- Joined
- Aug 24, 2018
I love you for making this possible. I'll be using this for a playthrough when the retexture mod comes gets done.
I believe so, yes.Thank you very much to everyone that is working so hard for all this!
I just have one question, do we have to reactivate the code everytime we open the game?
For anyone struggling to understand how to use the cheat table, I've written a step by step guide with pictures:
(In a quote as there's a lot of large images)
Hope this helps out! Looking forward to the autofixer by masterchan which should really streamline the process!
It does. With the beta, you need to use the new version of the cheat table located here.Does the cheat engine table also remove the black bars on the beta branch version? Thanks for the guide, but unfortantely I tried everything and it didn't change anything on both 1.00 and 1.01 beta.
It does. With the beta, you need to use the new version of the cheat table located here.
Are you following the guide exactly? Do you run into any inconsistencies throughout the process or does it just not take any effect after you're completed the steps?
I also realised I may have missed a step after you apply the 'NOP'. When the box pops asking what you want to name it, just click OK and don't change anything.
Are you in a cutscene when applying the hack (the opening prologue perhaps)? If so you may get locked in 4:3. Try applying it on the second main menu screen (where you select 'Continue' 'New Game' etc.).It just doesn't take any effect. I followed the guide and all it simply did was make the game unable to change the display area between 4:3 and 16:9 in the graphics options.
Are you in a cutscene when applying the hack (the opening prologue perhaps)? If so you may get locked in 4:3. Try applying it on the second main menu screen (where you select 'Continue' 'New Game' etc.).
Are you in a cutscene when applying the hack (the opening prologue perhaps)? If so you may get locked in 4:3. Try applying it on the second main menu screen (where you select 'Continue' 'New Game' etc.).
00007FF7E4A18D3E | jmp 0x7FF7E4C599C1 ->|--|
00007FF7E4A18D43 | mov dword ptr ss:[rbp+0x4C],eax <-|--|-------|
| | |
00007FF7E4C599C1 | cmp eax,0x44430000 <-|--| |
00007FF7E4C599C6 | je 0x7FF7E4CA699A ->|----| |
00007FF7E4C599CC | mov rdi,qword ptr ss:[rsp+0x60] <-|----|--| |
00007FF7E4C599D1 | jmp 0x7FF7E4A18D43 ->|----|--|--|
| | |
00007FF7E4CA699A | cmp si,0x198 <-|----| |
00007FF7E4CA699F | jne 0x7FF7E4C599CC ->|-------|
00007FF7E4CA69A5 | mov eax,0x44638000 | |
00007FF7E4CA69AA | jmp 0x7FF7E4C599CC ->|-------|
0x44430000
, if it is then it checks for the next thing on its list;0x198
is the value that represents the subtitle object during cut-scenes - when the game is about to change the object position, it checks if it's during a cut-scene, if it is not then the code returns to its original routine;It may be redundant and unnecessary at this point (possibly faulty even), but I decided to try to adapt the script that I did for the DC widescreen hack, which was also based on Esppiral's work. The script patches the binaries instead of the memory; one of the advantages is that it is permanent and should work with any version (at least until the hex patterns change). A backup of the executable is created to be able to roll-back if you want to.
Here's the script: https://mega.nz/#!SpRjgCxB!C8pLsl3jQsH8EmvLZC6_Vjs2tJ_HMUe3iAJc7IGwdxA
Just unzip the archive contents anywhere on your disk, then simply drag & drop one of Shenmue's executables, from the sm1 or sm2 folders (Shenmue.exe or Shenmue2.exe, accordingly), over the script named DRAGnDROP Shenmue EXE HERE.bat.
Yes.Is this the same fix as the table?
After applying this patch i noticed two instances of objects disappearing and character models stopping and standing still in the 4:3 letterboxed area. Im sure this is why d3t put in the black bars. Doesn't explain the Goro harbor QTE scene being in 16:9 and still showing the dude standing still once he's out of frame.
It may be redundant and unnecessary at this point (possibly faulty even), but I decided to try to adapt the script that I did for the DC widescreen hack, which was also based on Esppiral's work. The script patches the binaries instead of the memory; one of the advantages is that it is permanent and should work with any version (at least until the hex patterns change). A backup of the executable is created to be able to roll-back if you want to.
Here's the script: https://mega.nz/#!SpRjgCxB!C8pLsl3jQsH8EmvLZC6_Vjs2tJ_HMUe3iAJc7IGwdxA
Just unzip the archive contents anywhere on your disk, then simply drag & drop one of Shenmue's executables, from the sm1 or sm2 folders (Shenmue.exe or Shenmue2.exe, accordingly), over the script named DRAGnDROP Shenmue EXE HERE.bat.
Followed all instructions. However when I drag Shenmue.exe over the script DRAGnDROP Shenmue EXE HERE it just flashes this message for a second and closes doing nothing to the "Shenmue.exe"
I am using Windows 10 64bit
View attachment 791
Doesn't work for me (Shenmue 2 1.01), it just says "error, patch was aborted" after checking the binaryIt may be redundant and unnecessary at this point (possibly faulty even), but I decided to try to adapt the script that I did for the DC widescreen hack, which was also based on Esppiral's work. The script patches the binaries instead of the memory; one of the advantages is that it is permanent and should work with any version (at least until the hex patterns change). A backup of the executable is created to be able to roll-back if you want to.
Here's the script: https://mega.nz/#!SpRjgCxB!C8pLsl3jQsH8EmvLZC6_Vjs2tJ_HMUe3iAJc7IGwdxA
Just unzip the archive contents anywhere on your disk, then simply drag & drop one of Shenmue's executables, from the sm1 or sm2 folders (Shenmue.exe or Shenmue2.exe, accordingly), over the script named DRAGnDROP Shenmue EXE HERE.bat.