Darkside_Hazuki
Hates the Fantasy Zone
I'm doing my final playthrough of Shenmue 1 before part 3 comes out so I'm using the opportunity to look into gameplay-related rumors, strength-increase mechanics, and general "tips" that have circulated the Shenmue community for nearly two decades. A lot of these may be old news to some of you but a few people and websites still circulate some of these rumors to this day.
Below are a list of rumors and whether or not I've discovered them to be TRUE or FALSE. I encourage anyone who thinks that I'm mistaken or if I'm providing misinformation to post up, give me their thoughts, and then we'll talk about it. I can go into my findings and explain what I did to test things out.
SUBJECT: Photo of Nozomi, and her "happiness" with her photo.
RUMOR: Here's the quote from the wiki regarding the photo Eri takes of Ryo & Nozomi at New Yokosuka Harbor: "Ryo can choose which photo to keep, the one where they are close or the one where they are apart. If he chooses to keep the photo where they are apart, Nozomi is happy that she gets the photo where they are close. If he chooses to keep the photo where they are close, Nozomi is a little disappointed that she gets the photo where they are apart."
TRUE or FALSE: In regards to Nozomi being "happy" or "disappointed", this is FALSE, at least as far as I can tell in the rest of the cutscene. Nozomi, no matter which photo you take, does not speak or emote any differently throughout the rest of the cutscene (this includes that weird frown-into-smile she does when she's initially handed her photo). I had to rewatch each "choice" a few times before I came to this conclusion. What I can't confirm is whether or not it matters which photo she has in future cutscenes so maybe someone can chime in on that.
SUBJECT: Sleeping + Training functions, and their relation to strengthening Ryo's moves.
RUMOR: The "Training" function, which is available at Ryo's bed @ 8pm or later, directly affects what moves increase in strength whenever Ryo goes to sleep.
TRUE or FALSE: This is FALSE, Training and Sleeping aren't linked together at all. "Sleeping" has no gameplay function other than just that, going to sleep. What "Training" actually does is directly affect what moves increase in strength whenever certain key-conversations or important cutscenes occur that advance the story of the game. For example:
Training Increase #1 = this occurs near the beginning of the game after Ryo & Fuku converse in the dojo about Lan Di and the black suits.
Training Increase #2 = this occurs after speaking to Tom and you begin to look for Chinese people.
Training Increase #3 = this occurs after speaking with Liu Senior and you begin to look for sailors.
And there are even more "Training increase" events after that; to my knowledge there are over 20 of them. Also a good indicator for when a Training increase occurs is whenever the "walking around town" background music changes.
SUBJECT: The "Old Warehouse No. 8 Training Increase" trick.
RUMOR: When sneaking into Old Warehouse No. 8 if you can get calendar days to quickly pass by (either by constantly failing the flashlight-catch QTE or getting caught by the guards) then the strength of your moves will increase every day because you're technically "Sleeping" multiple days.
TRUE or FALSE: This is FALSE. From my testing there is NO STRENGTH INCREASE at all when you do this; the only thing you gain is your 500 yen allowance. Like I stated earlier: Sleeping, or in this case getting days to go by, has nothing to do with your moves being strengthened or with your Training settings. For the people who have claimed that this trick works but say it's a "very minor increase" what they're actually seeing increase Ryo's moves is Training Increase #13, which occurs after your first meeting with Master Chen and Gui Zhang.
SUBJECT: Sparring to increase the strength of Ryo's moves.
RUMOR: Sparring with Fuku can increase the strength of your moves.
TRUE or FALSE: TRUE, but you need to know HOW. I'll explain it using Throws as an example since I only used those when Sparring (I haven't confirmed if this applies to Hand and Leg moves but I would bet that it does since this process is very similar to using Practice sessions in open areas to increase the strength of Hand and Leg moves).
During a single Sparring session: if your Throw is at the "Learning" level then every 10 times you grab Fuku with that throw it will increase in strength by a sliver. If the Throw is at the "Moderate" level then it'll take 20 times to increase it. Note that even if you grab Fuku but he "escapes" your Throw it will still count towards your strength increase. When the Sparring session ends you can check your Moves Scroll to see how much your Throw has increased (which in the Shenmue 1 & 2 HD version is indicated by a light-brown color). Note that Fuku only has a certain amount of health and once you damage him enough the Sparring session will end. Once your Throws get stronger it becomes more difficult to perform 10 Throws on him before the Sparring session ends unless he escapes a few of them.
SPARRING TIP #1: For multi-part Throws such as "Tiger Storm" or "Arm Break Fire" you only need to do the FIRST PART of the Throw for it to count towards your strength increase. Doing the follow-ups won't count towards your total and it'll just cause extra damage to Fuku, so if you want to get the most amount of reps in a Sparring session then only do the first part of a multi-throw.
SPARRING TIP #2: In your very first Sparring session against Fuku (which occurs during the Charlie arc when Ryo is meditating in the dojo and then Fuku shows up) he will escape nearly ALL of your Throws. The only ones he'll never escape are Demon Drop, your side-throw and your back-throw. This is a good opportunity to strengthen your throws since Fuku avoids damage by constantly escaping them. Keep in mind that after 1 in-game hour the Sparring session will automatically end so you don't have much time.
Below is a screenshot showing much I was able to strengthen Arm Break Fire in that very first Fuku Sparring session (I grabbed him 56 times and he escaped all of my attempts).
SUBJECT: Free Battling to increase the strength of Ryo's moves.
RUMOR: Free Battles can increase the strength of your moves.
TRUE or FALSE: TRUE, but you need to know HOW. The method is similar to Practicing and Sparring.
During a single Free Battle: for moves at the "Learning" level every 10 times you perform the move it will increase in strength by a sliver. If the move is at the "Moderate" level then it'll take 20 times to increase it. Note that after the Free Battle if you check your Moves Scroll you WILL NOT see a light-brown color indicating how much the move has increased however that move's strength bar will indeed be longer if you performed the move enough times. It's weird that the game doesn't highlight the strength increase and I double-checked this to be sure.
SUBJECT: The "Demon Drop" throw. (performed with Back,Back+Throw)
RUMOR: The Demon Drop throw is 100% inescapable by enemies. If grabbed, they will never, ever escape it.
TRUE or FALSE: This is at least 99% TRUE, and I leave out 1% because I swear Chai and "Day 1 Sparring Fuku" have escaped it on a very rare occasion but there's always the possibility that my input wasn't clean. But yeah, Demon Drop is a SUPER RELIABLE throw that makes fighting Chai at You Arcade 10x easier if you always use it on him after a successful Parry or Dodge. The fight is a breeze now thanks to this throw (and with some use of Crawl Cyclone) and any other time in the game I fight an enemy that starts escaping Throws I switch to Demon Drop and then they take it like a man.
WARNING!!!: I don't recommend setting the R2 button to do Demon Drop because I think performing it with the R2 button after a parry somehow screws with the input, which will cause some other throw to come out and then tough enemies like Chai will escape the throw. It's hard to explain, but in my experience learning to manually input "Back,Back+Throw" after a parry is much, much more reliable than using the R2 button to do Demon Drop.
SUBJECT: The "Shoulder Buster" and "Tengu Drop" throws. (performed with Forward,Back+Throw and Back,Forward+Throw respectively)
RUMOR: You can quickly "unlock" these throws by performing them in a Free Battle. (similar to how you can quickly unlock "Sleeve Strike" and "Rain Thrust" just by performing them during a Practice session)
TRUE or FALSE: FALSE, because I tried it a dozen times and it never worked. From what I can tell you simply have to wait for enough Training Increases to occur until you gain access to these Throws. When I play Shenmue I always set my Training to "Train Throw Moves Only", so I usually end up unlocking Tengu Throw after the fight with Charlie's gang in Sakuragaoka and I later unlock Shoulder Buster after calling Master Chen and giving the password.
SUBJECT: The "Wish to train specific moves?" function.
RUMOR: For the "Training" options at your bed, if you select one specific move to be "focused" then that singular move will increase in strength more than all of your other moves.
TRUE or FALSE: FALSE, what this function does is...I actually don't know WHAT the fuck this does. The only thing I know for certain is that if a move is maxed-out you can no longer select it to be "focused".
Here's what I tested: I made a save file that puts me at a point in the game where I can get four Training Increases in a short amount of time.
--The first thing I did was set my Training to "Train Throw Moves Only" and each time I got a Training Increase I took a screenshot of my Moves Scroll.
--After that, I reloaded the save and this time I set my Training to "Arm Break Fire will be focused from now on". I then went through the same Training Increases and took screenshots.
--I compared both sets of screenshots to eachother and my results were: they both showed an increase to ALL OF MY THROWS, and Arm Break Fire increased the exact same amount with both methods. So overall, I just don't visually see any effect that the "Wish to train specific moves?" function has whether I select "No" or if I select "Yes" followed by choosing one specific move to train.
I was wondering if maybe this was a Shenmue 1 & 2 HD bug so I did some testing on the Dreamcast version and my results were the same. I did a similar test using Hand Moves (just in case the mechanic doesn't work for Throws) and again, same results. So yeah, I dunno what this shit does and I've read dozens of explanations over the years and they've all been either vague or false. I even tried random ideas like "Maybe focusing on a move makes it so you can increase that move with fewer reps during Practice, Sparring or Free Battling" and I got NO RESULTS there. I'm open to ideas with this one!
(**I edited the section above for clarity)
SUBJECT: Getting the rare gacha "Try-Z".
RUMOR: Try-Z can only be obtained from the "Exciting SEGA World Set" machine that's inside the Harbor Lounge, but it can NOT be obtained from the SEGA World machine that's in front of You Arcade.
TRUE or FALSE: My money is on TRUE until I see otherwise, but I won't claim 100% certainty since all of this is luck-based. I'm always reading that you can find Try-Z in either one of the SEGA World machines but I spent a LOT of time trying to get it from the You Arcade machine and it never showed up, however when I tried the Harbor Lounge machine I got a few of them in a much, MUCH shorter span of time.
OTHER GACHA NOTES:
Hornet = I had trouble finding this because I read that you get them from the Car Toy Set machine. BUT THEN I saw a Japanese YouTube video of someone getting it from the SEGA World machine inside the Harbor Lounge and THAT is where I finally got one. It seemed SUPER rare, and I never once got one from the SEGA World machine at You Arcade machine or from the Car Toy Set machine.
Solo Wing = I thought at first that these could NOT be obtained from the SEGA World machine inside the Harbor Lounge but I eventually got one there, however it seemed super rare. At the machine in front of You Arcade I got a ton of these so I'm not sure if the probability is different between the two machines.
NIGHTS 1 = This isn't rare but I thought I'd throw this info out. I'm not 100% sure but I don't think you can get these from the SEGA World machine inside the Harbor Lounge, only from the machine at You Arcade.
SUBJECT: The "Raffle Ticket" trick.
RUMOR: When drawing a raffle ticket at any store, wait until the middle of the 5th "swish" sound to press the OK button. Doing this will increase your chances of winning a prize.
TRUE or FALSE: I will never be able to confirm this or tell people that this 100% works...but I will never stop doing it either, because to this day, I still think it works. It was a trick I remember seeing on the GameFAQs cheats section like 15+ years ago and I'm probably one of the two or three people that still do it to this day.
SUBJECT: Ryo & Gui Zhang's "Double Throw" team attack.
RUMOR: This is my rumor and I have no proof that it exists, I can only say that I saw it only once with my own eyes long, long ago on the Dreamcast. I'm not sure if it was a gameplay bug, but going off my memory it looked pretty legit. I wasn't the one playing I was watching a friend of mine play and we lost our shit when it happened.
During the 70-Man Battle with Gui Zhang, when Ryo performs the "Darkside Hazuki" throw Gui Zhang positions himself so that as the opponent flips forward from Ryo's throw Gui Zhang grabs & body slams the enemy to the ground. That's all I remember and I could never, EVER get it to happen again. I thought after the HD version came out one day someone would eventually post footage of it but I've yet to see it.
TRUE or FALSE: I wish you were there is all I can say.
SUBJECT: SECRET BATTLE with Tony Abrams. (Tony is the white-skinned, tan-shirt douchebag sailor that Ryo frequently encounters)
RUMOR: On Disc 2 during the QTE Chase with Jimmy from Asia Travel, as you're running through the bar section you have to QTE LEFT to avoid bumping into Tony Abrams. If you fail this QTE and bump into Tony he'll angrily get up and engage in battle with you.
TRUE or FALSE: Okay, okay, this is 100% nonsense that I'm just making up for fun, but check this out: after Ryo bumps into Tony, Ryo stops, respectfully apologizes, bows, and resumes chasing Jimmy...and as Ryo steps away, Tony TAKES A SWING at Ryo and chases HIM for just a moment! I'd never seen this until about two weeks ago.
OTHER NOTES: Holy fuck this was funny when I first saw it, plus Tony just sounds like a dork when he yells "Ouch!"
Well, that's all I got for now. Have at it, folks.
I'm still wrapping up the end of Shenmue 1 and then afterwards I'm gonna dig into Shenmue 2.
Below are a list of rumors and whether or not I've discovered them to be TRUE or FALSE. I encourage anyone who thinks that I'm mistaken or if I'm providing misinformation to post up, give me their thoughts, and then we'll talk about it. I can go into my findings and explain what I did to test things out.
SUBJECT: Photo of Nozomi, and her "happiness" with her photo.
RUMOR: Here's the quote from the wiki regarding the photo Eri takes of Ryo & Nozomi at New Yokosuka Harbor: "Ryo can choose which photo to keep, the one where they are close or the one where they are apart. If he chooses to keep the photo where they are apart, Nozomi is happy that she gets the photo where they are close. If he chooses to keep the photo where they are close, Nozomi is a little disappointed that she gets the photo where they are apart."
TRUE or FALSE: In regards to Nozomi being "happy" or "disappointed", this is FALSE, at least as far as I can tell in the rest of the cutscene. Nozomi, no matter which photo you take, does not speak or emote any differently throughout the rest of the cutscene (this includes that weird frown-into-smile she does when she's initially handed her photo). I had to rewatch each "choice" a few times before I came to this conclusion. What I can't confirm is whether or not it matters which photo she has in future cutscenes so maybe someone can chime in on that.
SUBJECT: Sleeping + Training functions, and their relation to strengthening Ryo's moves.
RUMOR: The "Training" function, which is available at Ryo's bed @ 8pm or later, directly affects what moves increase in strength whenever Ryo goes to sleep.
TRUE or FALSE: This is FALSE, Training and Sleeping aren't linked together at all. "Sleeping" has no gameplay function other than just that, going to sleep. What "Training" actually does is directly affect what moves increase in strength whenever certain key-conversations or important cutscenes occur that advance the story of the game. For example:
Training Increase #1 = this occurs near the beginning of the game after Ryo & Fuku converse in the dojo about Lan Di and the black suits.
Training Increase #2 = this occurs after speaking to Tom and you begin to look for Chinese people.
Training Increase #3 = this occurs after speaking with Liu Senior and you begin to look for sailors.
And there are even more "Training increase" events after that; to my knowledge there are over 20 of them. Also a good indicator for when a Training increase occurs is whenever the "walking around town" background music changes.
SUBJECT: The "Old Warehouse No. 8 Training Increase" trick.
RUMOR: When sneaking into Old Warehouse No. 8 if you can get calendar days to quickly pass by (either by constantly failing the flashlight-catch QTE or getting caught by the guards) then the strength of your moves will increase every day because you're technically "Sleeping" multiple days.
TRUE or FALSE: This is FALSE. From my testing there is NO STRENGTH INCREASE at all when you do this; the only thing you gain is your 500 yen allowance. Like I stated earlier: Sleeping, or in this case getting days to go by, has nothing to do with your moves being strengthened or with your Training settings. For the people who have claimed that this trick works but say it's a "very minor increase" what they're actually seeing increase Ryo's moves is Training Increase #13, which occurs after your first meeting with Master Chen and Gui Zhang.
SUBJECT: Sparring to increase the strength of Ryo's moves.
RUMOR: Sparring with Fuku can increase the strength of your moves.
TRUE or FALSE: TRUE, but you need to know HOW. I'll explain it using Throws as an example since I only used those when Sparring (I haven't confirmed if this applies to Hand and Leg moves but I would bet that it does since this process is very similar to using Practice sessions in open areas to increase the strength of Hand and Leg moves).
During a single Sparring session: if your Throw is at the "Learning" level then every 10 times you grab Fuku with that throw it will increase in strength by a sliver. If the Throw is at the "Moderate" level then it'll take 20 times to increase it. Note that even if you grab Fuku but he "escapes" your Throw it will still count towards your strength increase. When the Sparring session ends you can check your Moves Scroll to see how much your Throw has increased (which in the Shenmue 1 & 2 HD version is indicated by a light-brown color). Note that Fuku only has a certain amount of health and once you damage him enough the Sparring session will end. Once your Throws get stronger it becomes more difficult to perform 10 Throws on him before the Sparring session ends unless he escapes a few of them.
SPARRING TIP #1: For multi-part Throws such as "Tiger Storm" or "Arm Break Fire" you only need to do the FIRST PART of the Throw for it to count towards your strength increase. Doing the follow-ups won't count towards your total and it'll just cause extra damage to Fuku, so if you want to get the most amount of reps in a Sparring session then only do the first part of a multi-throw.
SPARRING TIP #2: In your very first Sparring session against Fuku (which occurs during the Charlie arc when Ryo is meditating in the dojo and then Fuku shows up) he will escape nearly ALL of your Throws. The only ones he'll never escape are Demon Drop, your side-throw and your back-throw. This is a good opportunity to strengthen your throws since Fuku avoids damage by constantly escaping them. Keep in mind that after 1 in-game hour the Sparring session will automatically end so you don't have much time.
Below is a screenshot showing much I was able to strengthen Arm Break Fire in that very first Fuku Sparring session (I grabbed him 56 times and he escaped all of my attempts).
SUBJECT: Free Battling to increase the strength of Ryo's moves.
RUMOR: Free Battles can increase the strength of your moves.
TRUE or FALSE: TRUE, but you need to know HOW. The method is similar to Practicing and Sparring.
During a single Free Battle: for moves at the "Learning" level every 10 times you perform the move it will increase in strength by a sliver. If the move is at the "Moderate" level then it'll take 20 times to increase it. Note that after the Free Battle if you check your Moves Scroll you WILL NOT see a light-brown color indicating how much the move has increased however that move's strength bar will indeed be longer if you performed the move enough times. It's weird that the game doesn't highlight the strength increase and I double-checked this to be sure.
SUBJECT: The "Demon Drop" throw. (performed with Back,Back+Throw)
RUMOR: The Demon Drop throw is 100% inescapable by enemies. If grabbed, they will never, ever escape it.
TRUE or FALSE: This is at least 99% TRUE, and I leave out 1% because I swear Chai and "Day 1 Sparring Fuku" have escaped it on a very rare occasion but there's always the possibility that my input wasn't clean. But yeah, Demon Drop is a SUPER RELIABLE throw that makes fighting Chai at You Arcade 10x easier if you always use it on him after a successful Parry or Dodge. The fight is a breeze now thanks to this throw (and with some use of Crawl Cyclone) and any other time in the game I fight an enemy that starts escaping Throws I switch to Demon Drop and then they take it like a man.
WARNING!!!: I don't recommend setting the R2 button to do Demon Drop because I think performing it with the R2 button after a parry somehow screws with the input, which will cause some other throw to come out and then tough enemies like Chai will escape the throw. It's hard to explain, but in my experience learning to manually input "Back,Back+Throw" after a parry is much, much more reliable than using the R2 button to do Demon Drop.
SUBJECT: The "Shoulder Buster" and "Tengu Drop" throws. (performed with Forward,Back+Throw and Back,Forward+Throw respectively)
RUMOR: You can quickly "unlock" these throws by performing them in a Free Battle. (similar to how you can quickly unlock "Sleeve Strike" and "Rain Thrust" just by performing them during a Practice session)
TRUE or FALSE: FALSE, because I tried it a dozen times and it never worked. From what I can tell you simply have to wait for enough Training Increases to occur until you gain access to these Throws. When I play Shenmue I always set my Training to "Train Throw Moves Only", so I usually end up unlocking Tengu Throw after the fight with Charlie's gang in Sakuragaoka and I later unlock Shoulder Buster after calling Master Chen and giving the password.
SUBJECT: The "Wish to train specific moves?" function.
RUMOR: For the "Training" options at your bed, if you select one specific move to be "focused" then that singular move will increase in strength more than all of your other moves.
TRUE or FALSE: FALSE, what this function does is...I actually don't know WHAT the fuck this does. The only thing I know for certain is that if a move is maxed-out you can no longer select it to be "focused".
Here's what I tested: I made a save file that puts me at a point in the game where I can get four Training Increases in a short amount of time.
--The first thing I did was set my Training to "Train Throw Moves Only" and each time I got a Training Increase I took a screenshot of my Moves Scroll.
--After that, I reloaded the save and this time I set my Training to "Arm Break Fire will be focused from now on". I then went through the same Training Increases and took screenshots.
--I compared both sets of screenshots to eachother and my results were: they both showed an increase to ALL OF MY THROWS, and Arm Break Fire increased the exact same amount with both methods. So overall, I just don't visually see any effect that the "Wish to train specific moves?" function has whether I select "No" or if I select "Yes" followed by choosing one specific move to train.
I was wondering if maybe this was a Shenmue 1 & 2 HD bug so I did some testing on the Dreamcast version and my results were the same. I did a similar test using Hand Moves (just in case the mechanic doesn't work for Throws) and again, same results. So yeah, I dunno what this shit does and I've read dozens of explanations over the years and they've all been either vague or false. I even tried random ideas like "Maybe focusing on a move makes it so you can increase that move with fewer reps during Practice, Sparring or Free Battling" and I got NO RESULTS there. I'm open to ideas with this one!
(**I edited the section above for clarity)
SUBJECT: Getting the rare gacha "Try-Z".
RUMOR: Try-Z can only be obtained from the "Exciting SEGA World Set" machine that's inside the Harbor Lounge, but it can NOT be obtained from the SEGA World machine that's in front of You Arcade.
TRUE or FALSE: My money is on TRUE until I see otherwise, but I won't claim 100% certainty since all of this is luck-based. I'm always reading that you can find Try-Z in either one of the SEGA World machines but I spent a LOT of time trying to get it from the You Arcade machine and it never showed up, however when I tried the Harbor Lounge machine I got a few of them in a much, MUCH shorter span of time.
OTHER GACHA NOTES:
Hornet = I had trouble finding this because I read that you get them from the Car Toy Set machine. BUT THEN I saw a Japanese YouTube video of someone getting it from the SEGA World machine inside the Harbor Lounge and THAT is where I finally got one. It seemed SUPER rare, and I never once got one from the SEGA World machine at You Arcade machine or from the Car Toy Set machine.
Solo Wing = I thought at first that these could NOT be obtained from the SEGA World machine inside the Harbor Lounge but I eventually got one there, however it seemed super rare. At the machine in front of You Arcade I got a ton of these so I'm not sure if the probability is different between the two machines.
NIGHTS 1 = This isn't rare but I thought I'd throw this info out. I'm not 100% sure but I don't think you can get these from the SEGA World machine inside the Harbor Lounge, only from the machine at You Arcade.
SUBJECT: The "Raffle Ticket" trick.
RUMOR: When drawing a raffle ticket at any store, wait until the middle of the 5th "swish" sound to press the OK button. Doing this will increase your chances of winning a prize.
TRUE or FALSE: I will never be able to confirm this or tell people that this 100% works...but I will never stop doing it either, because to this day, I still think it works. It was a trick I remember seeing on the GameFAQs cheats section like 15+ years ago and I'm probably one of the two or three people that still do it to this day.
Raffle Ticket trick - I still believe - Shenmue I & II
For Shenmue I & II on the PlayStation 4, a GameFAQs message board topic titled "Raffle Ticket trick - I still believe".
gamefaqs.gamespot.com
SUBJECT: Ryo & Gui Zhang's "Double Throw" team attack.
RUMOR: This is my rumor and I have no proof that it exists, I can only say that I saw it only once with my own eyes long, long ago on the Dreamcast. I'm not sure if it was a gameplay bug, but going off my memory it looked pretty legit. I wasn't the one playing I was watching a friend of mine play and we lost our shit when it happened.
During the 70-Man Battle with Gui Zhang, when Ryo performs the "Darkside Hazuki" throw Gui Zhang positions himself so that as the opponent flips forward from Ryo's throw Gui Zhang grabs & body slams the enemy to the ground. That's all I remember and I could never, EVER get it to happen again. I thought after the HD version came out one day someone would eventually post footage of it but I've yet to see it.
TRUE or FALSE: I wish you were there is all I can say.
SUBJECT: SECRET BATTLE with Tony Abrams. (Tony is the white-skinned, tan-shirt douchebag sailor that Ryo frequently encounters)
RUMOR: On Disc 2 during the QTE Chase with Jimmy from Asia Travel, as you're running through the bar section you have to QTE LEFT to avoid bumping into Tony Abrams. If you fail this QTE and bump into Tony he'll angrily get up and engage in battle with you.
TRUE or FALSE: Okay, okay, this is 100% nonsense that I'm just making up for fun, but check this out: after Ryo bumps into Tony, Ryo stops, respectfully apologizes, bows, and resumes chasing Jimmy...and as Ryo steps away, Tony TAKES A SWING at Ryo and chases HIM for just a moment! I'd never seen this until about two weeks ago.
OTHER NOTES: Holy fuck this was funny when I first saw it, plus Tony just sounds like a dork when he yells "Ouch!"
Well, that's all I got for now. Have at it, folks.
I'm still wrapping up the end of Shenmue 1 and then afterwards I'm gonna dig into Shenmue 2.
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