General RGG Discussion

Went back to Yakuza 3 on PS4 last night. Up to Chapter 4. Still love it as much as I did the first time around. I really love the low key vibes of Okinawa.
 
Get that Tiger Drop the second you hit Kamurocho. Its a grand experience in combat getting so much better as soon as you get all of Komaki's stuff.

And Yakuza 4 is now up for download on the UK store. New translation, side story markers added to the map etc. alongside the Japaneses versions improvements. Enjoy!
 
I dont know if this new or not but it seems like they changed the random battle encounters for Yakuza 7 a little bit
so that people dont have to fight every random group if they dont want to.
In the live stream today the enemies noticed the player but they waited until
the player ran directly into them. They didnt charge the player, so you could just move around them or turn around
if you dont want to fight, they wont follow you.
 
I dont know if this new or not but it seems like they changed the random battle encounters for Yakuza 7 a little bit
so that people dont have to fight every random group if they dont want to.
In the live stream today the enemies noticed the player but they waited until
the player ran directly into them. They didnt charge the player, so you could just move around them or turn around
if you dont want to fight, they wont follow you.
Good news indeed, though hilariously I still see people complain about the frequency of random battles!
 
Time to dip back into Yakuza to keep my mind off Shenmue 3. I just dropped Kiwami 2 like halfway through because at the time (PC launch-ish) it wasn't grabbing me. So hoping with some patches it runs better on my toaster now.

Edit: Oh yeah, it's getting good again lmao. Just beat the fuck out of some tigers, but I need to go to bed. Did not see that coming.
 
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Heres a biting question, which of the many versions of recieve you is the best? Its narrow between recieve and slash you or receive and bite you, but bite you just had such a visceral hype speed to it with its synth its hard to chose

but at the same time, its hard to deny how hype slash you is, especially with its absolutely killer intro
 
So, you've probably already picked my two favourites - 4 especially is just a ridiculous hype track, and 5's is just an amazing finale theme.

But I do have to mention the following two themes, both from Ishin (which, daily reminder - has an absolutely amazing soundtrack):

Ishin has a ton of awesome remixes, and among them Majima's are perhaps the best (well, aside from Nishiki's remix).
 
More Yakuza 7 news, heads up as they contain pretty huge Yakuza 6 spoilers:

The first link is Famitsu detailing the new demo being... demoed to Japanese audiences. I was reading some impressions from one persona on Discord this morning and he seemed to love it, made me very excited to play it for myself. And the good news there is a downloadable demo is coming... sometime. No date, but hey nice to have it confirmed for sure either way! I'd guess its coming right before the full game releases, as per tradition.

The second link is a translation of Famitsu Weekly bios for several antagonist and support characters. Now this gets bloody strange when you notice (big Yakuza 6 spoilers)
Korean Virgil himself Jun Gi Han decided he's not dead for some reason. No one knows why. Lol!

Also revealed are high up Omi officers, which asks the question just what is the overall plot here, and how many towns are really in the game? (I can actually see some rumours about it being Sotenbori/Kamurocho/Ijincho being true now) and that the game sounds pretty darn big. Also, no mention as to just who is leading the Omi these days (and by that I mean they've not deconfirmed my dream of Watase leading the Omi!)
 
More Yakuza 7 news, heads up as they contain pretty huge Yakuza 6 spoilers:

And the good news there is a downloadable demo is coming... sometime. No date, but hey nice to have it confirmed for sure either way! I'd guess its coming right before the full game releases, as per tradition.

GOOD...GOOD! I am so chomping at the bit to get my hands on this demo. I really want to try out the new battle system and find out.
 
Me too. The more I read about everything the more hyped I get. I'm also down to try the new battle system because its something different. Still not convinced 100% on it, especially as I do like the old combat but its still a Yakuza game, and that means even if it turns into a card game I'll play it (please no card game though, the hostesses in 6 were bad enough!)
 
Welp just found out Ryuji is Kaoru's brother. It was obviously either him or Kiryu, and after that kiss I'm glad it wasn't Kiryu. I'm guessing I'm closing in on the end of the game? Also I don't understand Toylets at all, can someone give me some tips? I've only tried the milk one so far. It says to match the opponents strength or w/e, which I thought I'm doing, but so far I've only gotten completely blown the fuck out.
 
Welp just found out Ryuji is Kaoru's brother. It was obviously either him or Kiryu, and after that kiss I'm glad it wasn't Kiryu. I'm guessing I'm closing in on the end of the game? Also I don't understand Toylets at all, can someone give me some tips? I've only tried the milk one so far. It says to match the opponents strength or w/e, which I thought I'm doing, but so far I've only gotten completely blown the fuck out.

For the toilet game, use the L2/R2 to find a sweet spot to match the same intensity of the AI opponent's stream (not too slow, not too fast) until your blue gauge is full, then just go all out.
 
I got to play the demo at the Yodobashi Camera outside Yokohama Station last Saturday. There was supposed to be an autograph event with Nagoshi but couldn’t stay because I had work around that time (I’m in no position to take the time off, got a family to support along with my gaming habits lol).

Since I only had a 20 minute time limit, I had to skip the cut scenes and I couldn’t find time to try the mini-games, so most of my time spent with the demo was semi-exploring and a lot of combat. The RPG elements are very much in tune with the franchise of being brutal, comedic, and over the top. Fundamentally, the combat does feel the same but as a turn based RPG with more natural movement. It’s really fast paced and for those that don’t play J-RPGs, it’s very noob friendly and easy to pick up (then again, I am proficient in Japanese). Considering you have a party with you, I think the RPG gimmick fits well because you get to play as each character in a sense.

The heat works like magic in a traditional RPG, and has QTE elements with some characters such as Adachi’s attacks. With the homeless character, like in the trailers, he’s the guy you want to use for heat attacks since they’re so gimmicky. He breathes fire through booze and he throws bird food at opponents to make pigeons attacks opponents.

I only had a small chance to the job system. All the males can be yojimbo, hosts, or dancers, and Ichi exclusively has the hero job. As for Saeko, she can be a mama-san or an idol. As an idol, she’s pretty much cardcaptor sakura including the wand lol.

As for Ichi, he’s really funny as a character. When he fights lets say a regular old man, he “imagines” him as this evil yakuza lol! It’s just his “imagination” as previews said. As a character, Ichi is a lot different from Kiryu and I think that’s a good thing. He goes through a lot of shit, but he manages to stay positive and believes.

As for the map, I must say it was HUGE. Even for the demo, I could only explore a mere fraction of what it had to offer and despite Nagoshi saying it won’t be an accurate representation, as someone who lives in Yokohama, it does feel a lot like the real Yokohama. The area I was exploring felt a lot like Hinodecho as I recognized the Keisei line trains and the rivers you cross there along with soaplands and bars.
 
I got to play the demo at the Yodobashi Camera outside Yokohama Station last Saturday. There was supposed to be an autograph event with Nagoshi but couldn’t stay because I had work around that time (I’m in no position to take the time off, got a family to support along with my gaming habits lol).

Since I only had a 20 minute time limit, I had to skip the cut scenes and I couldn’t find time to try the mini-games, so most of my time spent with the demo was semi-exploring and a lot of combat. The RPG elements are very much in tune with the franchise of being brutal, comedic, and over the top. Fundamentally, the combat does feel the same but as a turn based RPG with more natural movement. It’s really fast paced and for those that don’t play J-RPGs, it’s very noob friendly and easy to pick up (then again, I am proficient in Japanese). Considering you have a party with you, I think the RPG gimmick fits well because you get to play as each character in a sense.

The heat works like magic in a traditional RPG, and has QTE elements with some characters such as Adachi’s attacks. With the homeless character, like in the trailers, he’s the guy you want to use for heat attacks since they’re so gimmicky. He breathes fire through booze and he throws bird food at opponents to make pigeons attacks opponents.

I only had a small chance to the job system. All the males can be yojimbo, hosts, or dancers, and Ichi exclusively has the hero job. As for Saeko, she can be a mama-san or an idol. As an idol, she’s pretty much cardcaptor sakura including the wand lol.

As for Ichi, he’s really funny as a character. When he fights lets say a regular old man, he “imagines” him as this evil yakuza lol! It’s just his “imagination” as previews said. As a character, Ichi is a lot different from Kiryu and I think that’s a good thing. He goes through a lot of shit, but he manages to stay positive and believes.

As for the map, I must say it was HUGE. Even for the demo, I could only explore a mere fraction of what it had to offer and despite Nagoshi saying it won’t be an accurate representation, as someone who lives in Yokohama, it does feel a lot like the real Yokohama. The area I was exploring felt a lot like Hinodecho as I recognized the Keisei line trains and the rivers you cross there along with soaplands and bars.

Thanks so much for posting up some impressions, this soundss super cool and definitely what I wanted to hear :) Definitely making me more hyped to get my hands on it!
 
Man one of the best things about these franchises great soundtracks, are those moments of a perfect sync to the visuals that happen completely by chance, I think i found one of the best ones from this video of judgment's final boss, obviously big spoilers
The way this entire mid fight sequence matches the music almost sound intentional but its mainly that transition to synth after the kick that sells it.
 
Was the Virtua Cop segment in 0 or Kiwami 1? Or both? I can't remember anymore. Also do any future installments have a segment like this? I actually really liked it. The wait for 3 to come to PC is going to be painful. I just beat the main story of Kiwami 2 last night, but at least I still have some side activities left.
 
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