04.09.19 - Sega has released in the current Famitsu new information about the action game Yakuza: Like a Dragon (Japanese "Ryu ga Gotoku 7: Hikari to Yami no Yukue"), which should appear in 2020 in Europe.
- Unlike Kazuma Kiryu, Ichiban Kasuga is not a man of immense strength who can march alone into enemy territory. He fights with his friends, and the game system that best expresses this trait is an RPG.
- The developers want to prove that the Ryu Ga Gotoku Studio can also develop something other than an action-adventure.
Even though it was a decision that deviated from secured revenue on the business side, the top management recognized the courage of the developers to take a new path, giving them a boost of trust.
- This is a numbered Yakuza song because the studio considers it a true follower of the Yakuza series.
- By developing and leveling up his characters, the player can face stronger enemies. The concept of Yakuza 7 is to be able to experience a "rise from below".
- Character abilities, pre-fight preparation, the combination of party members and strategies influence the outcome of battles.
- It feels like playing an action game.
Instead of playing a given "scene" like a typical command-based RPG, the environment is calculated and controlled in real-time: if there's a trash can or bike nearby, the player will automatically step on it to attack. If a car drives by, it can drive you over. Evaluating and assessing the environment is another form of strategy.
- Each attack has a certain attack range, and you can also cause area damage.
- The storyline is the same as the episodes in Yakuza Online , but everything else, from character relationships to events, is different.
- The total playing time is longer than previous titles. But the main story is more than twice as long.
- By playing side-stories and tasks, both Kasuga and his group become stronger. You can also earn money, experience and skills.
- Players can set orders for characters.
- The player can also play it like a pure RPG, collecting experience points and rising in combat alone.
- Depending on the party member, there are both jobs that are easy to get and jobs that are hard to get.
- The game uses a "Symbol Encounter System". There are also enemies who emerge from nowhere and plunge into the battles.
- The feeling of walking on the street is the same as in previous titles in the series.
- The card size has increased significantly, and some areas have strong enemies that can not be defeated unless you bring your characters to a certain level.
- There is a fast travel system.
- There will be no areas that are locked due to history. Instead, strong enemies act as barriers.
- Like an RPG, you can equip a weapon and accessories as well as head, body and leg gear.
- There are also elemental weapons.
- Yokohama is ruled neither by the Tojo clan nor by the Omi Alliance. Players will find out why, when they Yakuza: Like a Dragonplay.
- The game is in Isezaki Ijincho, a fictional neighborhood in Yokohama based on Isezakicho.
- Ijincho in the game is quite different from Chojamachi (in Chiba Prefecture) of the real world. It contains the essence that it was an entertainment district back then.
- Ijincho is portrayed as saying that people who really live in real Yokohama may be angry with the developers and say, "Our city is not like that!"
- Without dungeons and the like, the sheer size of the area is three to four times greater than the Kamurocho district.
- Each area has different equipment that players can buy.
- You will also go to Kamurocho at some point in the game.
- Dragon Quest appears as a normal world that exists in the game. The name Dragon Questitself is used quite frequently. Puff Puff (from Dragon Quest ) also appears, but with a different formulation.
- When the player goes into battle, both his own and the appearance of the enemy change. Enemies carry garbage cans on their heads, are half-naked or have different names. Even party members will suddenly pull their swords.
- Battles are portrayed as RPG-like landscapes because that's how she imagines Kasuga. From an outsider's point of view, it is considered just a normal fight. But the only form of pleasure that Kasuga ever had as a kid was playing Dragon Quest . He introduces himself as the hero who will one day go on an adventure. His belief in a fair and righteous battle was influenced by Dragon Quest .
- The battles in the game are therefore constantly influenced by the world of Dragon Quest .
- Betrayed by his boss and thrown into a foreign land, Kasuga is in the middle of his adventure. Finding allies strengthens that feeling, and that's what the developers are talking about this time around.
- If it's a game that's playing in this day and age, it's hard to tell how strong a character is only by its appearance or characteristics. The theme of Kasuga struggles is to make this distinguishable by implementing RPG elements.
- For example, when the enemy uses an excavator, hitting an excavator in real life does not look realistic at all. Although: if the look is changed, it will make sense.
- It still feels like a yakuzaGame and nothing is lost.
- The developers do not deal with simple ideas and habits: they chose the name Yakuza 7with readiness, determination and pride.
- Recently some people told me about a developer: "'I'm a fan! I saw all the old Yakuza songs on Let's Plays!' But are they really fans? I would say that they are absolutely.A kind of answer to this situation is Yakuza 7, "says a developer opposite the Famitsu.
- The real life value of a game developer is to create something that players actually want to play with a controller. As one developer explains, "I want to do something that you're not satisfied with by watching Let's Play, we're actually developing the game on a rather serious topic: 'Recovering where video games are today as a medium'."