Truck_1_0_1_
I Don't Know, but I Have You!
- Joined
- Aug 5, 2018
- Location
- Barrie, Ontario, Canada
- Favourite title
- Shenmue II
- Currently playing
- Tinhead
- PSN
- Truck_1_0_1_
- Steam
- Truck_1_0_1_
Knowing RGG, they’re probably gonna shoehorn some half-assed, unskippable-until-after-the-intro-mission side story introducing these new mechanics, like how they did with the Majima construction and hostess missions in Kiwami 2. While I grew to like both of those eventually, none of their aspects were incorporated into the combat.
I’ve barely played Ishin, but I can understand some people being turned off by the inclusion of these fireball power things into the combat, even if they are totally optional. Yakuza wasn’t always the most immersive series, but what was there was enough. After Yakuza 7 basically broke all sense of immersion and went full-on video game (at least for me) with its crazy RPG antics, and Lost Judgement adopted some of those aspects in its combat, it makes sense for RGG to add some of that nonsense to Ishin.
* For the record, I liked both Yakuza 7 and Lost Judgement for what they were. But for me, they pale in comparison to previous entries in the series.
If I had never played Ishin! before, sure, I'd give this a whirl.
If this is indeed how it's gonna be, than I DEFINITELY am not purchasing it.
The West ruins too much...