I feel like this post makes perfect sense in here. I don't know about you guys, but I'm planning on and buying and sharing keys online when it goes on a good sale.To everyone we need to buy at least 1 copy of Air Twister. We gotta support Yu projects to increase Shenmue chances. @James Brown @spud1897 we gotta add buy Air Twister to the Tweetathon spread the word.
We're going to stream the game on Thursday (we'd have done it on release but I got Covid and James had a holiday booked) which may have helped.I feel like this post makes perfect sense in here. I don't know about you guys, but I'm planning on and buying and sharing keys online when it goes on a good sale.
It has a highest player count of 15 on Steam.
2 estimates place it at 150-300 copies owned on PC. Steam Spy states around 22k so tracking that accurately is a shit.
The Switch LE sold out at Strictly Limited Games so that's something but I've nothing particularly concrete.
Thats true i guess .It's hard to judge at this point how many sales it has made and Steam DB had it ranging from in the low hundreds to 22k. That's a massive range.
I also don't know what would be deemed successful for this sort of title in sales numbers.
I remember Cedric telling me in the interview a couple years back that DS didn't even tell him the sales numbers of S3. So I don't think its that uncommon.Unfortunately, the exact sales of games are some of the best kept secrets in the industry. Especially since the rise of digital gaming, which makes sales as numbers meaningless. I have a friend who is a developer in a small indie studio and he told me that the publisher hides the sales even from him. (He may have lied to me, but we are good acquaintances and I don't see why he would do it. )
Accurate sales can be used as a weapon against companies. Fans can misinterpret them. At first glance 100,000 on Steam for Shenmue 3 might not look bad, but most are on 80% promotion. Some fans may start hating a company prioritizing one game over another... and use the sales as an argument. In short, only negatives can come out if they announce sales. The rare cases that sales are announced are for prestige purposes are when they pass over 1 million in the first year, etc.
I don't know if you remember how Days Gone fans used the game's close sales with Ghost of Tsushima and demanded an explanation from Sony as to why one was a failure and the other was not.We also recently compared Shenmue 3 to Fist Yakuza using assumed sales. The Fist Yakuza has a Playstation Hits edition which makes me think it has much bigger sales than Shenmue 3, I can only guess...
strange . I assume it came out physically in your region ?It's probably very niche since they didn't even bother to sell it on the Asian PlayStation Store and I couldn't purchase the game because of that.
Neither. This situation usually happens with a very niche game. For example, I have seen some small indie games that no one cares about unavailable in Asia PS Store. My guess is that publishers need to pay Sony a fee to sell their games in stores in different regions. So for these niche games, publishers might rather choose not to release them since probably no one will buy them.strange . I assume it came out physically in your region ?