- Joined
- Aug 6, 2018
I think it was the digital foundry video that told us they had about 50% of S1 done and 20% of S2 after two years of working on the remaster, when Sega finally pulled the plug on the project and cut it down to a mere port. Sega knew that S3 was going to release in 2018 or 2019 so they surely couldn't afford giving d3t an 8 year development cycle for the remasters.With respect how do you know D3T weren't up to the challenge of the remaster?
What it looked like was down to opinion and how do we categorically know the thing wasn't pulled due to budget or other contributions? Also we would have never have seen it had Sega no sacked the entire QA branch in the UK so a disgruntled staff member leaked it.
The ports themselves have their issues but they work and were worse upon release for sure. I think jumping to conclusions about being up to the task, without knowing the ins and outs of the development is a little unfair.
Sega definitely took the cheap option, they could also have patched the games more after. Also listen to Adam Koralik on the Shenmue AM2 Podcast, they discuss the HD ports and it's explained why they released in the the state that they did. Whether that's 100% true or not is up for debate given that Steam got patches first and not one larger patched one like was suggested that Adam played before release.
I get the impression they were asked to do a remaster, the project was pulled and the remaining time used to port the games over to work on ps4 etc. Whether they had long enough to do that (rumours are 1 year) is up for debate and Sega didn't want to spend more to make sure they were ported well. So if anything the state of the ports is down to developer and contractor not one singular issue.
If it took d3t two years to finish 50% of the smaller one of the two games, Sega were probably right to assume that the project was too big for d3t in terms of scope. Sure, Sega could have paid them so they could have staffed up but if Sega wouldn't have taken the cheap route, d3t would have never gotten the project. It would have been done internally if money hadn't been an issue.