Good video from John, but not surprised about the comments.
DF cut its teeth early in the generation focusing on tech differences between games on PS4 and Xbox One, so it attracts an audience of pixel peepers and console warriors. Just roll your eyes, make positive comments yourself, downvote the negative ones, and support other positive comments.
I'm glad he mentioned how there's a little bit of a disconnect between the character models and the environments. The character models are leaning away from photorealism, but the environments are leaning toward it, and it creates an odd effect.
Dunno about this take, personally.
The environments look believable, but they're highly... I guess authored might be the word I'm looking for. Maybe painterly? Artistic licence is taken in any game creating a location that doesn't *really* exist, but it feels very heavily leaned into with what we've seen of Shenmue III.
Take the view of Bailu Village from the Vantage Point; the fields of flowers highlighting the trail, the way the mountains subside and curve down to lead the eye to the village, with the bell tower standing tall against the backdrop of the sky like a giant objective marker. It's all stylised in the sense that it's meant to be a perfect view in ways you don't always get in reality.
But a tree is always gonna look like a tree, y'know?