Shenmue IV Will Happen - Here's Why!

Do you guys think that there needs to be another Kickstarter to get Shenmue 4 underway?

They'll need a publisher. But for that, I'd guess said publisher will want to offset some investment through kickstarter... except they may get half as much as 3 got, at best.
 
Do you guys think that there needs to be another Kickstarter to get Shenmue 4 underway?
Not sure about need as in if they don't do one they can't afford it, but I think they should do one so that everyone who wants to help make S4 happen can help.
 
Given the bad handling of the last kickstarter, various issues with rewards and subsequent bad press/ill feeling towards the kickstarter I could see it being a major headline for all the wrong reasons if they went down the crowdfunding route once more.
 
For good and bad reason in Shenmue III's case. I can go on and on and about the terrible lack of communication from the get go of this project, but "gaming journalism" felt the need to straight up lie about this game and its predecessors.
 
It seems that there is a lot of disappointment, even animosity towards Shenmue 3.

One thing I'm wondering though, is how a game like Remothered Broken Porcelain can achieve the quality of visuals that it has, with only a team of 25-30, yet Shenmue 3 had almost 130 staff working on the game for 5 years! Yes Remothered is a closed ended game with a Resident Evill mansion like setting, but it has 1/5th the amount of staff that Shenmue 3 did. Additionally, we can not argue the point for Remothered that it is backed a large global publisher (Modus games is almost unheard of that account).

Yu Suzuki and Deep Silver must have hired among the worst modelers and artists working in Japan and abroad. In fact, I've seen better character models in that porn game, VR Kanojo - and it was entirely made by 1 individual!()


Remothered: Broken Porcelain

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Who knows. It's all subjective. I, like most others, liked some and disliked some character models. I loved the environments.

Not many of us are game designers here, so it is really impossible to know how something like the combat system was developed...if it took a lot of resources or none at all. Same with the conversation, same with anything else you can pick from the game. We know that they had two major hurdles during development. One being working on a Kickstarter budget before Deep Silver and then having to pick and choose what to scale and how,. Two being the self admitted troubles they had with there not being a lot of Japanese developers having UE4 experience, and the apparent lack of Japanese resources regarding it.
 
It seems that there is a lot of disappointment, even animosity towards Shenmue 3.

One thing I'm wondering though, is how a game like Remothered Broken Porcelain can achieve the quality of visuals that it has, with only a team of 25-30, yet Shenmue 3 had almost 130 staff working on the game for 5 years! Yes Remothered is a closed ended game with a Resident Evill mansion like setting, but it has 1/5th the amount of staff that Shenmue 3 did. Additionally, we can not argue the point for Remothered that it is backed a large global publisher (Modus games is almost unheard of that account).

Yu Suzuki and Deep Silver must have hired among the worst modelers and artists working in Japan and abroad. In fact, I've seen better character models in that porn game, VR Kanojo - and it was entirely made by 1 individual!()


Remothered: Broken Porcelain

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How many NPC's are in that game? It looks great but given the amount of modelling and likely cost implications it would have had for Shenmue III I suspect some corners had to be cut/time used elsewhere.
 
Who knows. It's all subjective. I, like most others, liked some and disliked some character models. I loved the environments.

Not many of us are game designers here, so it is really impossible to know how something like the combat system was developed...if it took a lot of resources or none at all. Same with the conversation, same with anything else you can pick from the game. We know that they had two major hurdles during development. One being working on a Kickstarter budget before Deep Silver and then having to pick and choose what to scale and how,. Two being the self admitted troubles they had with there not being a lot of Japanese developers having UE4 experience, and the apparent lack of Japanese resources regarding it.


Liking a model is subjective. But I think model quality can be factual. Like, I don't think saying The Last of Us 2 model quality being far higher than Shenmue III is subjective.

But as for the two games listed above... it's complicated. Yes, Remothered may have better 3D models for characters than Shenmue III. But it might be a far smaller game, with far less characters to have. So it's easier to focus strenght and budget there.
 
I found the awful pop-in much more distracting than the character models. I'd much rather they focus on fixing those types of issues before dedicating more time to fancier character models. The character models that matter (Ryo, Shenhua, especially Lan Di) look good enough to me.
 
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Liking a model is subjective. But I think model quality can be factual. Like, I don't think saying The Last of Us 2 model quality being far higher than Shenmue III is subjective.

But as for the two games listed above... it's complicated. Yes, Remothered may have better 3D models for characters than Shenmue III. But it might be a far smaller game, with far less characters to have. So it's easier to focus strenght and budget there.
While all I have seen is the initial reveal trailer for it, yeah, the game looks really good. My post was more dismissive towards the attitude that "why doesn't Shenmue III look better than x game" rarely takes into account where resources, time, etc. were actually focused, as you said.

Pop in for me on PS4 was very irritating. If I'm running around in Niaowu (didn't really have this problem in Bailu), then I would commonly run into an invisible NPC, which in places like Vendor Avenue with the small stalls and little space to move around in, made it frustrating to get through and figure out where that character was. Also, in the Big Merry Cruise's downstairs, I had a character disappear from my line of sight while looking at him from about three to four of the doors away. Maybe they focused on PC optimization more than the PS4, but those issues are pretty glaring.
 
One thing I'm wondering though, is how a game like Remothered Broken Porcelain can achieve the quality of visuals that it has, with only a team of 25-30, yet Shenmue 3 had almost 130 staff working on the game for 5 years! Yes Remothered is a closed ended game with a Resident Evill mansion like setting, but it has 1/5th the amount of staff that Shenmue 3 did.
Speaking of Resident Evil, I played the Resident Evil 3 demo on PC; it looks amazing and runs smooth, much better than Shenmue 3. I thought my PC was getting on in years, but now I'm wondering if it was the way S3 was built. I was also able to play Watch_Dogs very well compared to S3 with more detail and more happening on screen in the open world map.
 
The modelling is tricky. I actually really like the Shenmue 3 models. I think the problem is consistency. We have some really good looking characters and then we have some npcs looking like Dou Niu post plastic surgery. If they were consistent in their art direction, it would go a long way.

The other issue is the animations, which does let down even the really great looking models. Im not really bothered by it, but i know that is a super minority opinion and not a popular one. They should really go all out for the animations in Shenmue 4.
 
Do you guys think that there needs to be another Kickstarter to get Shenmue 4 underway?

Pretty sure Cedric Biscay said another KS wouldn't be needed for future instalments.

Pop in for me on PS4 was very irritating. If I'm running around in Niaowu (didn't really have this problem in Bailu), then I would commonly run into an invisible NPC, which in places like Vendor Avenue with the small stalls and little space to move around in, made it frustrating to get through and figure out where that character was. Also, in the Big Merry Cruise's downstairs, I had a character disappear from my line of sight while looking at him from about three to four of the doors away. Maybe they focused on PC optimization more than the PS4, but those issues are pretty glaring.

See, I didn't actually mind this. It felt like I was playing the game on the Dreamcast lol.
 
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