Kion
DashGL
- Joined
- Oct 11, 2018
- Location
- dashgl.com
Since I have the memory span of a goldfish, I’ll go ahead and post notes here to keep them organized. Upfront a lot of the credit to this background information goes to LemonHaze and PhilYeahz we’ll see if either of my remaining brain cells is able to interpret what’s here.
The game Shenmue seems to store all of the animation files in one long Motion.Bin file where all of the animations are basically stacked end-on-end. Right now I'm not too interested in the process for how to slice the full file down into individual animations. For now we'll take that for granted and start with "A_WALK_L_02" which is Ryo's walking animation. We'll try to break down and analyze it to work with one proof of concept to see if we can try and break down how one animation works and then see if we can apply that to other animations. Or otherwise if we don't have enough information from only the walk animation try to compare the same area with different animations to see if that provides any hints.
So we're going to start with putting down a few links for reference.
1. https://github.com/Shenmue-Mods/She...68b4471f6/src/shendk/files/animation/motn.cpp
This is the current animation parser based off tracing through the game. Credit to LemonHaze
2.
This is a spreadsheet version of the file that makes it easier to create sections with colors and make notes of what each section does and where it is.
The game Shenmue seems to store all of the animation files in one long Motion.Bin file where all of the animations are basically stacked end-on-end. Right now I'm not too interested in the process for how to slice the full file down into individual animations. For now we'll take that for granted and start with "A_WALK_L_02" which is Ryo's walking animation. We'll try to break down and analyze it to work with one proof of concept to see if we can try and break down how one animation works and then see if we can apply that to other animations. Or otherwise if we don't have enough information from only the walk animation try to compare the same area with different animations to see if that provides any hints.
So we're going to start with putting down a few links for reference.
1. https://github.com/Shenmue-Mods/She...68b4471f6/src/shendk/files/animation/motn.cpp
This is the current animation parser based off tracing through the game. Credit to LemonHaze
2.
This is a spreadsheet version of the file that makes it easier to create sections with colors and make notes of what each section does and where it is.
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