I still don't think what we got in this story was planned, and I don't think it's as easy as saying "we would've gotten the full story if Yu traded 1 minigame and 100m of space in the environment every time he needed 10 cutscenes", and etc.
My tl;dr "thoughts on why" that I wanted to put out there again (that has grown a bit since I started writing this and getting into literal "tl,dr" territory, but whatever!):
- YsNet had to staff up to support this game. This alone could take 1-2 years to get the proper candidates and it's very possible the team was not able to staff up quickly enough, putting them behind schedule from the beginning.
- A publisher was secured on August 2017, before then it was probably much more difficult to recruit candidates and make deals with outsourcing partners. Even then those things wouldn't happen instantaneously.
- The foundational systems and tech need to be worked out before custom one-off content like cinematics and set-pieces, which are animation intensive. Things like player movement and animation sets, player interactions and investigations, dialog system, dialog animation system and auto lip sync, combat system and animations, camera systems, QTE systems, "Town" NPCs and routine systems, day night system, weather system, etc.
- It's very possible the growing pains of UE4 were bigger than anticipated, causing the things listed above to take more time than originally planned, putting the team even further behind schedule.
- While cutscenes wouldn't be created only at the very end of development, the implementation work will mostly be done once there's a better sense of what's going to be in the final game and where those cutscenes could occur (for example, if a cutscene was supposed to take place in Baisha and got moved to Niaowu since Baisha was cut, or move from one location of Niaowu to another, or if a character who was supposed to be in a scene is entirely cut from the game).
- It looks like a bunch of animation was outsourced, meaning they wouldn't want to spend money to have them work on cutscenes until they were ready (financially and creatively) to pay for the work. Even if done by staff, there's only a certain amount of resources to go around.
- How the story was presented just felt like a lot of cutscenes were cut from the game, and in many cases simplified.
- This makes sense to me because we only get 1 or 2 substantial cutscenes with characters like Sun, Shiling, Bei, Hsu, and Li Feng. Essentially, the moment you meet, and 1 or 2 brief scenes afterwards. Even some story moments feel truncated (for example, going from Bailu to Niaowu, and Niaowu to the boat, etc).
I was reading the story ideas from this post
https://www.shenmuedojo.com/forum/index.php?threads/cut-content-list.2291/post-76909 . It just really feels to me like the story we got in Shenmue 3 wasn't Yu Suzuki going "lolz fuck those guys", but that they just didn't have the resources to power through to get it all into the game on time. It's also why I believe a significant delay (6+ months at least) could have gotten a lot more story content into the game. That wasn't happening given the budget of the game and since backers will expect it sooner than later.
The reason I don't agree with the sentiment "smaller locations, fewer minigames, less Shenhua dialogue (you monster!
) = more story and cutscenes" is that game developers aren't this "do it all" resource, you have different departments and specializations (at least, for a very simple high level argument). There's only a certain amount of staff that can be hired in each department. And to reiterate, the reason why cutscenes and set-pieces will come later is because it's all custom one-off work, so animators are better served working on things like the main character move sets and fighting animations earlier on. I like this game development overview in this article (yeah yeah, Kotaku, haha)
https://kotaku.com/five-things-i-didn-t-get-about-making-video-games-unti-1687510871
So my reasons for optimism that more story elements can be in place for Shenmue 4 is that a lot of this legwork has been completed for Shenmue 3 (of course I would imagine they'll brush up on the systems and all that). They built their team, they built their tech and went through their growing pains, and they have their working relationship with external partners.
That's not a guarantee that Shenmue 4 will be a masterpiece, but I'm just trying to say it seems to me that Yu Suzuki was doing his best to deliver on everything with Shenmue 3 and he didn't cut story elements out of contempt for his fans, haha. I get it, as a player who was anticipating this story for 18 years there's the thought of "I wanted the thing and didn't get the thing! They should have done the thing!" I'm just saying it's not so simple, especially in this case and all of the factors involved.