So I decided to give Wanted: Dead another chance, only this time, I played it on easy mode rather than hard. I gotta say, it was a lot more enjoyable this time around, which I really wasn’t expecting. To be clear, I’d still only give it a 6/10 (maybe a 6.5, if I was feeling generous), but I definitely had a lot more fun with it when I wasn’t having to concentrate on not getting my ass handed to me by boring, repetitive enemies that eat bullets and sword strikes like candy.
I can’t help but feel as though they made a big mistake by trying to position this as an uber difficult game though, not to mention by hiding the easy mode away behind a code. I get that there is a market for challenging games (I myself usually enjoy them, although not when the difficulty is derived by making enemies take 100 hits to defeat while allowing them to OHKO the player with a basic attack), but it’s an incredibly niche one. I think a lot more people would have bought into this if it was just a fun hack and slash everything to pieces-style game with a plate of goofy on the side.
It almost becomes that on easy mode, but the inability to lock onto enemies, and, more importantly, the inability to string together meaningful combos between enemies really lets it down. Locking what in any other game would be standard attacks away behind a skill tree doesn’t help either (how can you not give players a dash attack when they’re constantly having to charge enemies down through a rain of bullets?), nor does the ineffectiveness of the assault rifle and wonky cover system.