Do you think the video game industry puts way too much focus on Metacritic?
I was talking with a friend of mine today. He mainly writes about the film industry but he said something of interest to me today.
"Remember those pre-social media days when people into genre cinema didn't care what other people thought and when we didn't need IMDB or box office numbers to judge a genre film's quality? I probably miss that more than anything."
And it got me to thinking about the video game industry in general and how both fans and those in the industry put way too much focus on Metacritic scores because the higher your score is, the more likely your game will sell.
It got me to thinking, was it ever different? Before social media, it was video game magazines and whatnot, but did it matter less back then than it does now? Have we always dependent on scores? Are we too dependent on the score?
I've said here a few times before that I miss days of AA games because AA games were where developers tried the most interesting of things. Whereas AAA has become so bloated and so samey in many regards that it feels like we haven't had a genuinely new idea in a long time as we just keep doing the same type of games over and over.
I don't know, I guess I'm asking did the reliance on Metacritic fuck things up?
No, it did not. If Metacritic was not used as a social barometer then something else would take its place. Humans, like most other species, are social creatures who desire to belong in a social group. These groups will inevitably evolve into hierarchies giving some individuals more value than others.
When it comes to gaming, I tend to see more originality coming from Independent Studios rather than AAA publishers and/or developers. While I can not speak for any developer, I believe that they do it for the love of the craft which makes sense when you think about it. Gaming is now big business with huge amounts of money invested into software, hardware, marketing, accessories, events, etc.
Therefore, if you invest more, it makes sense that you would need a higher return on your investment. This explains why (in my opinion), most corporations are extremely risk-averse nowadays. Also, (I am not trying to justify this), why corporations try to use underhanded methods (such as loot boxes) to extract money from individuals. When you are an Independent developer without much capital though, you can afford to take more risks without the consequences being too severe.
This is true for any business if we are being honest. As they are simply just manipulating social psychology for profit. However, at the end of the day, none of these metrics can assess your enjoyment of a product and/or service. None of these metrics can define your tastes in entertainment. Do not place too much value on what others say as it might make you miss out on something you genuinely enjoy.
Thank you for your thought-provoking question.