General RGG Discussion

I dont really have a problem with limited combat mechanics. I think i played Berserk Musou
(Berserk and the Band of the Hawk) for 100 hours and that game has like 5 useful attacks in the endgame.
You pretty much do two combos for hours and hours. I still liked it because i love the world of Berserk.
I care way more about setting, stories and characters and if the gameplay mechanics are fun.
They dont have to be complex to be fun and i dont really play games like Yakuza or Shenmue for the combat.
As long as its not completely broken its fine.
And i still like the Yakuza "PS3 engine", it looks good and feels great with 60 fps.
I have no problem with this "arcade look".
 
Fantastic, you're definitely one of the good ones :)

Many have gone back to the earlier games and bashed them for, "outdated mechanics."

I'm like you; I suck at fighting in the games and thus I don't play the games for combat and to, "enjoy the depth of the fighting engine." I play it for the great story, the fun gameplay and the killer soundtrack. Kiryu is also my second favourite Sega character ever, so that never hurts!
 
Picking up my Yakuza HD reservation in about an hour at my Gamestop. Pretty excited. Going to have to do some streams on my personal channel once I finally get both Kiwami.
 
Picking up the collection today after work. Looking forward to 3, but not so much 4. Hopefully I’ll get around to finally beating 5. I never did with the PS3 version.
 
I really like Yakuza 3 so far. It almost feels like some kind of special episode / spin off where Kiryu is on vacation.
It has a pretty unusual quiet, bright and relaxing vibe, almost (too) calm for a yakuza game, but in a good way.
I also like that oldschool disco / trance / house music in the shops, reminds me of 2000-2005
where i listened to trance all the time. I'm playing on hard and its ridiculous how much enemies are blocking
but thats the only negative thing so far. I'm glad that you can see side stories on the map.
I'm really surprised by the mood and setting.
I would love a newer Yakuza game in the small town / countryside setting.
 
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Picking up the remasters in a bit. I still feel obligated to play through Kiwami 1 (played Yakuza 1 WAY back in 2005 and have not since revisited) & 2 before embarking on 3, however. I don't know why I do this to myself. I might have to just Yakuza myself out of this generation 'cuz these games are more enjoyable than anything else I can think of playing lately.
 
Can confirm that Kokusai Street in real life is almost identical to how it is in-game, in terms of the fine details (the style, colour and shape of the street lamps, the positions of the railings, etc., though I never came across a Kariyushi Arcade-like... arcade lol when I was in Naha).

And the monorails are identical as well.

Good that they put sidestories in; a lot of them happened at completely random times and in random places, so denoting them is indeed a good thing.
 
I wouldn't say the combat has limited depth, I just don't think the game ever really forces you to use it because the enemies are often too brain dead. The only enemies that provide a challenge in most Yakuza games are the bosses where as everyone else is kinda brain dead.

There is some depth to the combat of Yakuza. For example, in Yakuza 3 I was using the counter technique quite a bit because Yakuza 3's bosses love to spam block on higher difficulties.You have counter moves and the like, but the game never really forces most players to explore that stuff because the enemy is just too easily beaten with simple attacks. But to me, there is some depth to Yakuza's combat when you start digging into it...it's just the enemy doesn't really force the player to explore it.

Anyways, more Yakuza 7. I am 70 hours in and just hit lvl. 50. I spent about 2 hours in an underground dungeon last night grinding to get to lvl. 50. There is one enemy varient in the underground dungeon that dishes out 7000 xp level points so I was farming that enemy for about an hour or so last night to get myself up from 38 to 50. I wish this game was a little bit more lenient with its XP. The street fights above ground feel like they give you fuck all XP (considering how many of them you get into, I wish the game was a little more lenient in dishing out XP)....but oh well, with the help of Japanese internet, I found one variant of enemy that dishes out good amounts of XP to farm those levels.

I also finished Chapter 11 last night and am moving on to Chapter 12....won't get to play it tonight though as I have Korean lessons tonight (my new years resolution -- take on another new language....so now its Japanese and Korean)

I also downloaded Yakuza 5 last night. Will pick up the physical collection this weekend sometime (probably) but yeah, I now have 0 through 7 installed to my portable HDD. Will get around to Y4 and Y5 at some point later in the year...when I'm done with Y7 and have a free moment to get to them.
 
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Excellent!

Yes, grinding is a bit of chore at first; good to know that it gets easier, later on.

At what chapter does the underground dungeon become available?
 
Excellent!

Yes, grinding is a bit of chore at first; good to know that it gets easier, later on.

At what chapter does the underground dungeon become available?

Chapter 7 onwards.

Well, now that the Yakuza Remastered Collection is done and out of the way, I guess it leaves the door open for more news on the English version of Yakuza: Like a Dragon going forward :D

I'm still calling September at the earliest. Keep it away from next gen launches and away from the typical fall big hitters. August at the earliest (if its done in time)...but I still honestly think it will be September in the west. Pending on how well the translation process is going.
 
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Good to know that Kiryu’s VA considers Y3 to be his absolute favorite. I really do love Y3 and my most recent play through reconfirmed it for me as being one of the better games in the series.
 
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Yak 7 really sounds like my kinda game.

Played 0/1/2/3/4/Dead Souls - completed stories but not much side content. Nearly 100% Zero but batting sucks. Also getting stressed with the cage fighting.vEspecially enjoyed Golf in 3/4. Playing 5 on PS Now but not very well because I'm getting physical remastered collection tomorrow. Got Kiwami 1/2 still to do.

Even had a go at trying to complete 1/2HD on Wii U. Japanese language barrier aside.

Still got Ishin to do.... Wanna sync it to Vita so I can enjoy dungeon minigame when not playing main game but you can't have multiple different region psn on Vita memory card. First world problems lol.

Be nice to play all the cut content from 3.
Gonna melt trying to 100% Yak 5... Sick amount of content.

Oh yeah... Lost Paradise and Judgement just sat there like dumb sh*ts not doing nothing lol. Wanna start those etc...
 
Holy jesus, that first real boss in Yakuza 3 on hard difficulty ...
that was some Dark Souls level combat. That guy was blocking like 13 punches out of 15
and he immediately countered with 3-5 attack combos, even worse when hes in heat mode later.
One combo in your back and you lose 75% of your health.
Grabbing also didnt work and all of my specials or skills were just level 2.
I didnt know what to do so i bought 5 sushi and 5 bento sets, dodged his attacks and then punched him in the back.
The fight took me at least 15 minutes non stop and every food and heal item i had.
I played the Kiwami versions and Judgment on hard too and the early boss fights were way easier.
I think even that final over the top boss fight in Kiwami 1 was easier than this.
The way enemies are blocking attacks in Y3 feels like 300% more difficult than in any other title.

Story and setting is still great so far.
 
Holy jesus, that first real boss in Yakuza 3 on hard difficulty ...
that was some Dark Souls level combat. That guy was blocking like 13 punches out of 15
and he immediately countered with 3-5 attack combos, even worse when hes in heat mode later.
One combo in your back and you lose 75% of your health.
Grabbing also didnt work and all of my specials or skills were just level 2.
I didnt know what to do so i bought 5 sushi and 5 bento sets, dodged his attacks and then punched him in the back.
The fight took me at least 15 minutes non stop and every food and heal item i had.
I played the Kiwami versions and Judgment on hard too and the early boss fights were way easier.
I think even that final over the top boss fight in Kiwami 1 was easier than this.
The way enemies are blocking attacks in Y3 feels like 300% more difficult than in any other title.

Story and setting is still great so far.


It gets a little easier once you regain the counter attack and tiger drop when you get back to Kamurocho. That's my advice...make sure you visit Komaki's training.
 
It gets a little easier once you regain the counter attack and tiger drop when you get back to Kamurocho. That's my advice...make sure you visit Komaki's training.

Okay i'm looking forward to that because that fight was insane :sweatsmile:
What are you even supposed to do there? The tutorial instruction from the beginning doesnt work
because you cant do the normal square triangle type of combos because that guy is blocking 95% of that
and on top of that he immediately attacks you, so this trade off isnt worth it at all.
You can not grab him, doesnt work. The stick they give you as a free weapon before that fight is useless too
because it does like 2% dmg per hit. In the boss room are two sofas and a table or something,
you can maybe reduce one of his health bars about 30-40% with that if you are lucky.
His big combos and charge punches can sometimes still hit you even if you dodge behind him
because his animation has like a auto track feature and his animation magically ends exactly in your direction.
I dont know what kind of Street Fighter Tekken Online arcade stick skills you need,
to manage this fight without healing items. 🥴
 
Okay i'm looking forward to that because that fight was insane :sweatsmile:
What are you even supposed to do there? The tutorial instruction from the beginning doesnt work
because you cant do the normal square triangle type of combos because that guy is blocking 95% of that
and on top of that he immediately attacks you, so this trade off isnt worth it at all.
You can not grab him, doesnt work. The stick they give you as a free weapon before that fight is useless too
because it does like 2% dmg per hit. In the boss room are two sofas and a table or something,
you can maybe reduce one of his health bars about 30-40% with that if you are lucky.
His big combos and charge punches can sometimes still hit you even if you dodge behind him
because his animation has like a auto track feature and his animation magically ends exactly in your direction.
I dont know what kind of Street Fighter Tekken Online arcade stick skills you need,
to manage this fight without healing items. 🥴

When you say first boss...do you mean the fight with Majima or the one with Rikiya in Okinawa? If it was Majima then your best bet is simply to keep your distance and take whatever jabs you can get. From memory, you can jab some of his wind up attacks. If it was Rikiya? Then you could rely at least on environmental weapons to chip away at him. But again, same strategy.

But yeah, Yakuza 3 is infamous for the AI being block spammy. No matter which difficulty you play (although Normal is at least a little more forgiving)

That is at least until you visit Komaki and regain your Tiger Drop and Counter Attack...then the fights become a hell of a lot less BS (for the most part)
 
Excellent!

Yes, grinding is a bit of chore at first; good to know that it gets easier, later on.

At what chapter does the underground dungeon become available?

I got to ask. Do you miss the beat 'em up mechanics at all? I'm enjoying the hell out of the turn based stuff. I love unlocking more abilities and seeing some of the crazy shit they've come up with in terms of summons and heat moves. Now more than any of the other games is the time I feel like one should be aiming to do everything in this game because some of the best stuff (summons especially) are hidden behind sub stories.

But I have to ask, do you miss the beat 'em up mechanics at all or would you be happy if the series kept going in this direction? (assuming it does)

I do kind of miss the satisfying thrill of grabbing someone and shoving them into the microwave. I do kind of lament that the game didn't build on top of that stuff (like it had been doing Y6 onwards)

But I still really like the turn based stuff none the less...it feels good and is constantly surprising me as to how well it works within this world and how much it makes sense.

If I had any complaints with it? I kinda wish we could change jobs on the fly. I don't know if I like back trekking to the job center to change jobs. Especially when you're in a dungeon aiming to farm-level everything up...kinda wish we could just change jobs on the fly.
 
When you say first boss...do you mean the fight with Majima or the one with Rikiya in Okinawa? If it was Majima then your best bet is simply to keep your distance and take whatever jabs you can get. From memory, you can jab some of his wind up attacks. If it was Rikiya? Then you could rely at least on environmental weapons to chip away at him. But again, same strategy.

But yeah, Yakuza 3 is infamous for the AI being block spammy. No matter which difficulty you play (although Normal is at least a little more forgiving)

That is at least until you visit Komaki and regain your Tiger Drop and Counter Attack...then the fights become a hell of a lot less BS (for the most part)

Majima was pretty easy ... i cant really remember but i didnt use any healing items and i managed it first try.
Same for Rikiya. I'm talking about the fight against the guy in red, Tetsuo Tamashiro
 
Majima was pretty easy ... i cant really remember but i didnt use any healing items and i managed it first try.
Same for Rikiya. I'm talking about the fight against the guy in red, Tetsuo Tamashiro

Oh I see, yeah that guy was a pain in the ass.
 
I kinda get that, but it'd make more sense if it actually came with a PS3 disc... or a PS4 branded case.
I feel the same way, I don't like how the actually games are in a cardboard slip case I'd have preferred a set with individual cases like how Japan got it. Still, that's really a nitpick, I'm SO glad this exists! All Yakuza main entries on 1 console is a prime example of how important remasters/remakes are!
 
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