高野和泉
"SAKURA FESTIVAL!"
- Joined
- Jul 27, 2018
- Location
- Tomato Convenience Store, Golden Qr.
I think the fans/in-game rewards+new physical rewards & unnecessary fan-service(Like a forklift segment and returning old mini-games) played a negative impact on S3's development.
These were fats that YS would easily cut off from the game and save a couple of millions to actually flesh the games technical and systems presentations proper. Shenmue is a very personalized/vision driven game and going out of the way to customizing it to play really heavy on nostalgia siphoned a good chunk of the resources I feel.
YS has to waste time and effort to direct his team to program these fan requested/fan favorite side content and burn funds producing expensive physical rewards when in interviews(re-reading in hindsight) he sounds a bit frustrated but oblige becuase he needed the funds and to rally the fan bases support without upsetting them/us.
I think the CE/LRG limited edition should have been the baseline of all physical collector's goods and allowed backers first dibs on upgrading to that package.
But...I'm very optimistic about SIV tho despite this unpopular opinion. With nothing left to be obligated to but his vision, I think this is why YS cut off some of the original pitch contents from S3. I have faith when we see those content re-implemented in S4 it'll be bigger and better than if it was rushed into S3 when it's already stretching the funds and is drying out.
I hope we get to see a break down of how many millions was bled out of Dev funds becuase of these factors. None the less, I'm grateful for the community efforts and it was us that gave Suzuki his second wind at the end of the day. So even if S3 is the final installment(hope not) I'll still be thankful.
These were fats that YS would easily cut off from the game and save a couple of millions to actually flesh the games technical and systems presentations proper. Shenmue is a very personalized/vision driven game and going out of the way to customizing it to play really heavy on nostalgia siphoned a good chunk of the resources I feel.
YS has to waste time and effort to direct his team to program these fan requested/fan favorite side content and burn funds producing expensive physical rewards when in interviews(re-reading in hindsight) he sounds a bit frustrated but oblige becuase he needed the funds and to rally the fan bases support without upsetting them/us.
I think the CE/LRG limited edition should have been the baseline of all physical collector's goods and allowed backers first dibs on upgrading to that package.
But...I'm very optimistic about SIV tho despite this unpopular opinion. With nothing left to be obligated to but his vision, I think this is why YS cut off some of the original pitch contents from S3. I have faith when we see those content re-implemented in S4 it'll be bigger and better than if it was rushed into S3 when it's already stretching the funds and is drying out.
I hope we get to see a break down of how many millions was bled out of Dev funds becuase of these factors. None the less, I'm grateful for the community efforts and it was us that gave Suzuki his second wind at the end of the day. So even if S3 is the final installment(hope not) I'll still be thankful.