General RGG Discussion

You can pretend it's never been an rpg all you want, doesn't make it true. But have fun in fantasy land! I aint got time to argue senmantics all day. :ROFLMAO::ROFLMAO::ROFLMAO:

The dude is right though. It's not semantics. Bayonetta, DMC and even Shenmue have stats upgrades. Why would Yakuza be a RPG if none of the games had any decision making elements like extensive dialogue trees that have any impact on a game scenario?

Anyway, I was hoping for a change for the RGG Studio but JRPG wasn't what I was expecting.
 
I hate to say it, but this probably isn't for me. Which is fine, not every game should be targeted towards everyone... And I suppose it's only fair after Sakura Taisen just had the exact opposite genre-flip happen to it, lmao. I just hope I get to try out the new setting in a beat em up eventually, even if that ends up as the spin-off rather than the other way around.

I still wonder...would the anger be less so if they had left the name Shin Ryu Ga Gotoku as opposed to making it a numbered entry?

As in treat it as a brand new thing as opposed to giving the impression it's still apart of the numbered series?

I don't know...I wonder if people would be less angry if they were treating it as a spin off?
I'm not angry personally, but as illogical as it is, I feel like I probably would've been more open to this idea if that were the case.
 
I think a different name probably would make a difference. I thought Dead Souls was a dumb idea but as it was clearly a spin-off and not a new direction for the mainline series, I was never worried about the Yakuza games I liked being a thing of the past. Same for Judgment - there'll be people who find that less appealing than Yakuza, but it's clearly its own separate thing so no big deal.
 
I think a different name probably would make a difference. I thought Dead Souls was a dumb idea but as it was clearly a spin-off and not a new direction for the mainline series, I was never worried about the Yakuza games I liked being a thing of the past. Same for Judgment - there'll be people who find that less appealing than Yakuza, but it's clearly its own separate thing so no big deal.
Honestly, from what I have played of Judgment so far, it seems just like another Yakuza game - it may have a few extra game modes like The chase sequences & the Stalking Missions but each Yakuza game usually has a few unique gameplay methods outside the brawling aspect... I mean I hardly deem it a spin-off. Which is interesting that this title bares the Yakuza name yet, has a new cast, new location and gameplay, it seems further apart from the Yakuza series than Judgment so far.
 
I'm extremely selective of turn base; Grandia 2, Skies of Arcadia. Not even any FF or Xenosaga catch my interest.

Yakuza definitely will be the 3rd exception though!

EDIT i dunno why i always remember EGG as turn base haha
 
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I'll say this one last time, Yakuza is and always was an RPG. Literally everything about the game is an RPG from the invetory, to the sub stories, to the way you level up or buy moves with experience and the shops, and well, everything except the combat was a brawler. Here is a lil thought experiment, go back to every single previous yakuza game and in any random one change the brawling to turned based, and keep everything else 100% exactly the same, and if you consider the result an rpg, that just confirms your preconceived notion of what RPGs can be.

New Yakuza is getting a new location, and a turned based system, but its still going to have everything that made yakuza, Yakuza. Except it's not a brawler anymore. If you only change one core mechanic and consider it an JRPG after, it was always a JRPG.

So again, deny it all you want, and live in fantasy land but the games were always RPGS.

That's all I have to say about that.

Anyway, I'm wondering if China Town will be in the game.
 
I'll say this one last time, Yakuza is and always was an RPG. Literally everything about the game is an RPG from the invetory, to the sub stories, to the way you level up or buy moves with experience and the shops, and well, everything except the combat was a brawler. Here is a lil thought experiment, go back to every single previous yakuza game and in any random one change the brawling to turned based, and keep everything else 100% exactly the same, and if you consider the result an rpg, that just confirms your preconceived notion of what RPGs can be.

New Yakuza is getting a new location, and a turned based system, but its still going to have everything that made yakuza, Yakuza. Except it's not a brawler anymore. If you only change one core mechanic and consider it an JRPG after, it was always a JRPG.

So again, deny it all you want, and live in fantasy land but the games were always RPGS.

That's all I have to say about that.

Anyway, I'm wondering if China Town will be in the game.
But changing from brawler to turn based RPG is like taking FIFA but change the matches from Football/Soccer to Baseball. I am not into the "burn them alive" team but I will not buy it on Day 1, nor maybe in year 1 because I don't like turn base RPGs :/
 
I'll say this one last time, Yakuza is and always was an RPG. Literally everything about the game is an RPG from the invetory, to the sub stories, to the way you level up or buy moves with experience and the shops, and well, everything except the combat was a brawler. Here is a lil thought experiment, go back to every single previous yakuza game and in any random one change the brawling to turned based, and keep everything else 100% exactly the same, and if you consider the result an rpg, that just confirms your preconceived notion of what RPGs can be.

New Yakuza is getting a new location, and a turned based system, but its still going to have everything that made yakuza, Yakuza. Except it's not a brawler anymore. If you only change one core mechanic and consider it an JRPG after, it was always a JRPG.

So again, deny it all you want, and live in fantasy land but the games were always RPGS.

That's all I have to say about that.

Anyway, I'm wondering if China Town will be in the game.

Being turned based doesn't make it a RPG. Puzzle and strategy genre games also use such mechanics. Sega Heroes for example has inventory, substories, xp level up on moves and characters and it's turn based. So the game is not a puzzle anymore? If so, please upgrade us from the fantasy land to the why Yakuza is not a beat'em up as I've been mashing up buttons like crazy in those games (90% of the time) this far.
 
But changing from brawler to turn based RPG is like taking FIFA but change the matches from Football/Soccer to Baseball. I am not into the "burn them alive" team but I will not buy it on Day 1, nor maybe in year 1 because I don't like turn base RPGs :/

My point in that quote is irrelevant to anyone's perfecence between turned based or action/brawler. It was solely thatt Yakuza has always been an RPG.

I understand a lot of people don't like turned based games, I am the opposite though. I can understand not wanting to play Yakuza 7 because its turned based, what I don't understand is the anger, or why people can't just let the devs have a break or why people want it to actively fail.
 
i don't like turn base, but the reason i do like Skies of Arcadia is because it is a lot of big set pieces and eye candy. Grandia 2 because of a pretty quick, snappy feel (and you can cancel out an enemies turn, which is my least favorite part of most turn base combat; simply waiting to be hit annoys the crap out of me)**

Imagine how quick and entertaining--best of both those worlds--Yakuza will be. Think how ridiculous and hilarious the special moves already are, but with turn base. Sure the game will be fun as hell and the story will be just as good as the rest of them.

**sidenote: should I download Parasite Eve on my PS3? Looks cool with what seems to be hybrid turn base/real time combat.
 
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Yakuza is a beat em up with rpg elements, or should I say JRPG because traditional roleplaying usually gives you a choice on where you take the story.

Not that it matters, wherever it's an rpg or not is irrelevant to wherever someone likes turn base or not.
 
if the turn base system is as detailed as in the april fools video, i'm totally fine with that.
if it has all these little animations and some random events where something funny or awesome happens or whatever, its cool.
i just dont want a turn base system where everyone is standing still and absolutely nothing happens besides
one punch every 20 seconds, that would be super boring.
and i need to see how this group things works in free roam and story mode. do you only see the group in battles,
is the group always with you or are the story boss fights designed so that Ichiban can do them alone,
is the group following you in real time and so on.

i dont care about the name. i know that Yakuza 6 was Kiryus last main story game, Yagami was no Yakuza
and now we have a new story part where everything is new. i'm super curious.
even if the new combat system is bad or boring or whatever, there is still a completely new city and a completely new story.
to me personally it doesnt really matter if the combat system is a 6 out of 10 or 9 out of 10.
its not like every Yakuza game until now had the deepest combat system ever.
as long as its not complete bs i will play it.
 
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Google translated statement from Daisuke Sato

#Thank you for your valuable opinion about Dragon 7 . I understand your concerns. Thank you very much. Many harsh opinions have been received for this announcement, but I am grateful that you loved the old dragon series.

This system change is a huge challenge for this new game. I was prepared to have some fans who wont like this change.
However, I do not intend to make a boring game and I think that we should do our best
to make it a fun experience for everyone.

If you don't get interested in it while playing, if you feel like it is boring, then we failed.
You dont have to support me but I hope you can wait
and see all the following information ahead before you jump to a conclusion.
The entire team will make every effort to create a game that everyone can enjoy.
 
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Well... Sega you dont need to release Yakuza 7 on steam, I'll only ask for Yakuza 3 to 6...
 
i love how there are already comments like "yeah... no, Yakuza is dead now. bring back Kiryu for Yakuza 8."
my god, how about some patience? we havent even seen the TGS footage or the presentation clips in high quality.
there is no gameplay footage online where you can see how the combat works in detail,
there is no gameplay footage online where you can see the new city,
there is no gameplay footage online where you can see the mini games or side missions
but we have two sentences about a new combat style = oh this game is a fail!

notlikethis-300x288.png
 
i love how there are already comments like "yeah... no, Yakuza is dead now. bring back Kiryu for Yakuza 8."
my god, how about some patience? we havent even seen the TGS footage or the presentation clips in high quality.
there is no gameplay footage online where you can see how the combat works in detail,
there is no gameplay footage online where you can see the new city,
there is no gameplay footage online where you can see the mini games or side missions
but we have two sentences about a new combat style = oh this game is a fail!

notlikethis-300x288.png

And this is why we can't have nice things in life.

Kiryu is so done...he technically was done after Y3 only they kept shoehorning him back in. He's done. We've had 6 games with Kiryu...there's nowhere else they can take him.

Embrace change, fanboys. Change is not always bad. Nah, I forgot. It's easier to over react and pretend the sky's falling instead of taking a wait and see approach.

And people ask me why it is I think fandoms suck at times.
 
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i love how there are already comments like "yeah... no, Yakuza is dead now. bring back Kiryu for Yakuza 8."
my god, how about some patience? we havent even seen the TGS footage or the presentation clips in high quality.
there is no gameplay footage online where you can see how the combat works in detail,
there is no gameplay footage online where you can see the new city,
there is no gameplay footage online where you can see the mini games or side missions
but we have two sentences about a new combat style = oh this game is a fail!

notlikethis-300x288.png
Does the April Fools footage not count? seems pretty much what we'll be getting - Though I'll be surpised if there is as much scripted animation in the combat as that! - I'm a happy camper though, love the concept and really look forward to it!
 
Does the April Fools footage not count? seems pretty much what we'll be getting - Though I'll be surpised if there is as much scripted animation in the combat as that! - I'm a happy camper though, love the concept and really look forward to it!

it will probably look like that april fools trailer but we dont know how much this footage was scripted
or if all of these little events are totally random in every fight and what all the other skills are about.
and it doesnt answer the question about the combat party in the normal game. do you always need a group,
can you play solo, can you recruite different people, is there some kind of friendship system,
is the group in every fight even in the story, are they just spawning if you enter a battle and so on and so on.

all we have is the information about the combat style and how the animations will probably look like
but thats it.
 
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