To highlight what I mean with two specific exemple:
Ren in Shenmue II about the treasure:
Ren in Shenmue III about the treasure:
In the case of Shenmue II, each angles is carefully chosen, the scene is done with a lot of care and is focusing on the aesthetic. In the case of Shenmue III, you basically have a cheap travelling which looks odd, almost comical with the "hearing each one of them thinking".
And yes, I'm totally aware these aren't the same scenes at all. Which brings us to the next exemple: The cave cutscene:
The mirrors reveal in Shenmue II:
The mirrors reveal in Shemue III:
Notice how in Shenmue II, the reveal of the mirrors is slow, completly unlit, and only showing up slowly enough fire are lit. And I'm not only talking about a lighting standpoint, it's also about the camera angle. The mirrors are shown in a slow buildup. In Shenmue 3 though ? It's shown lit, pretty fast with a cheap rotation of the scene.
When the mirrors are finally revealed, you get a rotation in 2, then a nice angle with the characters face, discovering the mirrors:
But in 3 ? Well, you get the rotation, done in a less climatic way... and this:
Shenhua then proceeds to tell in both cases that's what her father was carving. In Shenmue II, you have a subtle wait with another wide view of the mirrors, to build up momentum on the scene. Shenhua then proceeds to put her hand on her chest and tell the poem, Ryo then softly turns his head around to listen:
In Shenmue 3 though ?
Shenhua instantly tell the poem after saying that her father was carving this, without any other movement, without building any momentum on the scene, Ryo then already has his head turned toward her:
Then comes the "I shall wait..." line, with the camera slowly coming toward Shenhua in II:
In 3 though ? The camera decided to say "hey, fuck this, let's make a rotation on the fire":
The next plan is pretty similar in both games, except when it comes to the "single star shall shine, alone"
In Shenmue II, you have the camera moving from Ryo's face to Shenhua's face, who's still telling the poem with a lot of determination and concentration:
In Shenmue III, she's only facing the camera, as if she was reading a prompter:
I wont even touch the ending of the scene because in II, they build it up in such a mystic way, making you understand that these two characters have a strong bond by fate.
In III though ? Well... the scene ends and they turn back to go outside as if they just witnessed something normal.
This is what amateurish means. This is what I'm saying and now explaining with pictures and video.
Both scenes are telling the same thing. Both scenes are conveying the same idea. The difference is that the one from 17 years ago is done in a far better way. The angles are carefully choosen. The way the character moves is meaningful. And a strong tension is being built to deliver one of the best scene you can ever witness in a video game. The one from 2019 though is doing a decent job at conveying the idea that they found two big mirrors. But nothing else. The characters barely interact, no momentum is built, no relation is being built on screen.
This is not a budget issue. This is not a "not enough story" issue. This is an issue of story telling, cutscene direction, call it whatever you want. And this is where Shenmue III disappoint me the most.