Bailu captures the feel of Shenmue 1. A small, intimate environment where the pace is leisurely but the world is immersive. The chats with Shenhua at night are a lovely touch and the NPCs reactions to your heroism really left me with a warm feeling. It's nice how some NPCs initially treat you with suspicion, one lady in particular is frightened of you because there's thugs in the village who've come in to contact with her husband and because you're foreign to the village, she just shuts you down when you try to speak with her. These little details go a long way. I love the sidequest where you have a shit talking old man who claims to own the entire village and claims to have butchered every single bandit that ventured through Bailu in the olden days with a butcher knife. If the side quests were more like this and less fetch and carry, I could have learned to love them. I also loved the interrogation scene with Yanglang and how it wasn't reduced to a cutscene but rather we were able to choose from a selection of options. I didn't like the retcon of the floating sword or how the magical elements in general were set aside. A beam did shoot out of the mirror though, just like in the ending of the second game but it was never spoken about. In fact, the only vaguely mystical element in this game aside from that was Shenhua talking about her ability to talk to animals but even then that could be passed off as nonsense. I read some of Yu's interviews and he said 'Shenmue 3 will be very realistic!' when questioned about the Shenmue online trailer and if characters are going to start firing hadoukens. I certainly think pulled back on the magical elements because of fans and their mixed reactions to it. After all, this is a game for the fans. But honestly, while I don't want full on magic in the game, a little mysticism would have been interesting. Much was made of Shenhua never setting foot outside of the village so I thought there'd be an opportunity to say goodbye to everyone and perhaps an emotional leaving scene.
Niaowu is where I expected the pace to pick up. The one spoilery thing I read before playing this game was someone on the dojo saying 'don't worry guys, once you get to Niaowu the game really heats up!'. When I discovered that the plot for Niaowu was 'Lose twice, seek out master to defeat the boss, earn x amount of money to learn the secret technique' I got pissed because the formula from Bailu village got completely recycled. Our talks full of dialogue trees with Shenhua came to an end and she just faded into the background. Her purpose was reduced to a balcony cut scene where she'd mainly give us hints and tips. Ren didn't have anything interesting to say, no explanation as to why he was in Niaowu, no unique conversations with him that flesh out what happened to the yellow heads, Zhu or his heavens gang. Most of the time he'd just spout the same line about the treasure and then he'd tell me to go away. Niao Sun's reveal had zero impact because she wasn't fleshed out enough, the castle was extremely short and rushed, 20% of it is actually taken up by a random sidequest. Comedic relief is fine but in Lan Di's room? Nah, way to kill the tension. Not to mention Lan Di's bodyguards, with unique character models, were only worth a quick QTE. There's quite a few immersion-killing moments in Niaowu, like the random store situated conveniently under red snake/chiyoumen HQ, the broom girl and the fat guy effortlessly swatting dangerous foes away. Not to mention the backer chiyoumen/red snakes, just before Lan Di I'm greeted by a white dude with glasses and a man bun (among others) in the most ridiculous outfits. The castle was an absolute mess from top to bottom and I think it really soured my experience of the game. It probably amplifies my dislike for Niaowu if I'm being honest. The yellow head building will always be the benchmark for how most of us will judge the castle and it's just awful.
The combat is a downgrade on 1 and 2, which is fine and was expected but the story didn't compensate for that. I could say many more things but I'll just be repeating myself. I would have taken half the stores away, along with 80% of the side quests (which, like I said were mostly fetch and carry anyway) for more of an investment into the story. It's sad because the story is the one aspect of the game that I didn't expect to be let down on. I think there was huge potential here, I really do, but there wasn't a fine balance between the investment in gameplay and story elements.