Or, we could ask Embracer, who had that whole report made up saying Shenmue III tanked Deep Silver's financial projections. How accurate did that projection turn out to be, based on Gamstat?Please, do tell...
Nothing’s changed since February 15th. Gamestat’s methodology means getting an accurate figure for a niche game is practically impossible, which is why I’m not using their estimate of 68,000 anywhere in my calculations.
What I do consider to be fairly useful is that of their captured sample of 5,000 or so active players, 22% are based in Japan, which is in keeping with the sales figures we saw from Shenmue 1/2.
You should tell that to the professional analysts working on behalf of multi-million dollar investment banks who use it as a resource for revenue projections.
I'm not saying every single thing on there is completely falsified. But you say the 68k number is flawed, and then use the data that Gamstat "extrapolates" to get to that number?
And who would that be?tomboz said:You should tell that to the professional analysts working on behalf of multi-million dollar investment banks who use it as a resource for revenue projections.