- Joined
- Mar 18, 2019
- XBL
- TigerHunter1981
Thank you Very much ❤100% agree. It´s what I thought after seen Avengers´ gameplay. It´s always the same we have seen tons of times before, very guided action.
Thank you Very much ❤100% agree. It´s what I thought after seen Avengers´ gameplay. It´s always the same we have seen tons of times before, very guided action.
Huh? Games definitely do.But you don't fake things in gaming for the sake of aesthetics.
You can cull lights using light channels, Ryo always has had additional lighting in his face (in older trailers it was ridiculously strong), also the most expensive part of lights are shadows that those aren't casting.It does matter. The lighting does work this way in games currently because lighting is really taxing. Global illumination is really taxing. Ray tracing is really taxing. So developper use light probs. But you don't fake things in gaming for the sake of aesthetics. But because it's super taxing in term of performances.
E3 build:
Gamescom build:
I think the models in the E3 build are reacting directly with the main light source as intended but that the engine is incapable of accounting for that light reflecting off of other surfaces and lighting areas that do not come into direct content with the light source.I get it's a high contrast sort of game, but if I turn away from the sun on a bright morning, my face and the front of my body isn't all of a sudden bathed in dark shadow like the E3 build. Take the big guy, for example -- he's pretty much side-on so the majority of his face and body should be lit, but all he's getting is rim lighting.
Smells like... convenience.What's that I spy on the right? View attachment 3962
What's that I spy on the right? View attachment 3962
Extra points for knowing to switch from Hiragana to Katakana.あなたのコンビニ、トマト・マート! ♪
Do people really say that? This is starting to remind me of when people forgot what PS2 games actually looked like lmao. Random PS3 screen I came across recently..."It LoOkS LiKe a Ps3 GaMe ZULUL LUL ScAmMMamanMM"
**** outta here. Looks better every time and certainly NOT like something that could've been done last generation.
E3 build:
Gamescom build:
But you don't fake things in gaming for the sake of aesthetics. But because it's super taxing in term of performances.
Didn't Shenmue I also have additional lighting? I seem to remember that there was extra light on the faces when you talked to someone for example during a cloudy day late in the afternoon?Huh? Games definitely do.
Some examples:
Yakuza Kiwami 2, ...
RE2 Remake,...
Shenmue II,...
What's that I spy on the right? View attachment 3962
Both are direct feed, though the E3 build is a screencap from a YouTube rip of the b-roll; so compression has washed out some of the sharpness and details. The Gamescom image similarly is a compressed as a Twitter image, though maybe not to the same extent.Are you sure that they are both captured from direct feeds? The top looks like a monitor capture.