Shenmue I & II Issues & Bugs Thread: Shenmue Dojo Part 1

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RiGoRmOrTiS

Joined: 2002
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Newcastle, UK
Played for an hour on Steam just now. For the most part, it works great! I think the dialogue in the opening scene is more compressed than other parts, and there are certain sections like when talking to Tom about “Chinese” that are weirdly super crisp? The carrot and tree cutscenes worked fine for me, no cutscene issues so far.

Only notable bug I’ve seen so far is that 4:3 option does not work properly; it produced a 4:3 output but stretched it to fill my 16:9 screen. Maybe because I chose Fullscreen as well?

Also, can see slowdown when turning Ryo in a circle. Specs of my laptop:
i7-6700K
GTX 1060 6GB
16GB RAM


Apparently the game has framepacing issues on PC because it tries to lock to your monitor's refresh rate even though internally the game is locked to 30 FPS.

And also the sound files for the Japanese soundtrack are apparently almost double the size so maybe the English sound files are more compressed
 
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Location
London
Favourite title
Shenmue II
Currently playing
Remember Me (PC)
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amirmoosavi
Apparently the game has framepacing issues on PC because it tries to lock to your monitor's refresh rate even though internally the game is locked to 30 FPS.

And also the sound files for the Japanese soundtrack are apparently almost double the size so maybe the English sound files are more compressed

Yeah, I read the Eurogamer article just now. What’s weird with the Japanese audio is that the opening scene sounds more compressed than on the Dreamcast, most of the other dialogue sounds the same, and then the odd line here and there is super crisp (like when he says “Maybe I should buy another?” when buying capsule toys).
 

RiGoRmOrTiS

Joined: 2002
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Location
Newcastle, UK
Maybe each individual sound file has an "in memory" size limit so the longer sound files sound worse with extra compression to stay within that limit; while the shorter ones have room to breath compression wise. Can only guess..
 
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Holland
Yeah, I read the Eurogamer article just now. What’s weird with the Japanese audio is that the opening scene sounds more compressed than on the Dreamcast.

You're right, I noticed this with the English audio too. Outside in cutscenes it's a bit crackling but quite allright.
 
Joined
Jul 28, 2018
Why do the sound effects and music sound so strange to me in Shenmue II? Did they change a bunch of FX and instrument samples on the Xbox version? I hope they can add in the option to have it sound like the DC version instead.

Like others have noticed popping/clicking in the sound output.
 

Mojito

Account Removed at Users Request
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Aug 18, 2018
Title: Sunset sequense dont start
Platform:
Xbox One s
Title Version: 1.3.0.0
Category: cinema
Status:
Not fixed
Priority: Low to medium
Reproduction Rate: Happens every time
Observed Result: the sunset clip wont start at evenings! Can't remember what time it used to start on the dreamcast
Expected Result:
Game plays movie
Reproduction steps: start a day and wait until sunset when the sunset clip with gitar is about to start
 

staplepuffs27

"Hey, my lunch!"
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Jul 27, 2018
Location
Oregon
Favourite title
Shenmue
Currently playing
Hollow Knight
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staplepuffs27
Are the footsteps still weird on the Xbox? I don't have the game yet, but I'm wondering if I should mess with the sound settings at all before I start.
 

Birty

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Manchester, UK
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Birty2k
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TWH Birty2k
Are the footsteps still weird on the Xbox? I don't have the game yet, but I'm wondering if I should mess with the sound settings at all before I start.
Not sure if this is what you mean but I did notice the footsteps in Ryo’s bedroom were extremely loud.
 

Jann Lee

Miao Village
Joined
Jul 27, 2018
Favourite title
Shenmue II
Currently playing
Soulcalibur VI, Yoshi Crafted World
PSN
Jann-Lee1999
I have Shenmue for PS4 and theres no patch to download.
 
Joined
Aug 18, 2018
Both games are really dark even tinkering with the tv settings doesn't seem to fix it. I noticed it a lot more on Shenmue 2 ps4. Lowering the contrast option makes it even darker and raising it makes it look worse.

Streams show the same issue as well, however the brightness in the trailers was fine. The ign video of the first half an hour of the game is dark as well.

Can this be reported as a bug, as there's not much other info that could be provided.
 
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Jul 26, 2018
Location
Germany
Favourite title
Shenmue II
Title: Lapis fortune teller disappears
Platform: Xbox One X
Title Version: 1.3.0.0
Category: Visual
Status: Not fixed
Priority: Medium
Reproduction Rate: Reproducible from various standing positions
Observed Result: Inside Lapis looking at Natsumi at a precise angle, she and the table disappear, only the candle flame stays there
Expected Result: Things should stay visible
Reproduction Steps: Move the camera away, then move it back to the "bad spot"

WqPXP0l.jpg
 

AnimeGamer183

OG Dojoers Club Since 2001
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United States
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animegamer183
lol so the fortune teller makes herself disappear? No wonder she predicted Ryos future so well.

This is starting to make me think we may need a thread for funny bug moments. Or is that blasphemy?
 
Joined
Aug 11, 2018
Title: 2560x1080 resolution results in broken rendering

Platform: Steam, PC

Title Version: 1.0

Category: Video

Status: Fixed in v1.01.

Priority: Not a big deal.

Reproduction Steps: Set the resolution to 2560x1080.

Observed Result: The UI is broken.

Expected Result: Not be broken.

39821222_2278858595683981_3126853796282499072_n.png
 
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James Brown

Administrator
Joined
Jul 23, 2018
Location
England
Title: Only one control method in Space Harrier (Also Hang-on but not as big of a deal)

Platform: Xbox One (Only tested here so far)

Title Version: 1.0.3

Category: Gameplay

Status: Not Fixed

Priority: High priority (for me and BlueMue anyways :p)

Reproduction Steps: Just play Space Harrier

Observed Result: All 3 control methods (Left analogue / right analogue / d-pad) all produce the control method where it constantly pulls you back to the middle of the screen, making it very difficult to control and almost impossible to advance through the stages. It seems like all 3 control options have been mapped to what the original analogue stick would normally do on Dreamcast.

Expected Result: On original Dreamcast, the d-pad allowed you to free move around the screen without constantly being pulled back to the middle, made it alot easier to play, atleast for me.
 
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Joined
Aug 11, 2018
Title: Modifier keys are ignored

Platform: Steam, PC

Title Version: 1.0

Category: Controls

Status: Not Fixed

Priority: Medium

Reproduction Steps: Using the default keyboard controls, press shift or ctrl.

Observed Result: Shift and ctrl are ignored. Ryo doesn't run when you press shift and you can't look at things with ctrl.

Expected Result: Shift should run; ctrl should look at things.
 
Joined
Jul 28, 2018
Current Version:
PS4: 1.0.1

Title: Cutscenes in Hazuki Dojo lock to box with sword inside.

Platform: PlayStation 4 (original)

Title Version: 1.01

Category: Cutscene

Status: not fixed

Priority: Medium

Reproduction Steps: On first day of gameplay, retrieve the mysterious key from Iwaos room in the Hazuki residence. After first Cutscene with Fuku-san in the dojo, use the key to unlock the box with the sword in it. Place the sword in the wall. Then for one instance glance at the picture frame in the dojo to trigger a Curscene.

Observed Result: During subsequent Cutscenes (including bullying flashback and mastering Pit Blow with Fuku San), the camera for none interactive elements is fixed in first person view towards the box. Audio and subtitles are still playing. This occurs only for non-interactive elements (ie when you are expected to execute the pit blow move for Fuku San, the camera behaves as expected) but then snaps back to the box.

Expected Result: Triggering the Cutscene you expect the camera to follow the script.
 
Joined
Aug 21, 2018
Last edited:
Joined
Jul 27, 2018
Title: Modifier keys are ignored

Platform: Steam, PC

Title Version: 1.0

Category: Controls

Status: Not Fixed

Priority: Medium

Reproduction Steps: Using the default keyboard controls, press shift or ctrl.

Observed Result: Shift and ctrl are ignored. Ryo doesn't run when you press shift and you can't look at things with ctrl.

Expected Result: Shift should run; ctrl should look at things.
My addition: Keys works after re-remapping them i.e shift with shift, ctrl with ctrl. but obviously they should work by default
 
Joined
Aug 2, 2018
XBL
Hazuki X
Both games are really dark even tinkering with the tv settings does seem to fix it. I noticed it a lot more on Shenmue 2 ps4. Lowering the contrast option makes it even darker and raising it makes it look worse.

Streams show the same issue as well, however the brightness in the trailers was fine. The ign video of the first half an hour of the game is dark as well.

Can this be reported as a bug, as there's not much other info that could be provided.
Yep this is my biggest issue right now. It needs fixing. The blacks are completely crushed!
 

Kodama

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New York
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Shrooms
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Kodama

Apparently this happens if you're in first person mode when the 5 o'clock whistle sounds...
 
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