Since I finished 3 and started with Uncharted remastered part 1 on PS4 a question came to mind which probably has been asked before.
How is it that the FPS for example when circling the character is so fluid? I know they have a bigger budget. But does it all come down to optimisation? Or is unreal not capable to pull this off?
That said, I love Shenmue 3
How is it that the FPS for example when circling the character is so fluid? I know they have a bigger budget. But does it all come down to optimisation? Or is unreal not capable to pull this off?
That said, I love Shenmue 3