Truck_1_0_1_
I Don't Know, but I Have You!
- Joined
- Aug 5, 2018
- Location
- Barrie, Ontario, Canada
- Favourite title
- Shenmue II
- Currently playing
- Nothing
- PSN
- Truck_1_0_1_
- Steam
- Truck_1_0_1_
I’m having a hard time with the Bouncer missions in Kiwami 2. I keep getting my ass kicked by that Gimp.
Not sure how I feel about the Clan Creator. It’s got that addictive “just one more” feeling the cabaret has, but I hate it when I’ve got to do more than eight or nine waves. Just feels endless. The victory song makes it all worth it.
Had the song stuck in my head since you mentioned it lol.
It is awesome, but once you hear it 50 million times (like everything), it gets annoying.
The third-last bouncer mission took me around 20 tries, I think (or more), the penultimate a few less and the last one, I think 2 or 3 times; I had to learn to run around CONSTANTLY and not sit back and just trade blows, plus really time my boost-meter/whatever the hell that thing was called (can't remember right now).
Indeed, like Dan says, never bring them back. I can only imagine on the hardest difficulty... At least it gave us a great tune in Unity of Metal.
Christ, I was just about to post about both the Bouncer missions and Clan Creator. I never really bothered with either one on my first two play throughs, but I think this quarantine is forcing me to do so. If you’re having trouble with the gimp, then the last two missions are gonna drive you crazy. I just beat the second to last one a few minutes ago, and I can’t remember the last time I wanted to throw my controller at the TV. The last time was most likely fighting a few of the trash bosses from the original Yakuza way back when.
As for the Clan Creator, I really didn’t care for it in Yakuza 6 and thought it was a stupid inclusion, even if it’s practically entirely optional. Then I sat down and beat the story missions for this mode in Kiwami 2 last night. I had a decent time with it. I mostly played through it just for the Completion List. It’s good to have the option available to play this. Don’t know if I’d sit through it again though.
See, I found 6's CC SO MUCH MORE fun and satisfying than Kiwami 2's; the stat boosts and strategies (I found) were much better-implemented and interesting than in Kiwami 2, where you can just spam the heal mechanic (or whatever that is; I really can't remember the names right now lol).
Also doesn't hurt that aside from Chono and Muta, I much prefer every one of the new NJPW guys (save for Tanahashi; don't like him at all), than the old ones.