Nice.Just taking my time browsing the files of the game... found something familiar. Reminds me of the stealth in Shenmue 1 but with sound as an added mechanic.
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According to the original kickstarter goals, the infiltration mission was supposed to be in Baisha Village.Nice.
Was it going to be used in that part where it was turned into a cutscene with QTEs?
Just taking my time browsing the files of the game... found something familiar. Reminds me of the stealth in Shenmue 1 but with sound as an added mechanic.
View attachment 6658
Unfortunately these are UE4 standard CVARs :/.
You might have better luck going through the SDK, here:
GitHub - LemonHaze420/ShenmueIIISDK: Shenmue III UE4 SDK
Shenmue III UE4 SDK. Contribute to LemonHaze420/ShenmueIIISDK development by creating an account on GitHub.github.com
Exactly. As LemonHaze pointed out, this has nothing to do with Shenmue.So does this most likely not point specifically to an S3 infiltration mission? Or am I misunderstanding?
Exactly. As LemonHaze pointed out, this has nothing to do with Shenmue.
It's the Unreal Engine default AI Perception: https://docs.unrealengine.com/en-US/Engine/ArtificialIntelligence/AIPerception/index.html