From what I understand, Shenmue III was always supposed to be a different game than the first two. Yu Suzuki said in an interview many years ago that hos idea of S3 is a dialogue based game and less action oriented. At that time I imagined S3 to be more like disc 4 of S2. S3 on PS4 was of course...
The beginning of the game, taking my first steps in Bailu village after so many years was very special.
Talking to old people in Bailu certainly gave me that old Shenmue feeling again.
The story of the Verdant Bridge was interesting and gave me hope that the story of Shenmue III would really...
I didn't experience those issues, except the lack of reaction time but I had that problem with basically every QTE in the game. It just felt off. I thought the chicken catch was outright boring.
I agree with OP. I'm disappointed with how this has worked (or rather not worked). So far I've received one signed painting in some kind of plastic. I remember seeing pictures of Yu Suzuki signing rewards ages ago. They've had plenty of time to prepare everything.
Right now I fear I won't...
I didn't mind the training, that was fine and actually a bit rewarding. What I disliked was the grinding for money. First in Bailu and then again in Niaowu. It just felt like a way to make the game a bit longer.
Watch your tone. There's no point in being an ass to others here acting like this. Let's send that question right back at you: who, beside you and a few others, thinks Shenmue III has a good story? That the story is really good compared to both S1 and S2 as well as other great games in general...
We all knew this beforehand. But the critique isn't unfair at all. Good storytelling doesn't require $70 million. There are much cheaper games having great stories. Apart from a lot of other things already being discussed here, what made S3 a worse game than the previous two for a lot of people...
The fact that people Ryo barely knew showed up to fight. The whole thing with Niao Sun and Lan Di. It felt rushed and ill-conceived the whole thing. It was just badly written.
My views on the game changed while I played it. I didn't like the new combat system and leveling up through training at first but ended up liking it pretty much. It was apparent that the time I put into (pretty boring) training had a result in my combat. I became stronger and faster and could...
That will never happen, though. No Shenmue game has done well commercially (the first one was OK, I guess) and Sega will have no interest in working with someone who's made a name for himself of not keeping within the budget limits... To me, it feels like the team ran out of both time and money...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.