. I think the pacing in Shenmue 1 is broken though.
From a narrative standpoint, it was ultimately about trailing the Mad Angels to the Chi You Men (thus leading to Longsun Zhao) via the Long Zha. From a gameplay standpoint, the forklift segments are broken up with plenty of fighting, learning new moves, and action. Then it all culminates on Ryo's fifth and final day where the stakes are seriously raised.
Disc 3 is about half of the game (10 hours long). Around half of that is driving the forklift (that's close to 5 hours!). The forklift can be fun in a way, but for a game about martial arts and ancient Chinese artifacts spending a quarter of it going to work and doing menial tasks makes no sense. Shenmue isn't about driving forklifts, so it shouldn't spend such a significant amount of time on what really has no significance on the rest of the series. People, like that reviewer, rightly recognize that it's just a filler side quest that has no bearing on the main story in anyway. It just feels like the game comes to a grinding halt in terms of its momentum after what I think is a perfectly paced Disc 2.

That's not to mention that most people don't find grinding away days doing a job simulator to be fun. I know it's controversial to say around here but I think the forklifts are the worst part about Shenmue (all 3 games). I dread replaying Shenmue 1 because of it.
I don't know about anyone else, but I remember Shenmue Chapter One: Yokosuka not for the forklift segments.I remember it for its incredible opening. I remember it for its surrealist dream sequences. I remember it for the awesome motorcycle ride to and from the harbor. I remember it for the awesome fight between Gui Zhang and Ryo and the seventy man battle afterwards. I remember it for the adamant look of vengeance in Ryo's eyes as he was meditating in the dojo. And finally, I remember it for the melancholy feel of Ryo leaving everything in Yokosuka behind.
For sure. Shenmue 1 is about 50% brilliant for me. It's filled with great memorable scenes and characters. The thing is though the third Disc is on rails. you have to work at the harbour for 6 days and can't explore Dobuita anymore. There are a few action scenes sprinkled in each day, but even fighting can be boring if it's repetitive and without stakes.
For me anyways, the minute day to day details added up in the end; making the larger events much more impactful. Also please speak for yourself when you say "everyone" wants a sequel to Shenmue II (a great game don't get me wrong). My problem with Shenmue III's narrative was not its slow pacing. My problems with the narrative were ideas not being fleshed out, no culminating tension that pays off, and rushed pacing. Something the first game did not have an issue with since it told its story with intricate detail.
Shenmue 1 and 3 have different issues. I agree with you on your criticisms of S3. Shenmue is definitely enhanced with the moments in between the story beats.
I get that Shenmue (especially the first game) isn't for everyone. However, I honestly believe the first game has just as much merit as the second game. It's this long road that Ryo has traveled on that makes Shenmue so memorable. And for me at least, it started with the first game. It's not about being a life simulator, asking for sailors, or forklifts.
I get where you're coming from, I still think S1 is a decent game with a lot of good parts. But S1 is supposed to be the first chapter of 11 and I think the major issue with it is it was supposed to be one game with S2. Breaking the games up was the big mistake that impacted Shenmue's legacy because it caused the first game to become bloated with filler and in turn alienate a lot of mainstream people. I can't blame people for not understanding Shenmue when Shenmue 1 spends more time fleshing out the MA than the CYM have been in 3 games.
The waiting can be a bit tiresome, and I can see how others would simply look at the game at a glance and think its slow and boring, but they can't see the forest through the trees.
I think this is the crux of it. Most people can't see the potential of Shenmue from the first game alone. I remember when it came out and I played it. I was sitting and talking with a friend who also had played it and we were thinking of where the sequel would go. We both agreed that Shenmue was alright but its merit would rest on how S2 played out. We both thought it had great potential but were skeptical of it being good. One year later and we got our socks knocked off by a sequel we couldn't have imagined and became fans ever since.

We were able to see the potential of Shenmue through the flaws. Poor design decisions like the forced waiting, forced working, uneven pacing, bloated story etc. made it so that a lot of people who just weren't as invested in the potential of the story turned away from the game. It's a shame because you see it with the HD re-releases that so many reviews are only of the first game. Hardly anyone is willing to give Shenmue 2 a chance to change their minds.
 
Disc 3 is about half of the game (10 hours long). Around half of that is driving the forklift (that's close to 5 hours!). The forklift can be fun in a way, but for a game about martial arts and ancient Chinese artifacts spending a quarter of it going to work and doing menial tasks makes no sense. Shenmue isn't about driving forklifts, so it shouldn't spend such a significant amount of time on what really has no significance on the rest of the series. People, like that reviewer, rightly recognize that it's just a filler side quest that has no bearing on the main story in anyway. It just feels like the game comes to a grinding halt in terms of its momentum after what I think is a perfectly paced Disc 2.

How exactly? Like I said before, Ryo is just using the job to conduct an undercover investigation into the Mad Angels because of their connection to the Chi You Men. In other words, it's a connection to Lan-Di. He gets a job there because that's the surefire way he'll meet them. From my perspective, that actually sounds like plot progression.

I could also turn this around and say that airing out books and catching leaves in Shenmue II does not help Ryo get closer to finding Zhu Yuanda. Thus he ends up going after Ren while becoming frustrated with Xiuying. So I don't see how the general audience would've reacted any differently to the monotony in Shenmue II in comparison to the first game.

The thing is though the third Disc is on rails. you have to work at the harbour for 6 days and can't explore Dobuita anymore. There are a few action scenes sprinkled in each day, but even fighting can be boring if it's repetitive and without stakes.

You learn about a drug trade, an importing war, and a man's brother who was a former gang member who may have been killed. And for the cherry on top, the Mad Angels see Ryo as enough of a threat that they kidnap Nozomi and hold her life at ransom. Those sound like incredible stakes to me.

In either case, we'll just have to agree to disagree.
 
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