The Wolf King
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- Joined
- Aug 5, 2018
Quiet footsteps? They seem awfully loud to me. Odd.
Same here. Ryo has very loud footsteps in some areas but the npcs hardly make a noise
Quiet footsteps? They seem awfully loud to me. Odd.
yup! I just leave the bloom on now. Can't be arsed having to fiddle with it every time I open the notebook..I don't know if I'd call Shenmue I's graphical issues a "minor gripe". I personally much prefer Shenmue without bloom, and yet Every. Single. Time. I check Ryo's notebook, bloom switches back on. It'll still say "Off" in the menu, but I have to select "Off" again to get rid of it.
Doing this 5 - 10 times per game day is a real ballache. Just like Hazuki X's "crushed blacks", it's a constant. I personally hope d3t put these two issues at the top of the list for Shenmue I because they're not random, unlike the cutscene bugs.
Just refer to the first post of this thread where a list is compiled with every bug that has been reported: https://www.shenmuedojo.com/forum/i...ssues-bugs-thread-shenmue-dojo.340/#post-7597May have been mentioned before, but I'm not wading through 19 pages of replies to see.
When I went to Iwao's room (that is his room, right? The one next to the altar room?) and activated the cutscene of Ryo reading the letter from his father, this happened:
And it stayed that way for the full cutscene until it faded back to gameplay. The audio played, just the visuals mucked up.
Everyday there's something new. Nobody can deny that this is pretty bad at the moment. I don't have much faith that all of these problems will be fixed. Especially considering the latest pc patch has fixed some things, and broken entirely new ones : /
Also the lack of attention the crushed blacks are getting is really worrying me. If d3t don't get more feedback on this, then I really don't see them changing it. It should of been one of the first things fixed, as it's so painfully obvious how much darker the games are compared to their original releases.
Yeah, that was awful.I reported the black crush/darkness bug to Sega for PS4. Can't hurt if more people do the same. Holy fuck, sneaking into Master Chen's warehouse was borderline unplayable. I somehow got in but that was pure luck.
-The duplicate record in jukebox is also in the ps4 version.
-Yes it seems to be a camera issue I've played the same scenes over and only the odd time it could trigger.
-The button prompts sometimes play up. To feed the kitty I have to pick the food item press X then quit out the menu for the action to happen. Just seems the way it is programmed.
Sometimes all the prompts will have the images showing permanently when only Square and Triangle should be. X should be only when you can do a action.and O for cancelling. It usually goes away so it is nothing game breaking I've noticed.
I also had a weird sound bug after finishing my 1st day of work.
Title: Weird sound after work.
Platform: PS4 PRO
Title Version: 1.01
Reproduction rate: Random
Category: Sound
Status: Not Fixed
Priority: Unsure
Observed Result: A weird clanking sound wouldn't stopped even took the time to mess with settigns to check if they were causing it. It started in the scene Ryo gets paid. Resetting the system cleared it.
Expected Result: No clanking sound
Reproduction Steps: Unsure was random.
Title: Capsule Toy Machines in Harbor Lounge
Platform: Xbox One
Title Version: 1.3.0.0
Reproduction rate: Low
Category: Graphical
Status: Not Fixed
Priority: Low
Observed Result: Randomly the capsule toy machines appeared facing diagonally. This meant Ryo's hand and the toy would clip through into the machine on the right of the one in use.
View attachment 888
Expected Result: Capsule toy machines should be facing straight forward in uniform.
Reproduction Steps: No idea, i'm on Day 3 of work, after work shift around 5.30pm.
http://sendvid.com/bch3wr1a
Title: Training progression bars
Platform: Xbox One X / PC
Title Version: 1.3.0.0 / 1.01
Category: Mechanics
Status: Not fixed
Priority: High
Reproduction Rate: Always
Observed Result: It seems the progression bars for the martial arts moves only update after sleeping. This removes the instant satisfaction of seeing how much your proficency has increased after every session. There used to be an instant display of how much it is currently growing in the middle of training.
Expected Result: Move progression bars should update instantly in real time.
Reproduction Steps: Train any move during practice and look at the move list.