Shenmue 3 Sales

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I do not agree at all. The population of pc gamers is insanely huge https://www.pcgamer.com/pc-gaming-i...w-about-the-worlds-biggest-pc-games-industry/
If even a tiny fraction of it is evenly curious to buy it it WILL save the sequel.
Like what ragolliangatan said, Take note about the part of that article that brings up how a vast majority of that market is focused on free to play games as a way to work around the socio-economic struggles of a lot of the population (theres alot of people, but that doesnt meant they have a disposable income for something like games). Shenmue is a big outlier to what the market usually wants even more so than Japan or the Americas even under the lens of niches.

It can help sales and that helps, its just not gonna be some massive savior for the franchise like some people are making it out to be here just based off its population. Its easy to look at the number of consumers and get starry eyed, but the reality of the chinese gaming market works on radically different terms than anywhere else especially because of the politics involved which the article you posted also gets into.
 
Dengeki numbers also have Shenmue only selling about 17,000 in Japan, but it’s ranked even lower than on the Famitsu list. As I go through the list, it just seems like the PS4 has hit a wall in Japan and software sales are generally low outside the Switch.

2 minutes ago
Dengeki Online Sales: Week 47, 2019 (Nov 18 - Nov 24)

01./01. [NSW] Pokemon Sword (Pokemon Co.) {2019.11.15} - 199,367 / 699,120
02./02. [NSW] Pokemon Shield (Pokemon Co.) {2019.11.15} - 120,613 / 468,242
03./03. [NSW] Pokemon Sword / Shield Double Pack (Pokemon Co.) {2019.11.15} - 43,947 / 298,559
04./06. [NSW] Ring Fit Adventure (Nintendo) {2019.10.18} - 26,133 / 294,464
05./05. [NSW] Luigi's Mansion 3 (Nintendo) {2019.10.31} - 23,956 / 277,629
06./00. [PS4] Shenmue III (Deep Silver) {2019.11.19} - 17,553 / NEW
07./04. [PS4] Death Stranding (Sony Interactive Entertainment) {2019.11.08} - 13,467 / 250,510
08./07. [PS4] Star Wars Jedi: Fallen Order (Electronic Arts) {2019.11.15} - 10,993 / 40,413
09./10. [NSW] Minecraft (Microsoft Game Studios) {2018.06.21} - 8,741 / 1,055,304
10./11. [NSW] Mario & Sonic at the Olympic Games: Tokyo 2020 (Sega) {2019.11.01} - 7,950 / 46,867
11./12. [NSW] Super Smash Bros. Ultimate (Nintendo) {2018.12.07} - 7,629 / 3,412,582
12./22. [NSW] Super Mario Party (Nintendo) {2018.10.05} - 7,312 / 1,159,932
13./15. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28} - 7,206 / 2,372,032
14./14. [NSW] Fishing Spirits: Nintendo Switch Version (Bandai Namco Games) {2019.07.25} - 6,522 / 232,513
15./08. [PS4] Call of Duty: Modern Warfare (Sony Interactive Entertainment) {2019.10.25} - 6,020 / 180,514
16./16. [NSW] Super Mario Maker 2 (Nintendo) {2019.06.28} - 5,594 / 659,643
17./18. [NSW] Dragon Quest XI: Echoes of an Elusive Age S - Definitive Edition (Square Enix) {2019.09.27} - 4,378 / 452,553
18./19. [NSW] Disney Tsum Tsum Festival (Bandai Namco Games) {2019.10.10} - 3,639 / 71,106
19./09. [PS4] Need for Speed: Heat (Electronic Arts) {2019.11.08} - 3,447 / 28,637
20./13. [PS4] Persona 5 Royal (Atlus) {2019.10.31} - 3,412 / 233,970
21./23. [NSW] Splatoon 2 (Nintendo) {2017.07.21} - 3,306 / 3,122,179
22./20. [NSW] Fortnite: Darkfire Bundle (Epic Games) {2019.11.07} - 3,244 / 13,131
23./25. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} - 2,776 / 1,114,259
24./00. [PS4] Deemo Reborn (Unties) {2019.11.21} - 2,754 / NEW
25./30. [NSW] New Super Mario Bros. U Deluxe (Nintendo) {2019.01.11} - 2,353 / 741,692‬
26./21. [NSW] Story of Seasons: Friends of Mineral Town (Marvelous) {2019.10.17} - 2,311 / 102,371
27./28. [NSW] Pokemon: Let's Go, Pikachu! (Pokemon Co.) {2018.11.16} - 2,106 / 900,565
28./31. [NSW] Jikkyou Powerful Pro Baseball (Konami) {2019.06.27} - 1,922 / 186,261
29./29. [NSW] Eiga Sumikko Gurashi: Tobidasu Ehon to Himitsu no Ko - Game de Asobou! Ehon no Sekai (Nippon Columbia) {2019.11.07} - 1,850 / 7,682
30./00. [PS4] Sid Meier's Civilization VI (2K Games) {2019.11.22} - 1,847 / NEW
31./27. [NSW] Pokemon: Let's Go, Eevee! (Pokemon Co.) {2018.11.16} - 1,822 / 734,476
32./26. [PS4] Monster Hunter: World - Iceborne Master Edition (Capcom) {2019.09.06} - 1,738 / 430,835
33./32. [NSW] The Legend of Zelda: Link's Awakening (Nintendo) {2019.09.20} - 1,676 / 226,645
34./00. [NSW] Diabolik Lovers: Grand Edition for Nintendo Switch (Idea Factory) {2019.11.21} - 1,613 / NEW
35./33. [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco Games) {2018.07.19} - 1,588 / 401,512
36./00. [PS4] BlazBlue: Cross Tag Battle - Special Edition (Arc System Works) {2019.11.21} - 1,439 / NEW
37./35. [NSW] Super Mario Odyssey (Nintendo) {2017.10.27} - 1,424 / 1,870,013
38./36. [NSW] Model Debut Nicola (FuRyu) {2019.11.01} - 1,150 / 7,058
39./43. [NSW] FIFA 20 Legacy Edition (Electronic Arts) {2019.09.27} - 1,141 / 25,511
40./34. [NSW] Fire Emblem: Three Houses (Nintendo) {2019.07.26} - 1,082 / 286,308
41./37. [PS4] eFootball Winning Eleven 2020 (Konami) {2019.09.12} - 1,050 / 106,195
42./45. [NSW] Fit Boxing (Imagineer) {2018.12.20} - 989 / 54,204
43./39. [NSW] Fortnite (Warner Entertainment Japan) {2018.12.13} - 950 / 55,578
44./40. [NSW] Olympic Games Tokyo 2020: The Official Video Game (Sega) {2019.07.24} - 906 / 62,225
45./38. [NSW] Resident Evil Triple Pack (Capcom) {2019.10.31} - 888 / 9,381
46./47. [NSW] Kirby Star Allies (Nintendo) {2018.03.16} - 876 / 787,658
47./54. [PS4] Tom Clancy's Ghost Recon: Breakpoint (Ubisoft) {2019.10.04} - 850 / 73,483
48./00. [NSW] BlazBlue: Cross Tag Battle - Special Edition (Arc System Works) {2019.11.21} - 835 / NEW
49./53. [NSW] Sumikko Gurashi: Gakkou Seikatsu Hajimerun Desu (Nippon Columbia) {2019.07.18} - 822 / 7,264
50./17. [PS4] Tokyo Ghoul: re Call to Exist (Bandai Namco Games) {2019.11.14} - 813 / 5,432
 
Like what ragolliangatan said, Take note about the part of that article that brings up how a vast majority of that market is focused on free to play games as a way to work around the socio-economic struggles of a lot of the population (theres alot of people, but that doesnt meant they have a disposable income for something like games). Shenmue is a big outlier to what the market usually wants even more so than Japan or the Americas even under the lens of niches.

It can help sales, its just not gonna be some massive savior for the franchise like some people are making it out to be here just based off its population. Its easy to look at the number of consumers and get starry eyed, but the reality of the chinese gaming market works on radically different terms than anywhere else especially because of the politics involved which the article you posted also gets into.

Again i'm sorry but i don't agree at all.
We are talking here about an insanely huge population of pc gamers that yes is vastly and mostly interested by esports and free online gaming but we don't need a great success in there we, again, need a tiny percentage of interest to save the day.
Plus you forget to say that Shenmue has successfully passed the censorship commitee and will be promoted by the epic game store which the majority is owned by Tencent which again is a gigantic Chinese company (financial interest) AND the last 2 episodes of this Saga is happening in China so it MIGHT bring in some curious people out there.
 
slow down there, only 1.5 million ps4's had been sold as of last year, after its 3 years on the market, its probably gone up some but not by much. (dont get mislead by the url, its 1.5 million when you click the link you just cant have a . in a url)


And point 2 puts alot of perspective about how big pc gaming is over there, or rather how niche it actually is compared to the market as a whole and how its losing prominence


China can help sales, but don't expect it to be an amazing savior for the franchise. Its probaby gonna be in the ball park of japan's sales at best if not much smaller.

lol can't click on anything as it's all blocked lol

Hey, I said 10% of the population owns a COMBINATION of those platforms; you and I know full well that at least 1/3 of mainland China owns a PC, if not significantly more (59/100 households in China own a computer, is the stat I saw).

This is what I mean; the population is just so staggeringly gargantuan, if there is even a shred of interest, there's gotta be SOME dent made.
 
I'm still enjoying shenmue 3 so don't know where the story goes yet (no spoilers please) but Its starting to look like the story should have been pushed into 3 in case this happened with low sales or we may end up disappointed again and never seeing 4. If by chance we do get 4. I believe the story has to be finished.
I think that's a slim chance now tho.
Apart from hard fans it seems that gamers don't understand or want shenmue. I'm shocked it's a real shame.
 
Again i'm sorry but i don't agree at all.
We are talking here about an insanely huge population of pc gamers that yes is vastly and mostly interested by esports and free online gaming but we don't need a great success in there we, again, need a tiny percentage of interest to save the day.
Plus you forget to say that Shenmue has successfully passed the censorship commitee and will be promoted by the epic game store which the majority is owned by Tencent which again is a gigantic Chinese company (financial interest) AND the last 2 episodes of this Saga is happening in China so it MIGHT bring in some curious people out there.

Well on that note too, the game is heavily censored to take out as much stuff relating it to china as possible right down to making it a fictional place so it kind of loses that appeal of being in china, especially when theres so many chinese developed games dominating the market even in the niche scenes, it also has the issues of the first 2 games are not available in china (surrounding area did geta release with chinese subtitles thou) with shenmue 2 in particular probably being hugely problematic given its location and the horrific events going on there now in relation to its government. Though the benefit is there is some knowledge of famous properties from outside the country there cause the videogamebiz article puts a light on that, but who knows how well known shenmue is.

Its all a big outlier, maybe it can fine an audience, but you really need to remember the socio-economic situation there and the different lens video games are viewed as in that country.

lol can't click on anything as it's all blocked lol

Hey, I said 10% of the population owns a COMBINATION of those platforms; you and I know full well that at least 1/3 of mainland China owns a PC, if not significantly more (59/100 households in China own a computer, is the stat I saw).

This is what I mean; the population is just so staggeringly gargantuan, if there is even a shred of interest, there's gotta be SOME dent made.
Sorry the links are blocked, but the 2nd link i provided was about how the pc market isnt what people think it is and has more focus on free to play because of the socio-economic sturggles, where as foreign developed games are in a super small niche thats shrinking. The article Misterjackson19 posted goes into that too and talks about how its in response to the low GDP and in response to getting around piracy which, while immensely more cracked down on, is still a problem.

 
No problem.

I just can't see one 10 thousandth of the population not buying the game though; in every country thus far, I would have to think it has sold that much (from what we can gather, anyways; highly doubt they HAVEN'T sold 32,000 in the states, 6,600 in the UK and 17,000 in Japan is already above that threshold).

If there was 0 advertising or anything, sure, but they had the week-long events and campaign planned, in addition to the story being set there...

Again, it boils down to sheer population size.

For example, I wonder if 3 is at all popular in India? Same thing applies there.
 
If you look at the full list, quite a few Japanese PS4 games debuted with even worse numbers. The PS brand just isn’t what it used to be in Japan, at least at this point. Death Stranding has sold a couple hundred thousand and I imagine had a much heftier marketing budget. I would say even those numbers aren’t very impressive for such a high profile game.
 
Unless:

1. They don't give a shit about, "headlines."
2. They know something we don't.
3. They aren't worried.

I would say a bigger morale killer would be for DS, not YS Net.


Deep Silver likely made a chunk of their money back with Epic's deal. Too bad YsNet seemingly got jackshit out of it... Well except for a lot of hate, troubles and such.
 
Deep Silver likely made a chunk of their money back with Epic's deal. Too bad YsNet seemingly got jackshit out of it... Well except for a lot of hate, troubles and such.

Yeah too bad, YS Net only were able to give us a better game because of Deep Silver
and their spirit to delay the game like three times and extend the game features just for us.
The reviews and sales numbers would have been so much better with the original 2017 release A to B path story game.
I really would love to see a alternative universe where Shenmue 3 was released two years ago
and you can just talk to important NPCs with no voice acting for anyone else, no daily routines, less polished characters
and all the areas only have 1/3 of the size.

I would love to see how positive the threads and articles would be ...
But let me guess, because Epic wouldnt be involved and it would be available on Steam
it would have sold 7 mil copies, Sony would have helped with TV ads and spots,
Steam would advertise it for 3 months on the front page
and the metascore would be at 92, correct? Of course. Damn you Deep Silver and Epic.
I hope next time YS Net will refuse any help, then we will get the true Shenmue 2d graphic novel experience.
 
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It is way, waaaay too early for us to be dismissing this series continuing. The reviews weren't all totally positive, but they were *never* going to be, even if it had full potential.

It didn't sell spectacularly well, but did anybody expect it to? Really? To me, a worldwide total of 150k for something that hasn't been seen in 18 years isn't that bad. The game was niche even on the Dreamcast.

Here in the US, the second game never saw release until Microsoft snatched it up for it's fledgling Xbox console, which was never guaranteed to be the success it is now. It was only Halo that helped it become what it is now. Again, unlikely success.

We have no idea what their goal was, what their investment was, nothing.

I'd wait and see what figures come for the US, see if any digital sales are taken into account via some means. Then we can extrapolate some hard data on potential.
 
Yeah too bad, YS Net only were able to give us a better game because of Deep Silver
and their spirit to delay the game like three times and extend the game features just for us.
The reviews and sales numbers would have been so much better with the original 2017 release A to B path story game.
I really would love to see a alternative universe where Shenmue 3 was released two years ago
and you can just talk to important NPCs with no voice acting for anyone else, no daily routines, less polished characters
and all the areas only have 1/3 of the size.

I would love to see how positive the threads and articles would be ...
But let me guess, because Epic wouldnt be involved and it would be available on Steam
it would have sold 7 mil copies, Sony would have helped with TV ads and spots,
Steam would advertise it for 3 months on the front page
and the metascore would be at 92, correct? Of course. Damn you Deep Silver and Epic.
I hope next time YS Net will refuse any help, then we will get the true Shenmue 2d graphic novel experience.



Stay mad. I'm just relaying Romain's word about it. YsNet saw no money from that deal. And that cash wasn't used toward the developpement either.
 
Those Japanese sales numbers are disheartening. I'd imagine Yu is pretty disappointed as well, obviously. Funny to think such a niche, Japanese game is actually selling more in North America and Europe than Japan.
 
Those Japanese sales numbers are disheartening. I'd imagine Yu is pretty disappointed as well, obviously. Funny to think such a niche, Japanese game is actually selling more in North America and Europe than Japan.
I doubt that any involved at Ys Net is surprised that Shenmue 3 is doing better in the West then Japan. The Kickstarter campaign should've already indicated as much. Besides, the same was true on the Dreamcast as well. Shenmue never caught on in Japan despite Sega's best efforts.

But all this should be common knowledge already. The bad press over the week 1 Japan sales of all things strikes me as being particularly mean-spirited and cynical. From people who never cared about Shenmue to begin with, who never took the time to understand the game and seek now to only drag Shenmue 3 down for clickbait page views.
 
I doubt that any involved at Ys Net is surprised that Shenmue 3 is doing better in the West then Japan. The Kickstarter campaign should've already indicated as much. Besides, the same was true on the Dreamcast as well. Shenmue never caught on in Japan despite Sega's best efforts.

But all this should be common knowledge already. The bad press over the week 1 Japan sales of all things strikes me as being particularly mean-spirited and cynical. From people who never cared Shenmue to begin with, who never took the time to understand the game and seek now to only drag Shenmue 3 down for clickbait page views.



I mean, it's obvious Shenmue III was made due to the fanbase in West mainly. The publisher is a European one. The producer is from Monaco.
 
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