Now, picture the Sega SuperScaler and Model boards mastermind toying with this, along colleagues that share their own experiments like secretive, avant-garde, crazy scientist of videogames: Yoot Saito, Who was talking four years ago of his "scary" (in his own word) experimental conversational AI.
Now, apply this behavioural management to fighting opponents.
All code that needs to be written through countless hours, at times in sprint shifts (non stop = unsustainable industry in bursting point).
As the liking or not, I don't fancy it neither but its unavoidable destination.
Eventually the market will be flooded with AI generated games and when a game announced as "completely made by people, not AI were used" It will looked at as we look today at people coding in assembly, in msdos toolchain, for Megadrive.
Edit: Saito interview 4 years ago. He touches the matter around the mid-end.
https://www.gamedeveloper.com/desig...s-on-creativity-and-making-new-strange-things
People from Google & OpenAI talking about how opensource AIs gain terrain, as it was expected:
https://the-decoder.com/someone-at-google-thinks-open-source-ai-is-winning-the-race/
Now we can mock of Square Enix broken AI demo, like those who laught at the early moving image proyectors and said "no way anybody will buy this".
Give it a year or two.