- Joined
- Sep 28, 2019
It's been suggested that I make my own thread about this. Basically I accidentally executed some sort of "special" counter that results in the camera swinging round and going into slow motion (it also felt like the combat after was slowed for a little bit, although I'm not entirely sure if I imagined that). When this first happened I wasn't recording and wasn't entirely sure what move had triggered it (I thought it was a standard elbow assault). After a couple of hours of trying to replicate it I finally decided to try the counter elbow assault instead and managed to do it again. I'm still not entirely sure how it's triggered; whether or not you need to have a certain attack lvl etc, but it seems to be partly based on tight timing/positioning as both times I have executed it were times where I was in close proximity to the opponent and countered just after/during their attack sequence. I also had all moves lvl'd to max and my attack lvl at 6 and both times were against gold tiger (maybe relevant?). Anyway it seems interesting, hoping other people can replicate it and maybe learn if any other moves produce similar effects.
UPDATE - Thanks to some clever people here we've now discovered this is actually a mechanic that activates when your health is <= 3hp and you dodge an attack at close range with your guard down. You can perform any move after the "bullet time dodge" for a guaranteed counter (although I did find that you can still get hit during your attack animation).
UPDATE - Thanks to some clever people here we've now discovered this is actually a mechanic that activates when your health is <= 3hp and you dodge an attack at close range with your guard down. You can perform any move after the "bullet time dodge" for a guaranteed counter (although I did find that you can still get hit during your attack animation).
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