General RGG Discussion

Nagoshi is definitely on the same level, or very close, to our beloved Yu Suzuki. Daytona USA was enough to cement his place in the history books. Trust the masters.
 
Spent the day mopping up random stuff in Yakuza 5. Was worried I'd missed the one block of brass in the game but it turns out I'd just done that bit as Saejima yet. I've also basically maxed out Akiyama, hopefully this helps a little with his arena stuff. 82% now, getting...there...slowly!
 
Akiyama arena stuff cleared now. Very happy with that. Its hard, but possible! Now onto Kiryu basically just finishing all the side stuff I skipped (as I max ranked him at the time). 125 hours so far... somehow I'm actually going to take longer 100%ing it than on my first run! One thing I do appreciate is how switching character makes things feel even more fresh thanks to each getting their own city to explore on top of a unique fighting style and content. It really does feel like 5 games in one at this point.
 
It's been reduced further (£37.95!):
Absolutely mental price, especially considering the work put into each game and the value of gameplay
 
Yeah, that's a mental price alright. Just one of those games would get you £40 worth of gameplay, let alone 3! Bargain of the year right there :)

Anyway, more Kiryu time today. Basically just ticking off a load of Taxi related stuff at the moment. Some entertaining side stories and I found out that I could do the races with the main theme of Daytona, which seemed perfect.
Also did a side story that's quite similar to "Dragon on the Silver Screen" in Yakuza 3. Not quite as good mind you, but still really fun.
 
Moved onto Saejima as I'm trying to get some modding done, and he's supposed to have a few items I need. Ended up giving the arena a quick try and its hilarious how broken the difficulty is here. You go from bloody hard for Shinada and Akiyama to almost brain dead for Saejima who's an absolute monster (when you walking all over Akira's tag team as if it were nothing you know your overpowered!)

Hilarious fun. Also cleared all of the taxi races, just so much fun. Definitely my favourite bit in the game as far as side content goes, hunting is second.
 

New Tidbits on the battle system


  • nce we’ve always done action up until now, doing action again and following the system system would honestly make it really hard to come up with something that goes beyond what we already had. We wanted to do something new and fresh.

  • The interface is still in development, so the appearance will change quite a bit.

  • The tempo of battle is not quite the same as selecting multiple commands, then watching the battle unfold based on the actions you selected… More than pure action… it is quite close to the feeling of endlessly watching a battle between several people.

  • It’ll take some getting used to, but there are some tricks here and there, and if you learn them, you can play with the same habit of playing an action game.

  • If what you’re picturing is an old school command RPG, then that’s the wrong impression. This will be completely different.

  • We’re not fans of the slow pace, so it is not our intention in the least to create that sort of thing.

  • There is also an auto battle feature. The AI is quite intelligent.

  • There are some crazy developments we can do that go beyond the limits of Heat Actions and such that we are able to accomplish because we’re making an RPG.

  • While we considered doing a hybrid of action and command, it would be the same as creating two titles and there wasn’t enough time for that.

  • There is an action-like element where, after selecting a command, you can follow up with a final blow attack through additional button input.

  • If a party member is near an enemy character when you attack, the party member will also join in on the attack.

  • If you didn’t know what it was, you would think you’re playing an action game.
 
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Read that yesterday, very interesting. Certainly sounds promising. TGS is next week, so not long to wait to see more.

Anyway, more Yakuza 5 done yesterday. 89% and getting close to being done in several areas - modding I only need 3 odd weapons now, food I only need 102 items (which is actually a smaller number than you'd think!), done all the heat moves... its really just mini games that have several outstanding items and Kiryu's arena (I was making sure I unlock the fights for everyone else first though).
 
  • There is also an auto battle feature. The AI is quite intelligent.

I wonder if this game will get bashed for this the same way Final Fantasy XIII did - I personally never used the Auto-Battle Feature as I found controlling it manually I got get more commands in the ATB strike + XIII's combat system was more focused on having the right Classes for the right moment... I actually found it to be one of the most engaging combat systems in the series...
 
There is a new russian interview from Gamescom 2019 where they talked with Daisuke Sato
and before the interview even started, a manager from Sega told the interviewer that he can ask what he wants
but he already knows about one of the questions and he can answer it right now
"dozens of people already asked him about Yakuza Kenzan and Ishin and i can tell you right now that
Sega has absolutely no plans to bring Kenzan or Ishin to the west."

fungineer-profile_image-c49073dfb0e10c27-300x300.png
 
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That is really sad with Kenzan und Ishin. I would love to play these games and I am not the only one I assume.

One more fortunate point is that TGS starts next week and we can see more about the new Yakuza Game.

I am still not sold on the battle system to be honest but I will try to judge it as fair as possible.

I just know saw the Story Trailer with English subs and it seems to be a very interesting story as always.

The story Trailer also showed how different Ichiban will from Kiryu.
 
Been focusing on mini games this afternoon in Yakuza 5. Almost done all the hostess quests (just the one in Kamurocho left), and have been doing the fishing as Haruka which has been hilarious pulling out all these massive fish with lil' Haruka! Just one river fish left now. 92%...
 
That is really sad with Kenzan und Ishin. I would love to play these games and I am not the only one I assume.

One more fortunate point is that TGS starts next week and we can see more about the new Yakuza Game.

I am still not sold on the battle system to be honest but I will try to judge it as fair as possible.

I just know saw the Story Trailer with English subs and it seems to be a very interesting story as always.

The story Trailer also showed how different Ichiban will from Kiryu.


i think its really hard to tell now whats an honest answer from Sega and what is just a distraction.
i mean they also fooled us with the april fools trailer, they made it sound like Yakuza 7 will only take place in Kamurocho,
they shadow dropped Yakuza 3 on us without ever talking about it before,
Daisuke Sato talked about a Kenzan Kiwami at the taiwanese Yakuza 5 re release party,
Sega said they are thinking about it but they are unsure because of the samurai setting ...

now all of a sudden they are saying that there are absolutely no plans.
i think there are still two possible scenarios - A) they want us to focus on the Yakuza Remastered Collection
and Yakuza 7 for now (Sega US and Europe havent even talked about Yakuza 7 yet,
probably because they want us to focus on Yakuza 3 for now)
so it makes sense that they wont tell us anything about Kenzan or Ishin now.

or B) maybe they have really considered it but then they said no because they would have to do
completely new translations and both titles are just spin offs that have absolutely nothing to do
with Yakuza 1-7 and they simply dont want to risk anything if they dont need to.

i think both senarios are realistic but how are we supposed to know whats a 100% honest answer from Sega now?
 
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That is really sad with Kenzan und Ishin. I would love to play these games and I am not the only one I assume.

One more fortunate point is that TGS starts next week and we can see more about the new Yakuza Game.

I am still not sold on the battle system to be honest but I will try to judge it as fair as possible.

I just know saw the Story Trailer with English subs and it seems to be a very interesting story as always.

The story Trailer also showed how different Ichiban will from Kiryu.

There is the 1:1 guide on KHHSubs for Kenzan! and a phenomenally thorough guide on KHHSubs for Ishin!


Just buy the games and play them like that, I don't get why people won't do this...
 
Some people probably don't want to stick with a guide while they play, I can understand that. But hey, certainly better than nothing to have these guides, plus translation patches for both games are being worked on (but who knows when either will release).

Anyway, 95% done on Yakuza 5. Basically done all the food (tedious really, especially the drinks. Only one at a time...). Plus some foods give you 100% health no matter how much health you have left. So again, slow.

Also got the river fishing done. That was a blast :) Basically down to arena, side stories and around 10 mini games left.
 
Love River Fishing on the games.

And I totally get it too, 100%; but if you REALLY want to play it, I don't know why you'd lament and complain about no localization, when you could've bought the games and PLATINUMED (well, Ishin!, not Kenzan!) them, 5 years+ ago.

Get my drift? Again, I understand the guide, but I used them and didn't think twice, because I wanted to immerse myself and have fun!
 
For sure. I'd buy the games and play them without guides (done that before) but having this stuff available is awesome. And worst case scenario a couple of great wikis pop up in Japan for completion list related stuff.

This evening I focused on the last couple of UFO Catcher toys I was missing. Some Space Channel 5 colour swaps (several different colour swaps on aliens, but no orange dress Ulala?) and a couple of generic squirrel and bird toys. And damn, the small yellow squirrel, its evil to get. They don't have them on shelves but rather just railings, so they can fall through, ever tried fishing one of those bastards out from between shelves with those tails? Its almost impossible! Managed it though.

97% done now. Taking a short break, and then I need to hit the last few things I have left - Kiryu arena and Victory Road tournaments, gambling, and side stories (Amon).
 
There is the 1:1 guide on KHHSubs for Kenzan! and a phenomenally thorough guide on KHHSubs for Ishin!


Just buy the games and play them like that, I don't get why people won't do this...

There's also translated playthroughs for the story on Youtube that are translated by streamers (or roughly translated)...it's how I got through Yakuza 6 (or at least got the blanks filled in that I wasn't sure about story wise)

Isn't there a fan sub of Kenzan that's being worked on? I seem to remember hearing it was playable now on RPCS3 (PlayStation 3 emulator)
 
LOTS of new Yakuza 7 info from Famitsu, transcribed by gamefront.de. Google Translated from German.

04.09.19 - Sega has released in the current Famitsu new information about the action game Yakuza: Like a Dragon (Japanese "Ryu ga Gotoku 7: Hikari to Yami no Yukue"), which should appear in 2020 in Europe.

- Unlike Kazuma Kiryu, Ichiban Kasuga is not a man of immense strength who can march alone into enemy territory. He fights with his friends, and the game system that best expresses this trait is an RPG.

- The developers want to prove that the Ryu Ga Gotoku Studio can also develop something other than an action-adventure.

Even though it was a decision that deviated from secured revenue on the business side, the top management recognized the courage of the developers to take a new path, giving them a boost of trust.

- This is a numbered Yakuza song because the studio considers it a true follower of the Yakuza series.

- By developing and leveling up his characters, the player can face stronger enemies. The concept of Yakuza 7 is to be able to experience a "rise from below".

- Character abilities, pre-fight preparation, the combination of party members and strategies influence the outcome of battles.

- It feels like playing an action game.

Instead of playing a given "scene" like a typical command-based RPG, the environment is calculated and controlled in real-time: if there's a trash can or bike nearby, the player will automatically step on it to attack. If a car drives by, it can drive you over. Evaluating and assessing the environment is another form of strategy.

- Each attack has a certain attack range, and you can also cause area damage.

- The storyline is the same as the episodes in Yakuza Online , but everything else, from character relationships to events, is different.

- The total playing time is longer than previous titles. But the main story is more than twice as long.

- By playing side-stories and tasks, both Kasuga and his group become stronger. You can also earn money, experience and skills.

- Players can set orders for characters.

- The player can also play it like a pure RPG, collecting experience points and rising in combat alone.

- Depending on the party member, there are both jobs that are easy to get and jobs that are hard to get.

- The game uses a "Symbol Encounter System". There are also enemies who emerge from nowhere and plunge into the battles.

- The feeling of walking on the street is the same as in previous titles in the series.

- The card size has increased significantly, and some areas have strong enemies that can not be defeated unless you bring your characters to a certain level.

- There is a fast travel system.

- There will be no areas that are locked due to history. Instead, strong enemies act as barriers.

- Like an RPG, you can equip a weapon and accessories as well as head, body and leg gear.

- There are also elemental weapons.

- Yokohama is ruled neither by the Tojo clan nor by the Omi Alliance. Players will find out why, when they Yakuza: Like a Dragonplay.

- The game is in Isezaki Ijincho, a fictional neighborhood in Yokohama based on Isezakicho.

- Ijincho in the game is quite different from Chojamachi (in Chiba Prefecture) of the real world. It contains the essence that it was an entertainment district back then.

- Ijincho is portrayed as saying that people who really live in real Yokohama may be angry with the developers and say, "Our city is not like that!"

- Without dungeons and the like, the sheer size of the area is three to four times greater than the Kamurocho district.

- Each area has different equipment that players can buy.

- You will also go to Kamurocho at some point in the game.

- Dragon Quest appears as a normal world that exists in the game. The name Dragon Questitself is used quite frequently. Puff Puff (from Dragon Quest ) also appears, but with a different formulation.

- When the player goes into battle, both his own and the appearance of the enemy change. Enemies carry garbage cans on their heads, are half-naked or have different names. Even party members will suddenly pull their swords.

- Battles are portrayed as RPG-like landscapes because that's how she imagines Kasuga. From an outsider's point of view, it is considered just a normal fight. But the only form of pleasure that Kasuga ever had as a kid was playing Dragon Quest . He introduces himself as the hero who will one day go on an adventure. His belief in a fair and righteous battle was influenced by Dragon Quest .

- The battles in the game are therefore constantly influenced by the world of Dragon Quest .

- Betrayed by his boss and thrown into a foreign land, Kasuga is in the middle of his adventure. Finding allies strengthens that feeling, and that's what the developers are talking about this time around.

- If it's a game that's playing in this day and age, it's hard to tell how strong a character is only by its appearance or characteristics. The theme of Kasuga struggles is to make this distinguishable by implementing RPG elements.

- For example, when the enemy uses an excavator, hitting an excavator in real life does not look realistic at all. Although: if the look is changed, it will make sense.

- It still feels like a yakuzaGame and nothing is lost.

- The developers do not deal with simple ideas and habits: they chose the name Yakuza 7with readiness, determination and pride.

- Recently some people told me about a developer: "'I'm a fan! I saw all the old Yakuza songs on Let's Plays!' But are they really fans? I would say that they are absolutely.A kind of answer to this situation is Yakuza 7, "says a developer opposite the Famitsu.

- The real life value of a game developer is to create something that players actually want to play with a controller. As one developer explains, "I want to do something that you're not satisfied with by watching Let's Play, we're actually developing the game on a rather serious topic: 'Recovering where video games are today as a medium'."

I'm LOVING everything I am reading! Sounds so fun and apparently there is gonna be a lot of Dragon Quest influences/references. xD

Edit:
  • Unlike Kazuma Kiryu, Ichiban Kasuga is not a man of immense strength who can march into enemy territory by himself. He fights alongside his friends, and the game system that best expresses this fact is an RPG.
  • The April Fool’s video was well received. Since we never said that’s how its going to be, the legitimacy of the praise is another question entirely.
  • We want to prove that Ryu Ga Gotoku Studio can properly create something other than an action adventure game.
  • While it may have been a decision that deviates from assured income on the business side, upper management recognized our courage to take a leap of faith and go down a new path.
  • This is a numbered Yakuza title because the studio considers it a true successor of the Yakuzaseries.
  • By developing and leveling up your characters, you will be able to compete against stronger enemies. The concept of Yakuza 7 is to be able to experience a “rise up from the bottom.”
  • Character abilities, preparations made before battle, combination of party members, and strategies will influence the outcome of battles.
  • There are no elements where traditional forms of action step in.
  • It feels as if you are playing an action game.
  • Rather than play out a set “scene” like your typical command RPG, the surroundings are calculated and controlled in real-time. If there is a trash can or bicycle nearby, you will automatically kick it to attack. If a car passes by, it can run you over. Judging your surroundings is another form of strategy.
  • Each attack has an attack range, and you can also deal area-of-effect damage.
  • The flow of the story is the same as the episodes depicted in Yakuza Online, but everything from character relationships to events is different.
  • Overall gameplay time is longer than previous titles. The main story alone is more than twice as long.
  • By playing sub-stories and play spots, both Kasuga and his party will become stronger. You can also earn money, experience points, and skills.
  • You can set jobs for characters.
  • You can also play it like a pure RPG where you earn experience points and level up through battle alone.
  • Depending on the party member, there are both jobs that are easy to become, as well as jobs difficult to become.
  • The game uses a symbol encounter system. There are also enemies that appear out of nowhere and turn into battles.
  • The feeling of walking the streets is the same as previous titles.
  • The map size has significantly increased, and some areas have strong enemies that cannot be defeated unless you develop your characters to a certain level.
  • There is a fast travel system.
  • There will not be any areas blocked off due the story. Instead, strong enemies will act as barriers.
  • Like an RPG, you can equip a weapon and accessories, as well as head, body, and leg equipment.
  • There are also elemental weapons.
  • Yokohama is not ruled by either the Tojo Clan or the Omi Alliance. You will find out why when you play the game.
  • The in-game Ijincho is quite different from the Chojamachi of the real world. It incorporates the essence that it used to be an entertainment district back in the day.
  • Ijincho is made into the point that people who live around the real Yokohama might get mad at us and say, “Our city isn’t like this!”
  • Not including dungeons and such, the pure size of the area is three to four times bigger than Kamurocho.
  • Each area has different grade equipment you can buy.
  • You will also go to Kamurocho at a certain point in the game.
  • Dragon Quest appears as a normal world that exists in the game.
  • The name Dragon Quest itself is used quite often. Puff-Puff also appears, but with different wording.
  • When you enter battle, both your own and the enemy’s appearance transform. Enemies will wear trash cans on their heads, be half-naked, or have different names. Even party members will suddenly pull out swords.
  • Battles are depicted as RPG-like landscapes because that is how Kasuga imagines them. From an outsider’s perspective, it’s just seen as a regular fight.
  • The only form of enjoyment Kasuga ever had as a child was playing Dragon Quest. He pictures himself as the hero who will one day go on an adventure. His belief in fighting fair and square was influenced by Dragon Quest. Battles are constantly influenced by the world of Dragon Quest.
  • Being betrayed by his boss and cast away in a strange land is Kasuga in the midst of his adventure. Making allies strengthens that feeling, and that is what we’re expressing with battles this time.
  • When it is a game set in modern times, it’s hard to tell how strong a character is just by their looks or features. The theme of Kasuga’s battles is to make that distinguishable by implementing RPG elements.
  • For instance, if the enemy is using an excavator, punching an excavator doesn’t look realistic at all in real life. Although if the looks are altered, it’ll make sense.
  • Playing it still feels like a Yakuzagame, nothing has been lost there.
  • We’re not tackling simple ideas and habits. We chose the name Yakuza 7 with readiness, determination, and pride.
  • Recently some people tell me, “I’m a fan! I’ve watched all the past titles on Let’s Plays!” But are they truly fans? I’d say they absolutely are. I consider a kind of reply to this situation is Yakuza 7.
  • The real life value of a game creator is to make something that you will actually want to play with a controller. I want to make something that won’t satisfy with Let’s Plays alone. We’re actually making this with a pretty serious theme of “reinventing where video games stand as a media.”
 
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Instead of playing a given "scene" like a typical command-based RPG, the environment is calculated and controlled in real-time: if there's a trash can or bike nearby, the player will automatically step on it to attack. If a car drives by, it can drive you over. Evaluating and assessing the environment is another form of strategy.

That sounds super intriguing to me.

- Battles are portrayed as RPG-like landscapes because that's how she imagines Kasuga. From an outsider's point of view, it is considered just a normal fight. But the only form of pleasure that Kasuga ever had as a kid was playing Dragon Quest . He introduces himself as the hero who will one day go on an adventure. His belief in a fair and righteous battle was influenced by Dragon Quest .

I had a feeling that's what was going on here...from the trailer...that he is the type of character who is just seeing every fight from the perspective of it being a Dragon Quest-like battle. I still think that's fucking awesome.

- Without dungeons and the like, the sheer size of the area is three to four times greater than the Kamurocho district.

- Each area has different equipment that players can buy.

- You will also go to Kamurocho at some point in the game.

Very nice!

I REALLY hope they release a demo on JP-PSN for this next week at TGS...this and Shenmue III have become the two games I'm most interested to get my hands on and try out for myself.
 
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