- Joined
- Dec 14, 2019
- Location
- Switzerland
Hello everyone,
Sorry for posting again, I think I asked this question in the wrong thread. So, I'm trying to find the best way to get a 3d file of the Yamanose map with all the assets (Houses, fences, tricycles, electric poles, shrine, etc..) in blender. The objective is to use this as a blueprint to remake the whole place with my own models, materials and lighting, like Kid Nocon did with he Hazuki Residence, Suzume park and You Arcade. Wudecon seems by far the best option and a fantastic tool, but...
I have no clue how to use it. I've never used visual studio nor used the console prompt. I didn't find any documentation on github, just this thread. I don't really know how and where to begin.
Do you have a link where I could begin to learn how to use it ? Or could someone explain me step by step how to extract models ?
Thanks, I hope I didn't miss anything too obvious and if it's the case, I'm sorry.
Sorry for posting again, I think I asked this question in the wrong thread. So, I'm trying to find the best way to get a 3d file of the Yamanose map with all the assets (Houses, fences, tricycles, electric poles, shrine, etc..) in blender. The objective is to use this as a blueprint to remake the whole place with my own models, materials and lighting, like Kid Nocon did with he Hazuki Residence, Suzume park and You Arcade. Wudecon seems by far the best option and a fantastic tool, but...
I have no clue how to use it. I've never used visual studio nor used the console prompt. I didn't find any documentation on github, just this thread. I don't really know how and where to begin.
Do you have a link where I could begin to learn how to use it ? Or could someone explain me step by step how to extract models ?
Thanks, I hope I didn't miss anything too obvious and if it's the case, I'm sorry.